New Character Sheet

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zedturtle
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Re: New Character Sheet

Post by zedturtle » Sun Feb 22, 2015 9:23 pm

Indur Dawndeath wrote:Nice work Zed,
But what I was really looking for was a character sheet updated to accommodate some of the Rewards, Virtues and Enchanted items:
An extra line under Parry, where you could write fx. Inside forests (+2) or Underground (+3) or Defensive Stance (+3) or Warded against Orcs (+4)...
And under Armour a line where you could write fx. Slashing (2d) Piercing (4d) or Auto succeed 1/battle

You have Armour at two different locations, so I guess there is room for some extra information.

Looking forward to see if you want to accommodate my ideas :) ;) :)
Cool. Alright, I amend my statement above to say that "several folks" wanted to see a character sheet...

Updates visible in the first post.
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zedturtle
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Re: New Character Sheet

Post by zedturtle » Sun Feb 22, 2015 9:24 pm

Glorelendil wrote:Hmm. On second thought, you are not likely to have more than one or two skills with bonuses, so rather than clutter the page with 18 boxes/underlines, I'd say just write it in the empty space.

But in the editable PDF it might be nice to have a little stealth text box there.
I actually didn't mind putting in the lines, because it helped solve another alignment problem, with the AP categories.

Moar feedback pleaz!
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Indur Dawndeath
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Re: New Character Sheet

Post by Indur Dawndeath » Sun Feb 22, 2015 9:36 pm

Hi Zedturtle,
This is brilliant. Many thanks!

Did you leave out Standing on purpose?

Cheers
One game to rule them all: TOR

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zedturtle
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Re: New Character Sheet

Post by zedturtle » Sun Feb 22, 2015 9:45 pm

Indur Dawndeath wrote:Hi Zedturtle,
This is brilliant. Many thanks!

Did you leave out Standing on purpose?

Cheers
Nope.

Arggh.
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Dunkelbrink
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Re: New Character Sheet

Post by Dunkelbrink » Sun Feb 22, 2015 9:52 pm

Very nice Zed, especially to have Fatigue separated from Endurance (that has always caused trouble in my group, along with not being able to separate Encumbrance from travel fatigue).

I second that Standing would be nice, I would also love to see Age somewhere. Sorry if this has been discussed elsewhere, but are you also planning a new second page of the sheet, with Gear, Tales of years etc? Or is the idea to have all relevant info on one page?

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zedturtle
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Re: New Character Sheet

Post by zedturtle » Sun Feb 22, 2015 10:00 pm

Dunkelbrink wrote:Very nice Zed, especially to have Fatigue separated from Endurance (that has always caused trouble in my group, along with not being able to separate Encumbrance from travel fatigue).

I second that Standing would be nice, I would also love to see Age somewhere. Sorry if this has been discussed elsewhere, but are you also planning a new second page of the sheet, with Gear, Tales of years etc? Or is the idea to have all relevant info on one page?
Updated Standing/Treasure

Age is a great idea.

I really do need a space for Gear... How many folks use the Tale of Years? I was trying to keep it one-sided, but I might well make another page that would be common for the Fellowship, having a Tale of Years and Fellowship info on it...

Actually, maybe that's a great idea... Take off Fellowship and put it on the Fellowship's character sheet. That makes room for Age. Then the Fellowship Sheet could have Fellowship Songs, Roles, etc.

Individual Sheets need a Fellowship Focus space.
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Indur Dawndeath
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Re: New Character Sheet

Post by Indur Dawndeath » Sun Feb 22, 2015 10:16 pm

zedturtle wrote:
Dunkelbrink wrote:Very nice Zed, especially to have Fatigue separated from Endurance (that has always caused trouble in my group, along with not being able to separate Encumbrance from travel fatigue).

I second that Standing would be nice, I would also love to see Age somewhere. Sorry if this has been discussed elsewhere, but are you also planning a new second page of the sheet, with Gear, Tales of years etc? Or is the idea to have all relevant info on one page?
Updated Standing/Treasure

Age is a great idea.

I really do need a space for Gear... How many folks use the Tale of Years? I was trying to keep it one-sided, but I might well make another page that would be common for the Fellowship, having a Tale of Years and Fellowship info on it...

Actually, maybe that's a great idea... Take off Fellowship and put it on the Fellowship's character sheet. That makes room for Age. Then the Fellowship Sheet could have Fellowship Songs, Roles, etc.

Individual Sheets need a Fellowship Focus space.
Age and other information could be in the general description at the top :)

What about a box for Treasure stored at home. Ruins of the North at least suggests that you carry a few Treasures when you travel.
Standing could also have a little box for temporary Standing, if you win the Black Arrow in Esgaroth or some such event.

In my game a few lines of Gear will be enough as we don't describe any "normal" gear. Only special items like a Wondrous Artifacts or the Fatigue of your Travel Gear.

Another note. You have the Armour rating two times, as a Box on the sidebar and like a weapon skill. Perhaps there is room for a few lines of Gear instead?

Cheers
One game to rule them all: TOR

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zedturtle
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Re: New Character Sheet

Post by zedturtle » Sat Mar 07, 2015 1:35 pm

Okay. Here's a new version of the character sheet, with suggested changes:

Image

I'd love once again for folks to take a look at this. If everything is copacetic, I'll make a B&W version and form-fillable versions of both colour and black & white.
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Falenthal
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Re: New Character Sheet

Post by Falenthal » Sat Mar 07, 2015 2:03 pm

It's beautiful, zed!

And I like a lot how you position related things one next to the other: weapons skills next to damage and parry, armor next to war gear, valour and wisdom next to rewards and virtues, etc.

Also having Endurance/Fatigue and Hope/Shadow split allows for better bookeeping.

Just a small change I'd make if it suits you is to put Hope next to Shadow, and Fellowship where Hope is now.
Hope needs to be compared with Shadow, and I think it suits better next to it. Just my 2 cents.

Edit: Any chance of getting it in different languages, maybe by an editing option in PDF?

Glorelendil
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Re: New Character Sheet

Post by Glorelendil » Sat Mar 07, 2015 2:49 pm

I really like how you group/place related elements. Like putting AP totals at the top of AP tracking. And putting Wisdom/Valour with Virtues/Rewards.

I'd still rather see it without the little lines for modifiers with each skill. A blank space works just as well for writing "+2", and is less visual clutter for something that will rarely be used. (Only some characters have bonuses, and even those will have values on only one or two of the 18 skills.)
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