Bocephas wrote:Going back to the spear vs sword issue, perhaps the parry bonus is a way to give the sword a bump over the standard spear (since both seem destined to be damage 5 weapons). Full size swords (swords and long swords) should have enough reach to provide a defensive/parry advantage, unlike short swords ( a thrusting weapon historically), 1H spears, and axes (which seem purely offensive).
Any thoughts on giving swords and long swords a +1 parry bonus? These should be the most expensive weapons available, and the hardest to make/smith. I see them as being limited to wealthy cultures or nobles in less wealthy cultures. Because of this, I feel they should have some advantage over similarly sized weapons.
Hmmm....knowing a friend who was in ARMA (and talked about it quite a bit upon occasion), I'm not sure swords are as defensive a weapon as you're thinking. Parrying, as such, just isn't a thing until you get swords ala the sterotypical rapier (not necessarily what was actually called a rapier, but what's called that in movies), since swords designed to deal with armor are too heavy to do that with and then attack in any reasonable time frame. You instead get attacks that are also designed to force the foe to not attack on particular angles and sudden changes in direction (assuming a double-edged blade). Stuff like that. They're, as I understand it, quicker than axes and more versatile than spears...but nothing that seems like it'd provide benefits to parry per se.
As for reach...swords big enough to theoretically provide it are primarily slashing weapons, and thus unlikely to provide any meaningfully. Certainly no more than axes, which are roughly the same length. And less than a one-handed spear in most cases.
Definitely a cool thing to add to polearm-style weapons,though.
Bocephas wrote:Thanks for helping brainstorm these issues, BTW.
No problem, I've always enjoyed this kind of brainstorming.
Oh! On that note, a couple other things:
If doing the Increased Travel Fatigue from Armor idea, you should probably re-do how the Dwarves Redoutable works. Dropping that should definitely be a part of it, after all.
And if increasing how big a bonus shields provide, you should also upgrade two-handed weapons (including the two handed version of things like a Long-Hafted Axe), since it's a bigger sacrifice not having one. Unless you think two-handed weapons are unambiguously the better choice at the moment (which I'd be inclined not to agree with).