I do feel that a Damage of 5 is too low for the Quarterstaff; even if you think that 7 is too high, you might consider compromising and making it 6. But Encumbrance of 0 should be right out; it shouldn't be less than 2 and I could argue that it could be 3 based on its size (a Longsword has an Encumbrance of 3 and a Quarterstaff would certainly be larger than a Longsword--but then so is a Spear). The Encumbrance of the Quarterstaff should definitely not be less than that of the Spear.Falenthal wrote:Just for variety, this is how my version of Quarterstaff looks like using Glorelendil's weapon creator kit.
Beware that I want to use the Quarterstaff as a variant/option of Dagger, so that I don't have a problem with it having a surplus of points like the Dagger does:
Quarterstaff
Damage: 5
Edge: G
Injury: 14
Encumbrance: 0
Group: Dagger (a.k.a. Simple Weapons)
Called Shot: Disarm
Notes: Two-handed Melee. Usable by Hobbits. A succesful Wound is substituted by Knockdown.
I can't do a proper numerical evaluation, but I guess/believe that adding a Called Shot (which a Dagger has not) might compensate the fact that this is weapon that cannot Wound an opponent (which a Dagger can).
Also, Knockdown is a called shot effect. If you have Disarm for the called shot then Knockdown should not be listed at all (unless it is as a possible substitute for Disarm).