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GhostWolf69 |
Posted: Aug 12 2011, 06:00 AM
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Group: Members Posts: 397 Member No.: 640 Joined: 4-August 09 |
Wouldn't it be cool if we all started doing (and sharing) our own Travel Hazards?
[Hazard Name (Duty)] [Description] [Skill Test] [Effect] For example: Hi There Stranger! (Guide) The Company Encounters a Lone Woodman, they share a meal and get some information about what lies ahead. The Guide makes a Courtesy Test on a Great or Extraordinary Success the Company can avoid the next Hazard without encountering it. On a failure the Wanderer gives false information leading the party into danger; This Leg of the Journey will now have one more Hazard than expected. Next! Let's go people! /wolf -------------------- "Pain, as the billing vouchsafes, is painful..."
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GhostWolf69 |
Posted: Aug 12 2011, 07:25 AM
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Group: Members Posts: 397 Member No.: 640 Joined: 4-August 09 |
Vehicle Failure (All)
The Vehicle used (if any; such as Boat or Wagon) breaks down and needs repairing. Every Hero in the Company may make a Craft Test to repair the damaged vehicle. Baseline increase in number of days is 1. A Failure adds another day, an "eye" adds two days. Every Regular Success reduces 1 day, Great Success reduces 2 days, Extraordinary reduces 3 days. To a minimum of 0. /wolf -------------------- "Pain, as the billing vouchsafes, is painful..."
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Garbar |
Posted: Aug 12 2011, 08:03 AM
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Group: Members Posts: 407 Member No.: 1772 Joined: 8-August 11 |
Not a bad idea, but I think you have over complicated it a little. Maybe treat an 'eye' during the Craft check as something simple like the cart/boat is beyond repair. Great success or better means minimal delay. Hazard: Animal Trap If the scout fails an Awareness check he triggers a trap of some kind that inflicts damage. An eye on the feat dice indicates a wound. |
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GhostWolf69 |
Posted: Aug 12 2011, 08:21 AM
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Group: Members Posts: 397 Member No.: 640 Joined: 4-August 09 |
Probably. Your's is good as well.. /wolf -------------------- "Pain, as the billing vouchsafes, is painful..."
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Garbar |
Posted: Aug 12 2011, 08:35 AM
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Group: Members Posts: 407 Member No.: 1772 Joined: 8-August 11 |
I like the idea of a social encounter. The whole thing can be role-played out if required or just hand waved as a skill roll depending on the mood of the group. |
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GhostWolf69 |
Posted: Aug 12 2011, 08:51 AM
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Group: Members Posts: 397 Member No.: 640 Joined: 4-August 09 |
Yes... I was entertaining the idea that a Gandalf Rune should trigger "Positive Hazard", where the "Eye" only triggers negative.
But then I thought.... why not make the Skill Roll (or if you want to play the whole Encounter, with introductions etc. OR if you want to just free-style it) decide? /wolf -------------------- "Pain, as the billing vouchsafes, is painful..."
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kalan |
Posted: Aug 12 2011, 08:59 AM
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Group: Members Posts: 56 Member No.: 897 Joined: 3-February 10 |
These ideas are really good, and giving some fuel to my brain for when I manage to start up a local game (with luck in September!)
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Garbar |
Posted: Aug 12 2011, 09:31 AM
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Group: Members Posts: 407 Member No.: 1772 Joined: 8-August 11 |
You Put What In The Stew?
The Hunter must make an Explore(?) check and if, failed chooses something mildly poisonous as an ingredient for one of the meals. Edit: Anyone that fails an Awareness check (does not notice the odd taste) is considered temporarily Weary (number of days equal feat dice roll) as a result of the toxin. An eye on the feat dice results in endurance too. A great success allows them warn another party member before they eat and extraordinary success allows them to warn two party members! |
GhostWolf69 |
Posted: Aug 12 2011, 09:36 AM
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Group: Members Posts: 397 Member No.: 640 Joined: 4-August 09 |
I love it! How do you test an Attribute though? (trying to find it in the Rules but failing) /wolf -------------------- "Pain, as the billing vouchsafes, is painful..."
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Garbar |
Posted: Aug 12 2011, 09:41 AM
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Group: Members Posts: 407 Member No.: 1772 Joined: 8-August 11 |
I think it's just a test vs target number. Default is 14 for most thing.
We are both new to this game system though, so mistakes will happen. |
GhostWolf69 |
Posted: Aug 12 2011, 09:44 AM
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Group: Members Posts: 397 Member No.: 640 Joined: 4-August 09 |
Mushrooms! (Look-Out)
The Look-Out unexpectedly finds a batch of Mushrooms near his position. The Look-Out must make a Heal Test on a success he realize that these Mushrooms have an invigorating effect if prepared right, and can remove a Weary Check from one Hero if eaten. On an "eye" one Hero becomes Weary instead... /wolf -------------------- "Pain, as the billing vouchsafes, is painful..."
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GhostWolf69 |
Posted: Aug 12 2011, 09:46 AM
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Group: Members Posts: 397 Member No.: 640 Joined: 4-August 09 |
Agreed. I'm just thginking you never actaully ROLL the Attribute itself. I mean that could be 7 or 8 and you don't even have that many dice (Since skills cap at 6, that is the most dice you'll ever roll)... ... but we could be wrong of course... and I agree some sort of "physical" test should be made and none of the skills really fit... Athletics? Hehehehe can I summersault my way out of food poisoning? /wolf -------------------- "Pain, as the billing vouchsafes, is painful..."
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Garbar |
Posted: Aug 12 2011, 10:19 AM
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Group: Members Posts: 407 Member No.: 1772 Joined: 8-August 11 |
You have point. As I said, new system, mistakes happen.
I have tweaked the earlier post to make it an Awareness check. |