Toward a Theory of Weapon Stats

The unique One Ring rules set invites tinkering and secondary creation. Whilst The One Ring works brilliantly as written, we provide this forum for those who want to make their own home-brewed versions of the rules. Note that none of these should be taken as 'official'.
Otaku-sempai
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Re: Toward a Theory of Weapon Stats

Post by Otaku-sempai » Thu Mar 10, 2016 2:28 pm

Glorelendil wrote:Don't forget chainsaws.

And, of course, there's the Captive Bolt Pistol
Don't be a smart guy. All the tools I listed could reasonably be assumed to be common in some part of Middle-earth. It was Falenthal, not myself, who was actually suggesting a tools category.
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Re: Toward a Theory of Weapon Stats

Post by Falenthal » Thu Mar 10, 2016 2:36 pm

Otaku-sempai wrote:
Glorelendil wrote:Don't forget chainsaws.

And, of course, there's the Captive Bolt Pistol
Don't be a smart guy. All the tools I listed could reasonably be assumed to be common in some part of Middle-earth. It was Falenthal, not myself, who was actually suggesting a tools category.
Probably it would be better to call it Concussion weapons or such.
Only that Mattock->Diggers and Hammer->Smiths seemed like such a pretty parallelism for Dwarves that it felt a shame to let it go.
But, as said, I never saw the real need for this weapons or a simple way to make it happen without twisting everything too much.

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Re: Toward a Theory of Weapon Stats

Post by Otaku-sempai » Thu Mar 10, 2016 2:49 pm

Falenthal wrote:Probably it would be better to call it Concussion weapons or such.
Only that Mattock->Diggers and Hammer->Smiths seemed like such a pretty parallelism for Dwarves that it felt a shame to let it go.
But, as said, I never saw the real need for this weapons or a simple way to make it happen without twisting everything too much.
The military pick would probably be the best choice for a one-handed weapon that would include the mattock as part of its weapon group.
Image
Pick
Damage: 4
Edge: 10
Injury: 16
Encumbrance: 1
Called Shot: Break Shield
Balance: 0

I suppose a pickaxe could split the difference--unless you have a better suggestion?
Image
Pickaxe
Damage: 4 (1h); 6 (2h)
Edge: 10
Injury: 16 (1h); 18 (2h)
Encumbrance: 2
Called Shot: Break Shield
Balance: 0
Last edited by Otaku-sempai on Thu Mar 10, 2016 5:57 pm, edited 3 times in total.
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Re: Toward a Theory of Weapon Stats

Post by Falenthal » Thu Mar 10, 2016 3:10 pm

Otaku-sempai wrote: I suppose a long-hafted pick could split the difference--unless you have a better suggestion?
A long-hafted hammer, used to smash big rocks when opening tunnels... and crush metal armored orcs to a pulp.

Image

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Re: Toward a Theory of Weapon Stats

Post by Falenthal » Thu Mar 10, 2016 3:14 pm

I'm in a hurry now, but the 2h version could look like this:

War Hammer 2H
Damage: 6
Edge: 9
Injury: 18
Encumbrance: 3
Called Shot: Smash Shield
Two-handed Close Combat
Balance: 0

And the 1h would resemble this:

War Hammer 1H
Damage: 6
Edge: 10
Injury: 16
Encumbrance: 3
Called Shot: Smash Shield
Balance: 0

Would have to look at the Long Sword and Long-hafted Axe for parallelism, though.

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Re: Toward a Theory of Weapon Stats

Post by Otaku-sempai » Thu Mar 10, 2016 3:22 pm

I think that your long-hafted hammer would be effectively the same as a maul, which has been covered earlier. And I think that hammers would have their own weapons group, separate from picks and the mattock.

(Picks)
- Pick
- Pickaxe
- Mattock

(Hammers)
- Warhammer
- Long-hafted warhammer?
- Maul
Last edited by Otaku-sempai on Thu Mar 10, 2016 3:28 pm, edited 2 times in total.
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Re: Toward a Theory of Weapon Stats

Post by Glorelendil » Thu Mar 10, 2016 3:25 pm

To build a "versatile" weapon according to the two precedents (Longsword and Long-hafted Axe) with the calculator you have to:
1) Build a 1H version with Balance: 0
2) Build a 2H version that has higher encumbrance, damage, and injury and Balance: 0
3) Average the Encumbrance, then average the Damage for 2H use.
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Re: Toward a Theory of Weapon Stats

Post by Glorelendil » Thu Mar 10, 2016 3:26 pm

Otaku-sempai wrote:
Glorelendil wrote:Don't forget chainsaws.

And, of course, there's the Captive Bolt Pistol
Don't be a smart guy. All the tools I listed could reasonably be assumed to be common in some part of Middle-earth. It was Falenthal, not myself, who was actually suggesting a tools category.
I guess I rolled an Eye of Sauron in my attempt to use my "Humor" common skill.
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Journey Computer | Combat Simulator | Bestiary | Weapon Calculator

Otaku-sempai
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Re: Toward a Theory of Weapon Stats

Post by Otaku-sempai » Thu Mar 10, 2016 5:56 pm

Glorelendil wrote:To build a "versatile" weapon according to the two precedents (Longsword and Long-hafted Axe) with the calculator you have to:
1) Build a 1H version with Balance: 0
2) Build a 2H version that has higher encumbrance, damage, and injury and Balance: 0
3) Average the Encumbrance, then average the Damage for 2H use.
Well, as my write-up for a pickaxe would show a Balance of +1 as a one-handed weapon and -1 as a two-handed weapon, I could still say that it carries a net balance of 0 as they cancel each other out. That might be too messy for your liking, but it works for me. 8-)
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Re: Toward a Theory of Weapon Stats

Post by Falenthal » Thu Mar 10, 2016 7:37 pm

Otaku-sempai wrote:I think that your long-hafted hammer would be effectively the same as a maul, which has been covered earlier. And I think that hammers would have their own weapons group, separate from picks and the mattock.

(Picks)
- Pick
- Pickaxe
- Mattock

(Hammers)
- Warhammer
- Long-hafted warhammer?
- Maul
It make sense from a realistic point of view. My only concern with this groups is that (Hammers) hasn't got any presence in the existing cultures. Maybe it could be a starting option for Blue Mountain Dwarves?
Also, as for the name of the different hammers, it could just be Hammer, Warhammer and Maul. It seems easier, doesn't it?

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