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Poosticks7 |
Posted: May 10 2012, 07:47 AM
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Group: Members Posts: 302 Member No.: 2637 Joined: 30-April 12 |
In the LotR the only members of the Fellowship to have any armour were Gimli and Boromir (and at a stretch perhaps Aragorn might have had a leather shirt). Oh and Frodo's Mithral shirt of course.
I know later on, during the war they all don armour (including Legolas which many people seem to miss), but during their journey there is little in the way of protection for the Fellowship other than plot armour. The same could be said of the Dwarves of Thorin's company as well, although the genral tone of the Hobbit is much different anyway. I'm mainly asking those who've played TOR if it is advisible to steer players towards taking armour for their characters. Or is it possible to survive on wits (literally) alone? -------------------- |
Tresmegistus |
Posted: May 10 2012, 08:21 AM
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Group: Members Posts: 16 Member No.: 1266 Joined: 22-September 10 |
My group has been using Athletics as a dodge skill (ie the number rolled is the TN attacker has roll) and its worked out quite well. Also we use character's weapon skill as a parry as well.
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JamesRBrown |
Posted: May 10 2012, 12:02 PM
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Group: TOR index group Posts: 616 Member No.: 1729 Joined: 31-July 11 |
I advise players to choose some armor at least, but not a whole lot if they don't want to become Weary too easily. Protecting yourself from Wounds is critical though! In my opinion, a Loremaster should not try to protect heroes that have chosen not to wear armor. I would let the chips fall where they may and not feel bad, otherwise you nullify the difference between armor and no armor.
Personally, if I were a player and not a Loremaster, I would choose either a leather corslet or a mail shirt. I might take a cap of iron too and a shield. For me, I would much rather fight Weary than risk a Wound. But, that's me... -------------------- Please visit my blog, Advancement Points: The One Ring Files, for my TOR Resources
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CraftyShafty |
Posted: May 10 2012, 12:27 PM
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Group: Members Posts: 179 Member No.: 2195 Joined: 29-November 11 |
I agree. I've run and played in games where dice, etc were fudged in favor of the players beyond the provision of the game design and it tends to feel hollow. I think adventuring without armour is perfectly viable, however, especially if your characters aren't in the front ranks of battle all the time. There are plenty of things going on in the world that aren't pitched battles, and it isn't a death sentence to go light on/sans armour as it is. |
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alien270 |
Posted: May 10 2012, 02:32 PM
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Group: Members Posts: 137 Member No.: 2451 Joined: 14-February 12 |
One of my players has only a leather shirt and he's been wounded many times. He's also almost always in Forward Stance, which doesn't help. I have another player who is decked out in armor and always carries so much treasure that he's virtually always weary. Very different playstyles, but they're both viable. If you're willing to risk a wound you need to be careful about also losing too much Endurance (since Endurance recovery becomes such a huge limiting factor), but if you're relatively safe but weary all of the time then you can have a LOT of trouble at succeeding with any action. It's a tradeoff, as is most things.
Incidentally, my third player takes more of a middle-ground approach (which is probably what I would do if I ever get a chance to actually play a character). -------------------- My Blog - Started out exclusively covering D&D, but now I write about TOR as well.
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forgottenking |
Posted: May 10 2012, 04:23 PM
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Group: Members Posts: 35 Member No.: 2218 Joined: 8-December 11 |
I think it's certainly viable; a high wits score helps, as does fighting in a defensive stance.
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Poosticks7 |
Posted: May 10 2012, 04:26 PM
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Group: Members Posts: 302 Member No.: 2637 Joined: 30-April 12 |
A player in forward stance and only a leather shirt is running a risky game I'd say.
I suppose within the Fellowship of the Ring, the Hobbits all fought in defensive stance, Legolas was mostly ranged, Aragorn would be open and Gimli and Boromir in forward. I'm not including Gandalf as he is a NPC. I think I'd vary my stance quite a bit if I was a player and go with a leather corslet, a cap and shield. -------------------- |
Halbarad |
Posted: May 10 2012, 05:26 PM
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Group: Members Posts: 641 Member No.: 2053 Joined: 24-October 11 |
I personally prefer the leather shirt and helmet combo to leather corselet and cap. The guaranteed four points outweighs the extra die every time for me.
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Glorfindel |
Posted: May 10 2012, 05:29 PM
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Group: Members Posts: 267 Member No.: 2208 Joined: 6-December 11 |
Aye, a helm of cunning make is a particularity sweet piece of equipment IMO. |
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Garn |
Posted: May 10 2012, 08:59 PM
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Group: Members Posts: 938 Member No.: 2432 Joined: 10-February 12 |
I think I will sum things up, a bit tongue in cheek, like this...
"Tell (Mister) Godiva to go put something on!" -------------------- Garn!
I have yet to read the books thoroughly. |
Brooke |
Posted: May 11 2012, 01:28 AM
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Group: Members Posts: 230 Member No.: 2544 Joined: 21-March 12 |
One of the things I really like about TOR is that wearing a bunch of armour isn't necessarily an advantage. The more armour you got, the less you're likely to get wounded, and that's great. However, the flip side is that the more armour you got, the more you're likely to get weary, and that sucks. So, it's about balancing things out.
I think, though, that no armour would be tough. You need at least a little bit of armour. |
Poosticks7 |
Posted: May 11 2012, 10:05 AM
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Group: Members Posts: 302 Member No.: 2637 Joined: 30-April 12 |
Yeah that was one of the things I was impressed with when I first read the book. It really is a balancing act. So the consensus is that only Legolas Godiva with his bow and arrows can safely pull off the no armour trick. -------------------- |
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alien270 |
Posted: May 11 2012, 02:39 PM
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Group: Members Posts: 137 Member No.: 2451 Joined: 14-February 12 |
Yep, he's absolutely running a risky game, especially since the heavily armored Dwarf does NOT have him as a Fellowship Focus, meaning that it costs Hope to protect him. The character's all about traveling light and efficiently (he has the "Swift" trait), and emphasizes wilderness skills (especially Hunting) where a lot of equipment would be cumbersome. He's the most likely to succeed at tasks in the company (including landing attacks), in part because it takes him so long to reach Weary. The heavily-armored Dwarf (who generally fights in defensive stance) doesn't even expect to land any attacks, but he's always really safe as well. I'd argue that this extreme is just as detrimental as the "risky playstyle," if only because it becomes tough to accomplish a whole lot. -------------------- My Blog - Started out exclusively covering D&D, but now I write about TOR as well.
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Garn |
Posted: May 12 2012, 05:02 AM
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Group: Members Posts: 938 Member No.: 2432 Joined: 10-February 12 |
Of course It's all about the hair! He's still the prettiest! -------------------- Garn!
I have yet to read the books thoroughly. |
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Horsa |
Posted: May 12 2012, 09:03 PM
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Group: Members Posts: 217 Member No.: 2477 Joined: 24-February 12 |
I think the survivability of adventuring without armour depends heavily on what adventuring consists of.
If adventuring features lots of combat against fearsome foes, the clash of iron, and a row of Orc necks and room to swing at them not wearing armor should be a virtual death sentence. If adventuring consists of exploring, solving riddles, and living by your wits then the lack of armor might even be an asset. It would be a good idea for the Lore Master and Players to at least talk a little about what style of adventures will predominate. My current character is not designed as a warrior but does wear mail shirt, iron cap, and shield and fight in the front rank. My companions wear predominantly leather. |