Crafting in Fellowship Phases

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Rich H
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Re: Crafting in Fellowship Phases

Post by Rich H » Thu Jul 04, 2013 5:55 pm

Ferretz wrote:Good ones! Folk-lore is going onto Toys & Trinkets (should this include Firework?).
Yes, I think it should!
Ferretz wrote:I'm only calling them "Projects" now, but I need another name for it. Should sound a bit more "Tolkienish".
Yeah, I figured that was the case. I do like "Works of Artifice" or simply "Undertaking: Artificing".
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

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Ferretz
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Re: Crafting in Fellowship Phases

Post by Ferretz » Thu Jul 04, 2013 6:03 pm

Artifice is again something that points to crafts, if I'm not mistaken (English isn't my first language, so I might be mistaken). :)

Think I'm onto something good now, so stay tuned. :)

E.

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Rich H
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Re: Crafting in Fellowship Phases

Post by Rich H » Thu Jul 04, 2013 7:09 pm

Ferretz wrote:Artifice is again something that points to crafts, if I'm not mistaken (English isn't my first language, so I might be mistaken).
Not really although it can be. Here's a dictionary definition:

1. An artful or crafty expedient; a stratagem.

2. Subtle but base deception; trickery.

3. Cleverness or skill; ingenuity.

... It's more to do with that art of doing something.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

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Ferretz
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Re: Crafting in Fellowship Phases

Post by Ferretz » Thu Jul 04, 2013 7:14 pm

Here's another preview. This is the new version of Maps & Lore, with full description:


MAPS & LORE

Maps and lore can be researched can be researched from old, dusty tomes and libraries. Having a detailed map of a region gives the traveller great advantage in finding good routes and to avoid potential dangers. However, maps of many regions have become very rare, and are hard to find even in the best stocked libraries and archives.

Books, scrolls and manuscripts of lore can also be of great advantage when adventuring in the Wilds. These can be of many different topics, but all are prized by serious scholars.

A Companion having access to a map for the specific region the map covers, can automatically pass a number of Fatigue checks equal to the rank of the Detailed Boon as long as he is within the region covered. The Companion can also designate Fatigue checks by other Companions to be passed automatically (this counts as an Ordinary Success). The Region-lore Speciality for the area covered is required to research maps in a Fellowship Phase.

A Companion who researches Lore in a Fellowship Phase gains access to the Extensive Boon which can be spent to increase the degree of success for the type of Lore that is researched. For instance, a Companion with a collection of Extensive (2) Old lore, can spend the two ranks of the Boon to upgrade an Ordinary Success that is covered by Old-lore to an Extraordinary one. Also, as with maps, the Companion is required to have the correct Speciality.

Skill: Lore

Culture: N/A

Speciality: Varies (Detailed, Extensive)

Distinctive Feature: Clever

Required Standard of Living: Martial

TN 12: Map of the Free Lands)
TN 14: Map of the Border Lands
TN 16: Map of the Wild Lands
TN 18: Map of the Shadow Lands
TN 20: Map of the Dark Lands
TN 10: Herb-lore
TN 12: Beast-lore
TN 14: Folk-lore
TN 16: Enemy-lore
TN 18: Rhymes of Lore
TN 20: Old lore
TN 22: Elven-lore

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Ferretz
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Re: Crafting in Fellowship Phases

Post by Ferretz » Thu Jul 04, 2013 7:21 pm

Don't remember if I explained it earlier, but here is the basics:

Fellowship Projects

Companions often spend their Fellowship Phases in towns and Sanctuaries with facilities for crafting, art and lore. In places such as these, the Companions can commit to Projects like crafting, studies and works of art, to help them in their further adventures.

There are several different forms of Projects a character can commit to. The only requirement for a Companion, who wishes to commit to any of these Projects, is having at least one rank the Skill listed. However, all Projects have other elements that help a Companion to create works of greater quality.

A successful Project gives the Companion an item with one or more Boons. These grant different advantages to the Companion and the Fellowship in the next Adventure Phase.

An adventurer can attempt no more than one Project per Fellowship Phase.

Each type of Project has different elements. Below is a description on how they work together.

Skill: This is the base skill needed when committing to a Project. A Companion needs at least one rank in this skill to be able to succeed.

Speciality: Many Projects have a Specialities associated with them. As with regular Skill checks, a Companion can use a Speciality to achieve an Ordinary Success when doing Projects. In addition, having the right Speciality opens up an additional Boon that the Companion can add to the item.

Distinctive Feature Each Project also has one or more Distinctive Features associated with it. For each Distinctive Feature the Companion who works at the Project has, the number of Boons for the finished Project is increased by one.

