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Torin Gemcutter |
Posted: Dec 7 2011, 04:19 PM
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Group: Members Posts: 11 Member No.: 2210 Joined: 6-December 11 |
Hi,
I am a bit concerned that you can raise your hope/endurance only with using confidence/resilience (AB p.124 masteries). You get only 5 raises in your life and why should I spend them for one of these two? Did I miss something in the rules ? For me a character should gain at least an small increase in endurance automatically because of his extremly "adventuring" lifestyle for years. Maybe something like Raise wisdom to 2/4/6 -> endurance also +1 each time Something similar for hope would also be a great thing (wisdom 3 & 6 -> +1 each time), but this wouldn't be realistic in the fight against the Shadow ;-) This will favour wisdom a lot, so maybe it should be divided between valour and wisdom Another possibility could be, using the years of adventuring as guideline -> every 2(4) years +1 to endurance(hope), but with a limit (max. +6(3)) |