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> Gm Screen - My Take
Kaltharion
Posted: Oct 17 2011, 06:04 PM
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This is an evolution of Templar72's original doc's that he posted a while back. So huge Kudo's to him!

I've started to put together a GM Screen that I think is a little easier to follow (for me anyway tongue.gif ). It's far from complete, but I wanted to show it off and get suggestions from everyone here on what they might like to see.

Suggestions and requests are most welcome. I want to make this as good a product as possible to tide us over until we are graced with the Official GM Screen.

Link at the bottom of the post


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Maltese Changeling
Posted: Oct 17 2011, 06:13 PM
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I strongly approve of your decision to go with a landscape format.


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Kaltharion
Posted: Oct 17 2011, 06:15 PM
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Lol,

That's one thing I definitely won't change! Landscape is so much better for a screen as it allows you to actually see the table! wink.gif


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Sir Gawain
Posted: Oct 18 2011, 03:01 AM
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It's really very nice and well made, and I too prefer the landscape format.
Looking forward to see it complete!

Thank you, Kaltharion!


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Azrapse
Posted: Oct 18 2011, 03:37 AM
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I love it!


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hoplitenomad
Posted: Oct 18 2011, 04:07 AM
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Good job. Thanks.


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About Eowyn,
Does anyone know what her alias Dernhelm means?

She was kown as dernhelm because of her exclaimation when she realized that the rider's headgear was heavy and obscured her sight.

'Dern Helm"

Culled from Entmoot From Kirinski 57 and Wayfarer.
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voidstate
Posted: Oct 18 2011, 04:48 AM
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Very nice.

How about adding a list of all the skills. I still have to lean over and look at the enarest player's character sheet sometimes when trying to decide what skill would best cover an action.

And a list of actions available in a fellowship phase.

And in the Shadow section, you could have a simple list of the endurance and special abilities of each enemy - just enough to wing a quick encounter when combined with the list of weapons you've already included.

And one last thing - you've used a slightly larger, bolder font for table headings - it would be easier to instantly see where tables start if you gave that row a different background colour IMO.
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johnmarron
Posted: Oct 18 2011, 11:18 AM
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How about putting the special maneuvers (Intimidate Foe, etc.) for the various stances in the combat section?

John
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voidstate
Posted: Oct 18 2011, 11:22 AM
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Having all the PCs weapons, called shot effects and ranges in one place would also be nice.
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Kaltharion
Posted: Oct 19 2011, 01:37 AM
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Link has been updated with version 0.2! Thanks for the suggestions everyone cool.gif
Still a WIP, and some charts have yet to be finished, but its definitely useable!

I would like to try to keep this to 5 pages maximum, anything else is just overkill.
I'm looking over the Fellowship phase now and trying to determine the best way to squeeze it into page 1 or 2. I think its best fit is on page 2, but we'll see how it goes.

Added:
Master Skill List
Combat Special Maneuvers
Collated Master Weapons Table
Abbreviated List of all the Enemies of the Free Peoples
Tables have been updated with a different header color

Please let me know if you see any typos, formatting errors, or especially if I got any rules wrong. Trying to simmer the rules down to a concise tidbit has been a bit of a challenge tongue.gif


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voidstate
Posted: Oct 19 2011, 10:22 AM
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I think that under Travel Roles, "Skill used for Fatigue Tests" should be "Skill used for Hazard Tests".
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Kaltharion
Posted: Oct 20 2011, 12:00 AM
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Ah, thank you. I clumped the the fatigue rolls and the hazard rolls into one... That has been fixed and will be part of the next version I hope to post in the next day or so.

Of course, after seeing the news on Tales of Wilderland, I really hope this "project" of mine doesn't last for very long. I'm really hoping the OFFICIAL LM Screen sees the light of day shortly cool.gif


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Kaltharion
Posted: Oct 23 2011, 03:07 AM
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Ok, I updated the link with the most current copy. I've decided to go with a 4 page spread and I've gotten rid of the parchment backgrounds for the tables as they took up way too much space. This is still a WIP, but its coming along tongue.gif

Note: Even though the Fellowship phase is on page 1, I think I'm going to move it to page 2 so that it sits with encounters and journeys.

