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daedel |
Posted: Apr 25 2013, 05:50 PM
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Group: Members Posts: 4 Member No.: 2820 Joined: 19-July 12 |
Hello,
Sorry if it's too obvious but...do you make engagements at the beginning of EVERY combat round, just after all members of the company select their stances? Will then the order be for every combat round, select stances, check engagement, proceed to combat? After a quick reading I'd come to the idea that you only made engagements at the beginning of the combat but after a more deep read it doesn't make much sense... |
thesquirrelmantula |
Posted: Apr 25 2013, 10:14 PM
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Group: Members Posts: 6 Member No.: 3054 Joined: 21-November 12 |
I just really skip engagements. I assume all the players can reach all the enemies, who can reach all the players except those in the rearward stance. Works fine for me.
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JamesRBrown |
Posted: Apr 26 2013, 03:39 AM
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Group: TOR index group Posts: 616 Member No.: 1729 Joined: 31-July 11 |
Here's how I do it...
1. I follow the engagement rules at the beginning of close combat (after opening volleys): If there are more or an equal number of heroes compared to adversaries, then the player-heroes choose the engagements; if there are more adversaries than heroes, the Loremaster chooses engagements. 2. All engagement circles remain the same until someone is defeated or escapes the engagement in some manner. As the number of adversaries and heroes changes, new engagements will need to be assigned (sometimes in the same combat round; other times at the top of the next round). For example, 2 player-heroes are facing 6 goblin soldiers and 1 Orc-chieftain. After an opening volley, close combat is reached, and since there are more adversaries than heroes, the Loremaster chooses the engagements. He chooses to attack each player-hero with 3 goblins apiece (the maximum) while the chieftain remains unengaged. He will be able to make ranged attacks each round, choosing either player-hero as a target. -------------------- Please visit my blog, Advancement Points: The One Ring Files, for my TOR Resources
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Gr1m |
Posted: Apr 26 2013, 07:59 AM
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Group: Members Posts: 3 Member No.: 2704 Joined: 5-June 12 |
Thatīs how I tend to do it as well. However:
Do the company always select their stance? Regardless if they are defending, attacking or are ambushed... I have interpreted it as such, but Iīm thinking there must be some situations when the evil enemy can dictate the flow of battle, at least stance-wise |
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Cynan |
Posted: Apr 26 2013, 08:13 AM
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Group: Members Posts: 115 Member No.: 3174 Joined: 6-January 13 |
I can think of one special ability that prevents heroes from changing their stance, but in general I believe the heroes can choose their stance.
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JamesRBrown |
Posted: Apr 26 2013, 10:20 AM
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Group: TOR index group Posts: 616 Member No.: 1729 Joined: 31-July 11 |
Yes, at the top of every combat round the Companions choose their stances (unless something is preventing them from changing stance). Choosing stances begins at the start of close combat. During opening volleys stances are not necessary and all the action takes place simultaneously between heroes and adversaries. So...
-------------------- Please visit my blog, Advancement Points: The One Ring Files, for my TOR Resources
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Robin Smallburrow |
Posted: Apr 28 2013, 07:40 PM
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Group: Members Posts: 151 Member No.: 1930 Joined: 14-September 11 |
Of course characters always select stances, because stances are only a 'representation' of how aggressive or cautious a PC wants to be, and are meaningless for adversaries with RAW.
I suppose you could as LM introduce optional rules for how to assign adversaries in combat, but IMHO not necessary. I find this flexibility of combat and 'leaving it up to the LM' one of the great things about the combat system of TOR! Robin S -------------------- by Robin Smallburrow
TOR documents created by me, you can view and download by clicking these links: Magic in Middle Earth V.2 The Dragon's Ring List of Aids V.2 Fan Supplement V.2 A Kidnapping in Umbar |