Magic Items, where are they??..multiple attacks ???

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Yusei
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Re: Magic Items, where are they??..multiple attacks ???

Post by Yusei » Fri Jun 28, 2013 6:27 pm

SirKicley wrote: As for the item not being "that sentimental" to a person - I have to disagree. If a character spends his hard-earned XP on raising his Valor and selecting a "weapon reward", he is saying to the LM - "THIS is very important to me." He could have increased his hope. He could have opted for some magical spell or a talking raven, or ability to roll two feat dice in certain circumstances. But instead he selected the ability to inflict greater wounds on his foes. This was important to him.
But what is important doesn't have to be the item. It can be the ability to inflict greater wounds. If we go back to what started this debate, I was saying that I allow players to transfer the ability from one reward to another one. Instead of having a damaging sword and a very light axe, for example, they can decide to obtain a very light and damaging axe, provided they get rid of the sword in some way.

It all depends on the character, and on the item, though. One of my PCs has a shield he inherited from his parents, and obviously he's not going to leave it behind or trade it for something "better". Another one has an armour that was given to her by a dying dwarf, but he was a stranger, and there is no real sentimental value there. Kind of like the difference between Sting when it was found by Bilbo (a good weapon) and Sting as a present to Frodo (sentimental value).
"HOPEFULLY" (and this gets back to Rich's Meta being overrated) in selecting a reward for TOR, the player creates an IN-GAME reason for WHY this is so important to them
I see what you mean but, the way we play, not all rewards are family heirloom or stuff like that. They have stuff they care about, and they have stuff they found along the way, or that was given to them by powerful people. I like the diversity, and I don't want to abuse the heirloom trope nor the Elrond-upgraded-your-weapon trope.

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Rich H
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Re: Magic Items, where are they??..multiple attacks ???

Post by Rich H » Fri Jun 28, 2013 6:28 pm

SirKicley wrote:And I interpreted what what you said as what you meant and iterated here. Regardless I agree with your stand on this.
Cool. :) ... Should learn not to post when I have a bad head!
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

SirKicley
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Re: Magic Items, where are they??..multiple attacks ???

Post by SirKicley » Fri Jun 28, 2013 6:49 pm

Rich H wrote:
Cool. :) ... Should learn not to post when I have a bad head!
Is "bad head" same as "headache" to us yanks?

SirKicley
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Re: Magic Items, where are they??..multiple attacks ???

Post by SirKicley » Fri Jun 28, 2013 6:53 pm

Yusei wrote: But what is important doesn't have to be the item. It can be the ability to inflict greater wounds. If we go back to what started this debate, I was saying that I allow players to transfer the ability from one reward to another one. Instead of having a damaging sword and a very light axe, for example, they can decide to obtain a very light and damaging axe, provided they get rid of the sword in some way.

It all depends on the character, and on the item, though. One of my PCs has a shield he inherited from his parents, and obviously he's not going to leave it behind or trade it for something "better". Another one has an armour that was given to her by a dying dwarf, but he was a stranger, and there is no real sentimental value there. Kind of like the difference between Sting when it was found by Bilbo (a good weapon) and Sting as a present to Frodo (sentimental value).
.
Items can have up to three qualities put in them.

I would have no problem with a person with a "heirloom" shield from his parents, later receiving a LIGHTWEIGHT upgrade or some other reward.

The "in-game" is that either he, or some popular befriended LM character (NPC) did this modification for him as a "reward" for in-game favors the character has done.

I apologize if that is what you were wanting feedback on all along and I failed to understand that.

What I think I and the others on here have been saying as a caution however, would be to allow one player to pass an item he received as a "REWARD" from Valor increase to another character - just because he found something better along the way, and allow that other player to reap the same "REWARD" based benefit.

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Rich H
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Re: Magic Items, where are they??..multiple attacks ???

Post by Rich H » Fri Jun 28, 2013 7:25 pm

SirKicley wrote:
Rich H wrote:
Cool. :) ... Should learn not to post when I have a bad head!
Is "bad head" same as "headache" to us yanks?
Yeah.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

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Rich H
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Re: Magic Items, where are they??..multiple attacks ???

Post by Rich H » Fri Jun 28, 2013 7:29 pm

SirKicley wrote:What I think I and the others on here have been saying as a caution however, would be to allow one player to pass an item he received as a "REWARD" from Valor increase to another character - just because he found something better along the way, and allow that other player to reap the same "REWARD" based benefit.
Should players in my game want to do that I'd let the original character gift it to the other and they'd gradually be able to 'access' the qualities added to it as they invested the appropriate amount of XP. If you want an in-world justification to that then they are learning to use the item. To circumvent this on occasion then I may let them spend a Hope point to gain advantage from the qualities (eg, a spark of inspiration or insight into its use).
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

SirKicley
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Re: Magic Items, where are they??..multiple attacks ???

Post by SirKicley » Fri Jun 28, 2013 8:19 pm

Rich H wrote: Should players in my game want to do that I'd let the original character gift it to the other and they'd gradually be able to 'access' the qualities added to it as they invested the appropriate amount of XP. If you want an in-world justification to that then they are learning to use the item. To circumvent this on occasion then I may let them spend a Hope point to gain advantage from the qualities (eg, a spark of inspiration or insight into its use).

Beautiful! I like it!!!

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Rich H
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Re: Magic Items, where are they??..multiple attacks ???

Post by Rich H » Fri Jun 28, 2013 9:00 pm

SirKicley wrote:Beautiful! I like it!!!
Cool, fanx! :mrgreen:
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

Yusei
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Re: Magic Items, where are they??..multiple attacks ???

Post by Yusei » Fri Jun 28, 2013 11:04 pm

SirKicley wrote: The "in-game" is that either he, or some popular befriended LM character (NPC) did this modification for him as a "reward" for in-game favors the character has done.

I apologize if that is what you were wanting feedback on all along and I failed to understand that.
I was just replying to Beran who stated that weapons acquiring new qualities during the fellowship phase made no sense to him. I know the official suggestion is to find a NPC that can add or discover the new quality, and it works to some extent, but I don't want to use it every time, because it feels like a video game thing. Sure, we can suspend disbelief, but maybe there are other options.

No need to apologize, though. Any misunderstanding comes from bad English skills on my side :)

Beran
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Re: Magic Items, where are they??..multiple attacks ???

Post by Beran » Sat Jun 29, 2013 2:32 am

Because it doesn't make sense. I can see characters getting better at doling out damage by taking new qualities, but weapons don't get better like that. And as far as making a new weapon goes then what about a character who starts out with his fathers blade, had it written in the characters background and everything. According to the way everyone here seems to think the only way he can get certain qualities added is by having some one make a new weapon. What if he doesn't want to get rid of the heirloom? What do you do in this case as the Lm? Say tough cookies.

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