Cultures: Several Cultures are strongly associated with various types of crafts, arts and lore. If the Companion belongs to the Culture listed, he can apply the Cultural Boon to the item he is trying to create. This still counts towards his allowed number of Boons.

Required Standard of Living: Projects requires resources, and an adventurer has to live at a certain Standard of Living to be able to see the Crafting Project Trough. If his Culture is at a lower Standard of Living, he must spend the required amount of Treasure Points for the duration of the Fellowship Phase.
Mechanics: This is where any specific modifiers to the TNs or other variant situations for the Project are described.

HOW PROJECTS WORK
When committing to a Project, the Companion first decides upon what type of Project he wants to complete, considering the different elements like Skill, Speciality, Distinctive Feature and Culture.

Next, a Skill check for the Project is rolled. The type of Success or Failure decides how many Boons the

Companion can place on the items.

Ordinary Success: One Boon

Great Success: Two Boons

Extraordinary Success: Three Boons

Failure: No Boon, but the item is still produced.

Eye of Sauron: No item is produced. Also, one Boon is lost if the attempt was to improve an existing Project (see Improving Projects, below).

All Boons are ranked from one to six. Boons can be stacked to increase their ranks, or the player can choose different Boons. For each rank the Boon has, it can be used once per Adventure Phase.

IMPROVING PROJECTS

A Companion can also improve his own Projects by spending additional Fellowship Phases working on them. The same Skill used when creating the Project is rolled, and the number of Boons added is based on the type of Success that is achieved (see How Projects Work, above).

HOPE
Hope can be used a normal to add the Body, Heart or Wits to the roll for completing Projects. This point of Hope must be taken from the Companion, as Fellowship Points cannot be used in this way.

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Garn!
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Re: Crafting in Fellowship Phases

Post by Garn! » Thu Jul 04, 2013 10:52 pm

Ferretz wrote:"Crafting Projects" (looking for a better name, as many of them uses other skills than Craft)
Maybe these thesaurus entries will inspire you: Make and Project.

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Re: Crafting in Fellowship Phases

Post by Ferretz » Sun Jul 07, 2013 10:35 pm

My little pet project is put on the shelf for a little time while we're waiting for the Heart of the Wild pdf to come out. Going to try to incorporate any new rules and ideas from that book. :)

The status of the project is that all the different types of crafting has been written up, and every Boon has been named. Now I need to figure out what exactly those Boons give as far as bonuses, rerolls, TN-decreases and so on. :)

The great thing with the new version is that the "projects" can be worked on for several Fellowship Phases, and improved along the way. That way, a character can, for example, spend many months researching a map of the darkest parts of Mirkwood, or years smithing a blade of excellent quality.

Boons differ from Rewards in that they only give temporary benefits (can only be used a limited times per Adventure Phase) where as Rewards are permanent. Equipment with Boons on them can also be lost, unless they also have Rewards on them. Also, Reward-equipment can be given Boons.

E.

SirKicley
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Re: Crafting in Fellowship Phases

Post by SirKicley » Tue Jul 16, 2013 5:47 pm

Hey Eirik,

I think I got a name for you to consider.

"Creations".

Tolkien obviously had a christian overtone to his stories which are part of "creationism" philosophy. Furthermore, it is noted that "Orcs never created anything beautiful" while elves, and dwarves are known for their wonderful 'creations'.


Just a thought - "Crafting Creations" has a...ahem....'ring' to it. :-)


Robert

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Ferretz
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Re: Crafting in Fellowship Phases

Post by Ferretz » Tue Jul 16, 2013 6:40 pm

SirKicley wrote:Hey Eirik,

I think I got a name for you to consider.

"Creations".

Tolkien obviously had a christian overtone to his stories which are part of "creationism" philosophy. Furthermore, it is noted that "Orcs never created anything beautiful" while elves, and dwarves are known for their wonderful 'creations'.


Just a thought - "Crafting Creations" has a...ahem....'ring' to it. :-)


Robert

Well, I'm personally very non-religious, but I like it! :P
I could use Crafting Creations as a header and just Creation in the text. It has a ring to it, indeed.

-Eirik

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Ferretz
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Re: Crafting in Fellowship Phases

Post by Ferretz » Tue Jul 16, 2013 7:20 pm

Just posted the document on Google. I'll keep it there, so if anyone's interested, and wants to make comments, can check it out. :)

Here's the link: https://docs.google.com/document/d/1O9I ... sp=sharing

Hope it works. :)

-Eirik

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