New Character Sheet

The unique One Ring rules set invites tinkering and secondary creation. Whilst The One Ring works brilliantly as written, we provide this forum for those who want to make their own home-brewed versions of the rules. Note that none of these should be taken as 'official'.
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Majestic
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Re: New Character Sheet

Post by Majestic » Tue Apr 28, 2015 4:03 am

zedturtle wrote:Yeah, unfortunately the technology is not there in order to make a line that scales to the right size of a variable length field. So I know it can look goofy at times... maybe we should just switch to a little star or something?
They're most definitely tough to find. I just got a text from my friend saying that he looked for them for an hour, but had no luck.

Any other info you can give to make it easier to find?
Adventure Summaries for my long-running group (currently playing through The Darkening of Mirkwood/Mirkwood Campaign), and the Tale of Years for a second, lower-level group (in the same campaign).

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Falenthal
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Re: New Character Sheet

Post by Falenthal » Tue Apr 28, 2015 5:47 am

I've remade the 6 pregen and three of them (I think) have favourite weapons. The line is costly to find, but it is there. You just have to believe really hard. And use the Force.

Seriously, it IS there.

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zedturtle
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Re: New Character Sheet

Post by zedturtle » Tue Apr 28, 2015 11:43 am

Zoom in and it's something that has a 'feel' to it, meaning it has some acquired skill.

Also, Majestic, are you sure that your friend is using the latest version? There was an intermediate version that was missing the lines for weapon skills. I will try to spend some time on it tonight.
Jacob Rodgers, occasional nitwit.

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Majestic
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Re: New Character Sheet

Post by Majestic » Tue Apr 28, 2015 6:02 pm

He might be using an older version. That could be some of the problem.

Thanks for looking into it.
Adventure Summaries for my long-running group (currently playing through The Darkening of Mirkwood/Mirkwood Campaign), and the Tale of Years for a second, lower-level group (in the same campaign).

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zedturtle
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Re: New Character Sheet

Post by zedturtle » Wed Apr 29, 2015 1:24 am

Alright, try this. There should be a big (invisible) circle around the underline on the left-hand side.

This will require redoing all of the the interactive sheets, which going to two lines for the Traits would be required anyways...
Jacob Rodgers, occasional nitwit.

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Majestic
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Re: New Character Sheet

Post by Majestic » Wed Apr 29, 2015 1:35 am

zedturtle wrote:Alright, try this. There should be a big (invisible) circle around the underline on the left-hand side.

This will require redoing all of the the interactive sheets, which going to two lines for the Traits would be required anyways...
When I click on that link I get a rectangle around the line, rather than a circle.
Adventure Summaries for my long-running group (currently playing through The Darkening of Mirkwood/Mirkwood Campaign), and the Tale of Years for a second, lower-level group (in the same campaign).

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zedturtle
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Re: New Character Sheet

Post by zedturtle » Wed Apr 29, 2015 1:47 am

Weird. What viewer are you using and what platform?
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Majestic
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Re: New Character Sheet

Post by Majestic » Wed Apr 29, 2015 11:31 pm

I get the rectangle both on my desktop (Windows 7) using both Internet Explorer and Google Chrome, and on my laptop (Windows 8).
Adventure Summaries for my long-running group (currently playing through The Darkening of Mirkwood/Mirkwood Campaign), and the Tale of Years for a second, lower-level group (in the same campaign).

Borri
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Re: New Character Sheet

Post by Borri » Sun Mar 13, 2016 1:13 pm

Thumps up for this nice piece of work!

May I suggest a small update to your fine sheet, zedturtle?

Right edge of the sheet, the diamond shaped boxes: Please move the small box for ranged damage in the upper right corner of the bigger box and add a line with a second small box in the lower corner like you did with Parry and Armour. Situational damage-modifiers like 'Old Hatred' etc could be noted far better this way.

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zedturtle
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Re: New Character Sheet

Post by zedturtle » Sun Mar 13, 2016 1:49 pm

Borri wrote:Thumps up for this nice piece of work!

May I suggest a small update to your fine sheet, zedturtle?

Right edge of the sheet, the diamond shaped boxes: Please move the small box for ranged damage in the upper right corner of the bigger box and add a line with a second small box in the lower corner like you did with Parry and Armour. Situational damage-modifiers like 'Old Hatred' etc could be noted far better this way.
Great idea!

I'll work on it, and post a new version here when I can.
Jacob Rodgers, occasional nitwit.

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