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EN 429 |
Posted: Oct 9 2012, 08:56 PM
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Group: Members Posts: 8 Member No.: 2959 Joined: 25-September 12 |
How is everyone handling the misstep or 'fumble' of a Sauron rolled by the players. I am pretty much winging it right now. For example, a fumbled song or inspire to summon more enemies, in combat I will trip a player, break a bowstring (a round to fix), or something of the sort.
I thought it might be fun to begin compiling a critical failure list depending upon the common skill group used and combat. |
CraftyShafty |
Posted: Oct 9 2012, 09:09 PM
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Group: Members Posts: 179 Member No.: 2195 Joined: 29-November 11 |
Given that (a) a failed roll is usually it's own penalty and ( it will happen one action in twelve, I'm not adding things to make it worse.
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Garn |
Posted: Oct 9 2012, 09:55 PM
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Group: Members Posts: 938 Member No.: 2432 Joined: 10-February 12 |
That pretty much covers it. Whatever the character is doing puts them at disadvantage for later actions. But the exact nature depends on the skill used and the situation.
If however you can't think of anything, the character just substantially fails in their task. -------------------- Garn!
I have yet to read the books thoroughly. |
Beleg |
Posted: Oct 9 2012, 10:17 PM
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Group: Members Posts: 314 Member No.: 2548 Joined: 22-March 12 |
Usually I just have it as an automatic failure, unless the player was being stupid. Rolling an Awareness check to see what they could see from a hill for instance, when it's obvious the character would be able to see X without having to 'roll for it'. In that case I said the character slipped on a rock and lost one Endurance point (yes I'm a mean LM)
I was trying to get my players out of the habit of spamming diplomacy, perception and insight equivalents as they were used to doing in D&D -------------------- |
Halbarad |
Posted: Oct 10 2012, 01:32 AM
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Group: Members Posts: 641 Member No.: 2053 Joined: 24-October 11 |
I am playing RAW. That is, rolling an Eye of Sauron is not a Fumble unless the character is attempting a Called Shot. In normal circumstances it simply counts as a Zero to add towards the required TN roll or prompts a Called Shot from your opponent in combat.
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Throrsgold |
Posted: Oct 10 2012, 02:13 AM
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Group: Members Posts: 295 Member No.: 2128 Joined: 9-November 11 |
For melee combat and thrown ranged weapons:
Eye rolled, the weapon twists in their hand. Eye rolled and it's a fumble (i.e., rolled a Eye and fails the attack roll), I have them roll an Athletics check. If they succeed, the weapon almost slips from their grasp; if they fail, they fling their weapon away (for a thrown weapon, it's not in a good direction)! For archers: Eye rolled, roll a d6: on a result of 1-3, they have just one last arrow in their quiver. Eye rolled and it's a fumble, they are out of arrows! For Awareness checks: Eye rolled, they just don't notice. Eye rolled and it's a fumble, they either fixate on something else or get completely wrong information. -------------------- My TOR Resources:
| Using Your Own Dice | Names of Middle-earth | New Adversaries v1.0 | -------------------- President/Owner of Bardic Tales, Inc. LotRO Contact Info Server: Elendilmir Kinship: Cuivet Pelin Annun Character(s): Alcaril, Isenhewer, Necry and Toland |
Valarian |
Posted: Oct 10 2012, 03:41 AM
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Group: Members Posts: 420 Member No.: 1943 Joined: 18-September 11 |
I use it generally to add complication to the character's lives. The feat die counts as zero, no automatic failure though. If the roll passes the TN despite the zero, then it still counts as a success.
I tend to use the formula used in other games: Great/Extraordinary Success = Task succeeds AND ... (some additional benefit) Normal Success = Task succeeds Success + Eye = Task succeeds BUT ... (some complication) Failure = Task fails Failure + Eye = Task fails AND ... (some additional bad thing happens or the failure is spectacularly bad) -------------------- Current EU RPG Group Games: European FG2 RPG Friday (8pm to 11pm UK time; Ultimate License) - Classic Traveller Sunday (8pm to 11pm UK time; Ultimate License) - The One Ring: Adventures over the Edge of the Wild Using Ultimate FGII and can accept unlicensed player connections on some of the games. ----------------- LOTRO - Brandywine Server Halbras - Hobbit Hunter / Jonab - Bree-folk Captain / Ardri - Dwarf Guardian / Halaberiel - Elf Hunter |
Dankers |
Posted: Oct 10 2012, 09:12 AM
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Group: Members Posts: 12 Member No.: 2774 Joined: 3-July 12 |
This is how I've been handling it as well and it works great. Although I tend to view an Eye rolled outside of combat as a potential opportunity for the Enemy to take notice of the heroes. For me it's a narrative cue to remind the players that they should be worried/afraid. -------------------- |
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farinal |
Posted: Oct 10 2012, 10:00 AM
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Group: Members Posts: 257 Member No.: 2599 Joined: 14-April 12 |
We usually play it like this, say it's a Song check. The player rolls the die and if it's succesful, he sings the song good. Like with proper rhymes and meaningful stuff. But if the roll is a failure then he starts mumbling and says foolish things. I think it is nice to make the players also play the role of fail dice.
