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Logged in as: Garn ( Log Out ) | My Controls · 0 New Messages · View New Posts · My Assistant |
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Brooke |
Posted: Apr 8 2012, 12:59 PM
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Group: Members Posts: 230 Member No.: 2544 Joined: 21-March 12 ![]() |
Are there rules in the core set for fighting unarmed?
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Throrsgold |
Posted: Apr 8 2012, 01:28 PM
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![]() Group: Members Posts: 295 Member No.: 2128 Joined: 9-November 11 ![]() |
Yes. Unarmed combat uses dagger skill. -------------------- My TOR Resources:
| Using Your Own Dice | Names of Middle-earth | New Adversaries v1.0 | -------------------- President/Owner of Bardic Tales, Inc. LotRO Contact Info Server: Elendilmir Kinship: Cuivet Pelin Annun Character(s): Alcaril, Isenhewer, Necry and Toland |
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Brooke |
Posted: Apr 8 2012, 01:43 PM
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Group: Members Posts: 230 Member No.: 2544 Joined: 21-March 12 ![]() |
Thanks ![]() |
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Osric |
Posted: Apr 8 2012, 08:13 PM
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![]() Group: Members Posts: 165 Member No.: 1544 Joined: 30-April 11 ![]() |
(Having originally got used to it over years of running MERP) it actually feels more comfortable for me to call the skill "Brawling". I find it easier to explain to players that Brawling includes fighting with knives and daggers than to say that Dagger also includes fighting without a dagger!
While we're at it... Grappling systems have been the bane of rules design for decades: seemingly impossible to do justice to without creating all sorts of mechanical complexitiesin the game system. But I think grappling and wrestling is also more appropriate in dramatic narrative-flavoured gaming -- compared to toe-to-toe weaponslinging games where success tends to hinge on maximising your hit point damage output. Have we any house rules emerging as good solutions for when grappling is a PC's only option? Cheers, --Os. -------------------- The Treasure of the House of Dathrin - Actual Play of original material in HârnMaster, 2008
The Rescue of Framleiğandi – Actual Play of The Marsh Bell as adapted for use in this campaign. A Murder of Gorcrows - Actual Play of original material. (last entry 20 Feb 2013) www.othermindsmagazine.com – a free international journal for scholarly and gaming interests in JRR Tolkien's Middle-earth |
JamesRBrown |
Posted: Apr 8 2012, 09:29 PM
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![]() Group: TOR index group Posts: 616 Member No.: 1729 Joined: 31-July 11 ![]() |
I offered up this suggestion as a combat task on the thread Dagger Vs. Spear:
Forward Stance: Grapple Fighting Any unarmed hero or hero armed with a dagger or short weapon may attempt to grapple his opponent and gain an advantage while fighting. When it is his turn to take action, he should first make a roll of Athletics or Battle. The TN for the roll is equal to 10 plus his opponent's Attribute level. A great or extraordinary success is needed if the hero is engaged by multiple opponents. If he passes, he can make an attack roll at +2 and gains a +4 Parry bonus if his opponent is using a long weapon. These bonuses remain in effect until he suffers Endurance loss or breaks the grapple. While grappling, enemies also gain +2 on attack rolls, unless they are using a long weapon. If he fails, he may not make an attack roll this round. -------------------- Please visit my blog, Advancement Points: The One Ring Files, for my TOR Resources
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