Experience, Hope and Sessions

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
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Snoof
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Joined: Wed Jul 03, 2013 3:06 am

Experience, Hope and Sessions

Post by Snoof » Wed Jul 03, 2013 3:42 am

I'm a bit confused about the experience point allocation system. Page 17 of the LB gives a rate of 1-2 experience per session, plus a bonus at the end of each adventure. This seems straightforward, but when I get to page 120 of the LB, it says, "[the] players take part in four to six sessions of play for every year of game time. This translates roughly to an average yearly rate of 13 Experience points for every character..." That seems to assume they're making significant progress on their company goal every single session (and getting a huge bonus at the end, if it's only 4 sessions!). Is this consistent?

Also, Hope refresh rate appears to be based on the session, not the adventure.

My main question: I intend to run Tales from Wilderland (it looks like so much fun). Approximately how many sessions (and thus how much experience and how many chances to refresh Hope) did the writers assume the adventures would take? I'm a bit worried about short-changing my players XP and Hope if we run marathon day-long sessions, or giving them too much if we can only manage quick sessions of a couple of hours. I realise I can always fudge the numbers and difficulties if I need to, but it'd be nice to get an idea of what the writers' intention was.

Yusei
Posts: 319
Joined: Thu May 09, 2013 2:35 pm
Location: Paris, France

Re: Experience, Hope and Sessions

Post by Yusei » Wed Jul 03, 2013 9:28 am

13 XP per year seems a bit high to be average. In my group, we're closer to 10.

Hope does refresh every session, but not fully. It's the fellowship pool that refreshes, and there is some gain of Hope when your fellowship links (is that the english term?) were not harmed.

We played through TfW, and most adventures were 2 or 3 sessions of about 3.5 hours each. If you play day-long sessions, I'd suggest you do a break for lunch, and consider the day to be two sessions.

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Rich H
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Joined: Wed May 08, 2013 8:19 pm
Location: Sheffield, UK

Re: Experience, Hope and Sessions

Post by Rich H » Wed Jul 03, 2013 5:41 pm

Snoof wrote:... This translates roughly to an average yearly rate of 13 Experience points for every character..."
The average, based on the numbers quoted, should be around 8 or 9 points so it [13] is high.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

SirKicley
Posts: 300
Joined: Mon May 13, 2013 3:50 pm

Re: Experience, Hope and Sessions

Post by SirKicley » Wed Jul 03, 2013 9:25 pm

to add a testimonial of my own:

We play 6 hour sessions.

The first year (2946) in the game, the Heroes went on a quest to the marsh - 2 game sessions. Back into the marsh 1 gaming session, and then down the Celduin twice. 2 game sessions, and 3 game sessions.

I give 1 XP per game session, and 1 more at the completion of each quest.

Thus
Marsh - 2XP
Marsh - 1XP
Celduin - 2XP
Celduin - 3XP
Quest Completion x4

TOTAL: 12

And that was a busy year as far as I'm concerned because the game ran a little slower in the early going as we tried to get accustomed to the rules. I think we could have shaved off two sessions if we did everything again - just due to uncertainty of rules, and the trouble with actually FINDING the right rules (Thank you again to the newer and improved Index!)

So far we're in 2947 - on the second quest. Summer just started. We've played three sessions with one completion, so they've earned 4XP for this game-year.

I anticipate 1 more gaming session for the current quest earning 2 more XP after completion, and possibly two more 2 game quests with completions (6 XP). So Totaling 12 again.


So I'm thinking 10-12 will be where we avg.

Robert

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