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> Dying For Some Treatment
CraftyShafty
Posted: Sep 13 2012, 12:36 AM
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While refreshing my memory with some of the core rules, I just noticed this twist regarding healing dying characters.

QUOTE
Treating Dying Characters

Dying characters must have their Wound successfully treated with a Healing roll within approximately 12 hours, or they will die. As soon as their wound is treated successfully, they are not considered to be dying any more.


All nice and clear.

But right above that sections it reads:

QUOTE

The Loremaster should not allow a failed Healing roll to be repeated until at least a day has passed, as the failure of the treatment won't be immediately apparent.


I take it, then, that the first Healing roll better work, as otherwise you won't "know" you've failed to heal your wounded comrade until they worsen and die in the coming hours.

Tragic!
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doctheweasel
Posted: Sep 13 2012, 12:59 AM
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QUOTE (CraftyShafty @ Sep 13 2012, 04:36 AM)
While refreshing my memory with some of the core rules, I just noticed this twist regarding healing dying characters.

QUOTE
Treating Dying Characters

Dying characters must have their Wound successfully treated with a Healing roll within approximately 12 hours, or they will die. As soon as their wound is treated successfully, they are not considered to be dying any more.


All nice and clear.

But right above that sections it reads:

QUOTE

The Loremaster should not allow a failed Healing roll to be repeated until at least a day has passed, as the failure of the treatment won't be immediately apparent.


I take it, then, that the first Healing roll better work, as otherwise you won't "know" you've failed to heal your wounded comrade until they worsen and die in the coming hours.

Tragic!

That's how I read it.

Frankly, allowing a second roll makes it nigh impossible to die short of a 2nd wound that takes you to 0 endurance. I think it works.

Good time for the healer to spend Hope.


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CraftyShafty
Posted: Sep 13 2012, 01:18 AM
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Coming off a D&D4e campaign (where it took an act of Congress for someone to die), I think the tension of a single Heal check makes for a good moment.

And yes, definitely a good time to use some Hope!
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Beleg
Posted: Sep 13 2012, 10:41 AM
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I was under the the impression that merely being Wounded didn't mean the character was dying. I thought they had to be unconscious (Wounded once and then Wounded a second time AND reduced to 0 Endurance) for them to be dying. I may be making this up though :s


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Yusei
Posted: Sep 13 2012, 10:43 AM
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You're right, but a second wound that also reduces you to 0 endurance is an instant kill. As opposed to a second wound that doesn't reduce you to 0 endurance.
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Valarian
Posted: Sep 13 2012, 11:28 AM
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An untreated wound and an endurance score less than 0 means the character is dying. If the endurance score is reduced to zero at the same time as the wound is received, the character is dead (instant kill).

A second wound and the character immediately falls unconscious (i.e. the endurance score is reduced to zero after everything else is resolved). The character is dying. If the endurance score is reduced to zero due to the weapon damage, rather than the effect of the second wound, then the character is dead.


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Ovid
Posted: Sep 13 2012, 11:43 AM
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QUOTE (Valarian @ Sep 13 2012, 05:28 PM)
If the endurance score is reduced to zero at the same time as the wound is received, the character is dead (instant kill).


That's true if there's already a Wound, but if you suffer your first Wound at the same time as hitting 0 Endurance, then it's 'just' standard dying - the same as if you'd got the Wound before and then reached 0 Endurance.

QUOTE
A second wound and the character immediately falls unconscious (i.e. the endurance score is reduced to zero after everything else is resolved). The character is dying. If the endurance score is reduced to zero due to the weapon damage, rather than the effect of the second wound, then the character is dead.


I don't think this is right. Two Wounds without being reduced to 0 Endurance just means the character's unconscious. Endurance isn't reduced to 0 just because he's been knocked out. And he's not dying; in fact he'll wake up after a short rest. Before that, of course, he's very vulnerable to a coup de grace.


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Garn
Posted: Sep 14 2012, 04:53 AM
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This was discussed a couple months ago with multiple persons weighing in. I suggested some altered wording for clarity. Things got a bit... tense... and then we let it kind of lie.

I cannot recall the exact name of the topic currently. I think JamesRBrown started it - something about Healing a 2nd Wound?

It's kind of funny how often the same questions keep cropping up.


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Ovid
Posted: Sep 14 2012, 10:21 AM
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QUOTE (Garn @ Sep 14 2012, 10:55 AM)
This was discussed a couple months ago with multiple persons weighing in. I suggested some altered wording for clarity.

I cannot recall the exact name of the topic currently. I think JamesRBrown started it - something about Healing a 2nd Wound? Could be wrong, if I am that is the approx start date for the correct topic.

It's kind of funny how often the same questions crop up.

If you're referring to this thread, it was about whether receiving a second Wound necessitated a new round of Healing to count as treated.


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Garn
Posted: Sep 14 2012, 04:03 PM
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Thanks Ovid, that was the topic I was thinking of. They are slightly different aspects of the same general issue. But I thought we had referenced something about the 24 hr tije delay.


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