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> Great Leap Question
gorgonshead
Posted: Jan 8 2013, 09:32 AM
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I have a quick question. When using the Great Leap ability, does the PC combatant stay within attacking range of the shadow creature, requiring the archer to enter into a melee stance until the creature is dead? Or is it a one hit deal, and then the archer can go back to his rearward stance?

Thanks.


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Valarian
Posted: Jan 8 2013, 09:42 AM
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I read it as a one hit deal. The creature can attack a rearward for that one round, then combat moves on and the archer is covered by other PCs. The stances aren't physical s on the battlefield and the archer is as likely to be ducking in and out of the melee as standing back and firing arrows from a distance. As long as there's the 2:1 ratio of melee combatants covering the person in rearward, they have people to defend them.


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d(sqrt(-1))
Posted: Jan 8 2013, 09:46 AM
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I've always thought that Great Leap doesn't actually change stance of the PC, it just means that the attacker can attack them (rather than them being screened by the rest of the party) and without missile weapons. We've always resolved the attacks at 12+Parry difficulty and then the opponents are reset next turn, everyone chooses stances etc as normal.

The difficulty 12+Parry we saw as representing the normal "to hit" for someone in rearward in the case of the PC, and incorporating the difficulty of leaping through defenders etc for the attacker. Of course, the attacker can do it again next round if they want.
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gorgonshead
Posted: Jan 8 2013, 01:37 PM
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K, thanks! We'll make it a one turn thing.


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"I happen to believe that you can’t study men; you can only get to know them, which is quite a different thing."

“Isn't it absolutely essential to keep a fierce Left and fierce Right, both on their toes and each terrified of the other? That's how we get things done.”
― C.S. Lewis, That Hideous Strength
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Khosael
Posted: May 3 2013, 12:42 PM
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ah--but what if the enemy using Great Leap successfully hits the character in rearward stance with Seize Vicitm? (E.g. Leaping spider hits using its "ensnare" attack.)

My understanding is that Seize Victim applies penalties to the the hero character as long as the seizing enemy is alive and engaged with that hero. In this example, would you "break" the spider's hold at the beginning of the next round? Would the player be able to change stance?

In this scenario I would be tempted to make an exception and say the Ensnare ability would effectively force the hero into a defensive stance beginning in the next round. It would allow the player to keep the same base TN (12)--but still trap the player in that stance, per the rules for Seize Victim. The player could then try to fend off the spider, since s/he's now engaged in close combat.

I'm curious to know what others think.
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Khosael
Posted: May 3 2013, 01:20 PM
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From the Loremaster's Book, p. 50:

QUOTE
As his final action for the round, the Loremaster chooses what the unengaged Attercop will do. He decides to spend a point of Hate, to send the spider against Trotter with a Great leap! The TN to hit Trotter is 17 (12 for the rearward stance, plus the Hobbit’s Parry rating of 5 — the buckler is not considered, as Trotter is using his bow, a 2-handed weapon), but the Attercop rolls at +3 as ensnare is a favoured ability. The roll is a hit, and Trotter is caught in the creature’s sticky thread.

The first round of combat is over. The company face a difficult challenge in the following rounds, as the Bride, Beran and Trotter won’t be able to change stance and their Parry is reduced to half its usual rating, as the spiders they face have successfully seized them.


So if Trotter is stuck in rearward stance... can he shoot arrows at the spider ensnaring him next round? It would seem the example cuts off just as things get interesting. ;-)
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Gweinel
Posted: May 3 2013, 02:10 PM
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QUOTE (Khosael @ May 3 2013, 05:20 PM)
From the Loremaster's Book, p. 50:

QUOTE
As his final action for the round, the Loremaster chooses what the unengaged Attercop will do. He decides to spend a point of Hate, to send the spider against Trotter with a Great leap! The TN to hit Trotter is 17 (12 for the rearward stance, plus the Hobbit’s Parry rating of 5 — the buckler is not considered, as Trotter is using his bow, a 2-handed weapon), but the Attercop rolls at +3 as ensnare is a favoured ability. The roll is a hit, and Trotter is caught in the creature’s sticky thread.

The first round of combat is over. The company face a difficult challenge in the following rounds, as the Bride, Beran and Trotter won’t be able to change stance and their Parry is reduced to half its usual rating, as the spiders they face have successfully seized them.


So if Trotter is stuck in rearward stance... can he shoot arrows at the spider ensnaring him next round? It would seem the example cuts off just as things get interesting. ;-)

The way i see it, Trotter while is in rearward chance cannot use his bow.
An ensnared character having a spider on him seems difficult to use a bow.
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