Hope you enjoy, and if you have any comments or suggestions, PLEASE, post them. It will only make this better.

Kal


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voidstate
Posted: Oct 23 2011, 06:17 AM
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Much better without the background. Really like how it's progressing...
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Kaltharion
Posted: Oct 24 2011, 12:13 AM
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And... DONE! whew tongue.gif

Ok, here it is. The final version of my GM Screen. I think I've covered everything that a GM would need during a game as well making it at least organized well enough to figure it out.

So without further ado...

TOR GM Screen v1.1

This link will remain live until C7 announces the release date of their official GM Screen. Once that happens, I will remove the link once the GM Screen is three months away from release out of respect for Francesco and C7.

If you see anything that I messed up (I really tried to cut everything down to only the meat of the subject), OR if you think something else would be better placed instead, please let me know. Thanks and ENJOY!

hmm... what to do next??? wink.gif


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HorusZA
Posted: Oct 24 2011, 04:20 AM
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Excellent job... very well done!
Have an Advancement Point and bonus Hope Point for your efforts smile.gif
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Sir Gawain
Posted: Oct 24 2011, 04:23 AM
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Really good job!

Thank you!


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Sir Gawain
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voidstate
Posted: Oct 24 2011, 04:45 AM
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Looks great!

I like how you've highlighted the conditions that have a mechanical effect (weary, miserable, etc.).

I noticed that the Eye was a bit skewiff in the BOUTS OF MADNESS box.

Also, how about noting that boats/ponies halve fatigue gained from failed travel rolls in the FATIGUE FROM JOURNEY section.

Finally, very nitpicky but... shouldn't the weapons in the WEAPONS OF THE ENEMY section be capitalised like they are in the other weapons table? tongue.gif

Good work, though. I'll definitely be printing this out before my next game.

vs
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Kaltharion
Posted: Oct 24 2011, 11:40 AM
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Thanks for the compliments guys cool.gif

Void, thanks for the keen eye! I knew I would miss something! I will post an updated version tonight when I get home from work. I should be able to fit Ponies and Boats in the Fatigue section without too much difficulty as well as fixing the formatting of the Weapons entries. Picky are we? tongue.gif

As for that stupid eye... grr. Can't believe I missed that.


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Kaltharion
Posted: Oct 24 2011, 11:36 PM
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Ok, screen has been updated with corrections.


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Azrapse
Posted: Oct 25 2011, 04:41 AM
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Thank you! Really useful and cute. smile.gif


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johnmarron
Posted: Oct 25 2011, 10:53 AM
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Very nice. This will see use in our game.

Thanks,
John
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Maltese Changeling
Posted: Oct 25 2011, 11:22 AM
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Bravo!


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deathfork
Posted: Oct 26 2011, 07:03 PM
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Very nice work. I'll be using this for this Friday, official GM screens are seldom this good.
Cubicle 7, take note.
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Kaltharion
Posted: Oct 26 2011, 07:46 PM
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Thank you for the compliment!!! cool.gif

I must say though, that I am really looking forward to C7's TOR screen. If it's as gorgeous as the core set, it'll be worth it. I just saw a hole that needed to be patched until a more permanent solution presented itself.

And like I mentioned earlier, I will take this down, so it doesn't conflict with C7's screen. I WANT TOR to succeed, and I want as many official goodies as I can get my hands on!


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deathfork
Posted: Oct 26 2011, 08:07 PM
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I'm looking forward to it as well. The production values on this game have been top-notch. I'm just saying I may be pasting your GM screen on the inside...
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ajwsavage
Posted: Oct 27 2011, 02:02 AM
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Thank you! This is so helpful. Your generousity is appreciated.
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