-------------------- "Morgoth!" I cried "All hope is gone but I swear revenge! Hear my oath! I will take part in your damned fate!"
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Glorfindel |
Posted: Oct 10 2012, 10:50 AM
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Group: Members Posts: 267 Member No.: 2208 Joined: 6-December 11 |
My take as well. I play eye of Sauron RaW, plus a mechanical "cue" signaling the enemy's on the move, when appropriate |
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Rich H |
Posted: Oct 10 2012, 12:04 PM
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Group: Members Posts: 882 Member No.: 2664 Joined: 15-May 12 |
Yeah, this is the way that I do things as well. I feel it adds variety and interest by using the Eye of Sauron as a complication rather than just within a binary pass/fail structure - particularly the success but rolling an eye combination. That kind lead to some very interesting opportunities. -------------------- 1) The Fellowship of the Free - a TOR Actual Play thread: http://cubicle7.clicdev.com/f/index.php?tr...&showtopic=3424
2) Three's Company - a TOR Hobbit-only Actual Play thread: http://cubicle7.clicdev.com/f/index.php?tr...&showtopic=4081 3) A collection of additional and house rules for TOR: https://dl.dropbox.com/u/79541775/Additiona...use%20Rules.pdf 4) Alternate Journey rules: https://dl.dropbox.com/u/79541775/Rules%20-...ney%20Rules.pdf 5) Anyone for Hobbit Cricket? If so, check out my rules here: https://dl.dropbox.com/u/79541775/Hobbit%20Cricket.pdf 6) Keep those TOR character sheets clean, use this Scratch Sheet instead: https://dl.dropbox.com/u/79541775/Player%20...tch%20Sheet.pdf 7) TOR Character Sheet (use with Scratch Sheet): https://dl.dropbox.com/u/79541775/Player%20...Friendly%29.pdf 8) TOR Tale of Years Sheet: https://dl.dropbox.com/u/79541775/Player%20...Friendly%29.pdf 9) Adventure - To Journey's End and the Eagles' Eyrie: https://dl.dropbox.com/u/79541775/To%20Jour...%27%20Eyrie.pdf 10) Adventure - Dawn Comes Early: ... Coming Soon! |
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Robin Smallburrow |
Posted: Oct 13 2012, 07:43 AM
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Group: Members Posts: 151 Member No.: 1930 Joined: 14-September 11 |
Like the other replies, I tend to go with whatever enhances the Story with regards to Player fumbles. However, I do use a House Rule here that I feel makes players a bit more aware of Shadow Points:
House Rule 1: Whenever a 'Hazard' or something 'bad' is called for in the game and the rules usually require a 'random' PC to be selected, the PC with the highest Shadow Points will be the one selected in most cases. House Rule 2: If a PC rolls an Eye and also failed in a test/task, what results the loremaster deems appropriate will depend on their Shadow score in relation to their Hope score - the consequences will be much severer if their Shadow score is close or greater than their Hope. Why? This is to duplicate the 'Subtle Magic of Middle Earth' that tends to punish bad deeds, etc. I also think that it will make PC's more desirous of trying to Heal Corruption at Sanctuaries... Robin S. -------------------- by Robin Smallburrow
TOR documents created by me, you can view and download by clicking these links: Magic in Middle Earth V.2 The Dragon's Ring List of Aids V.2 Fan Supplement V.2 A Kidnapping in Umbar |
Tensen01 |
Posted: Oct 13 2012, 04:14 PM
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Group: Members Posts: 98 Member No.: 2934 Joined: 12-September 12 |
I am personally not a fan of the concept of a Fumble in general. Generally people who are skilled at something don't screw up that badly, they just fail. So I've been playing it as just a Zero.
Also, I found in my game that if they got an eye on the feat die they probably weren't going to succeed the roll anyway, which, as stated earlier is often penalty enough. And if they did succeed it showed that they were skilled enough to overcome, and thus do not deserve to be penalized. However, just thinking on it, I would probably institute some sort of fumble only if the Feat die was the only die rolled, i.e. attempting a roll with no skill rank. That I could see being a legit reason for a full-on fumble. Also, I like Valarian's "Degree of Success" idea as well. -------------------- I'm no Jon Hodgson, but I'm available for commissions! Visit My DeviantArt for examples and prices.
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