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Majestic |
Posted: Jan 3 2013, 05:27 PM
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Group: Members Posts: 111 Member No.: 3136 Joined: 26-December 12 |
Although I haven't played the game yet, I've devoured the Adventurer's Book, am plugging through the Loremaster's Book, and have helped two of my children build characters. I'm really digging what I've seen, and am planning on showing the game (hopefully) to my playing group this weekend.
I'm curious to find out - for those of you that have actually sat down at a table and played the game - how your groups have adapted to the following part of the system? The books suggest that the player clearly delineates and defines their actions (including what skill is most appropriate, and what effect they hope to see). Then it's up to the other players, to see if they concur. The book(s) define this as getting "the approval of the other players". In most RPGs (at least most of) these decisions would be up to the GM. But in this game the Loremaster shouldn't really get involved unless there is not a clear consensus among the players. So I'm curious how many have played it like this? Or do you do things as per the traditional RPG, where the GM does most of the adjudication of what skills to use, and what is appropriate or not? I'm keen to try this out, as I play with a larger group and I've been already experimenting with different approaches to get everyone involved more at the table (to keep the players focused and to cut down on the OOC cross-talk). -------------------- Currently running Villains & Vigilantes (campaign is now 22 years old), Star Wars d6, and The One Ring.
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farinal |
Posted: Jan 3 2013, 06:05 PM
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Group: Members Posts: 257 Member No.: 2599 Joined: 14-April 12 |
I usually let them come up with the skills. I wait them to say to me what skill they wish to use for an introduction for example, courtesy, awe, song and even some others. I think about it and if it is appropiate I let them do the roll. We reconsider it if a player says "Wait a minute...that doesn't make sense" Then we find a common ground.
-------------------- "Morgoth!" I cried "All hope is gone but I swear revenge! Hear my oath! I will take part in your damned fate!"
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Majestic |
Posted: Jan 4 2013, 06:54 PM
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Group: Members Posts: 111 Member No.: 3136 Joined: 26-December 12 |
Thanks, farinal.
Anybody else? I keep reading in the rules that players select the tasks, and the Loremaster selects the tests. Is this the norm out there for you that are playing the game? -------------------- Currently running Villains & Vigilantes (campaign is now 22 years old), Star Wars d6, and The One Ring.
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moisty |
Posted: Jan 5 2013, 10:44 PM
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Group: Members Posts: 14 Member No.: 3140 Joined: 26-December 12 |
I've found that you can tell people to give you certain tests (generally if it doesn't click to the players) but they will usually come up with their own.
But I have one of those groups where, if one of them had Battle 4 and thought it'd do well with trying to steal Beorn's honey the others would agree just for the 4 dice. If they come up with a good plan thou and can justify it let them. (I think the elves can use Riddle when talking to plants? at some point) It does depend on your players thou |