Return to Cubicle 7 Main Website | Help Search Members Calendar |
Logged in as: Garn ( Log Out ) | My Controls · 0 New Messages · View New Posts · My Assistant |
hoplitenomad |
Posted: Sep 10 2011, 07:28 PM
|
Group: Members Posts: 287 Member No.: 356 Joined: 26-March 08 |
I first thought I would alter the skills for the Elves of Mirkwood.
As I see them less scholarly than the Noldor, but more wood wise. I would subtract 2 from their lore skill making it a 1 and then add adding the 1 point in travel and another in explore. However, as lore can do the following: Successful Lore Roll Options 1. Reduce the length of the journey by one day (to a minimum of one). 2. Allow one character to automatically pass one Fatigue test. 3. Reduce the TN of all Travel rolls made by one character by one level, (eg. from moderate to easy). I have reconsidered. Also, as Elves can pick Elven Dreams it is not so bad after all. Also, the base stats are for a reclusive nation. They know their realm well so explore and travel are probably not needed by the typical Elf of Mirkwood. The PC can always up their skills in time. HP -------------------- About Eowyn,
Does anyone know what her alias Dernhelm means? She was kown as dernhelm because of her exclaimation when she realized that the rider's headgear was heavy and obscured her sight. 'Dern Helm" Culled from Entmoot From Kirinski 57 and Wayfarer. |