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> Journeys Questions, encounters and resting during a journey
Everjaak
Posted: May 21 2012, 10:38 AM
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We played our first session yesterday and everyone had a great time. ( Played the first adventure in Tales from wilderland ).

We had minimum downtime looking up rules etc, and everything felt pretty natural. The only thing that caused some discussion was the journey system.

We decided to allow everyone the 2 actions during normal travelling days ( as per normal rules ), but as soon as they met with an encounter, the regular flow of the game took over and everyone was free to do as they wished. This seemed the most logical approach, but i was wondering how other lore masters handled this.

Also, there was some confusion regarding regaining endurance during a journey.

If a fellowship member looses endurance in a fight during the journey, will he regain this in the normal way for every nights rest? ( and most likely be fully rested again before the next encounter since a journey can be uneventfull for many days )

And what about endurance loss from failed travel rolls? We decided that anyone losing endurance from these rolls lowered his max endurance for the remainder of the journey. ( otherwise they would just regain the lost endurance point(s) the following morning. )

Ive read over the rules in the loremaster and adventurers book several times, but it remains unclear to me how to correctly handle this.

How do other loremasters handle this?

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Garn
Posted: May 21 2012, 11:27 AM
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As I understand it there is an official errata for this concern. Although ATM I cannot recall which topic contains Francesco's (the author) post.

A prolonged rest anywhere allows a character to recover Endurance, including combat damage that will be healed overnight.
A prolonged rest in a safe place, allows a character to recover the Fatigue from their journey. (It's been suggested this be called an Extended Rest.)

In this case a safe place is somewhere the characters don't have to: stand guard, do lots of chores (set-up tents, gather wood, etc), experience mental or physical stress. They basically get to kick back and relax, with someone else taking care of these duties. A safe place does not have to be a Sanctuary, nor have a Patron. A safe place can be a service for hire, such as an Inn.


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Garn!
I have yet to read the books thoroughly.
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Stormcrow
Posted: May 21 2012, 12:05 PM
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QUOTE (Everjaak @ May 21 2012, 09:38 AM)
We decided to allow everyone the 2 actions during normal travelling days ( as per normal rules ), but as soon as they met with an encounter, the regular flow of the game took over and everyone was free to do as they wished. This seemed the most logical approach, but i was wondering how other lore masters handled this.


This is obviously correct. The two tasks during journeys refers to long-term tasks, not immediate tasks performed during an encounter.

QUOTE
If a fellowship member looses endurance in a fight during the journey, will he regain this in the normal way for every nights rest? ( and most likely be fully rested again before the next encounter since a journey can be uneventfull for many days )


Yes.

QUOTE
And what about endurance loss from failed travel rolls? We decided that anyone losing endurance from these rolls lowered his max endurance for the remainder of the journey. ( otherwise they would just regain the lost endurance point(s) the following morning. )


You don't lose Endurance when you fail a Fatigue test; you increase Fatigue.

The rules are silent on how to reduce your Fatigue score back to your Encumbrance level. The suggested erratum is that you reduce Fatigue by 1 point for every "prolonged rest" in a "safe place." "Prolonged rest" means the same thing it does for regaining Endurance; "safe place" means more than just a campsite on the side of the road. It means places like Rivendell, Beorn's house, Laketown, or even the dungeons of the Elvenking (all of which were safe places to rest in The Hobbit).
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Poosticks7
Posted: May 21 2012, 05:42 PM
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I assume he meant lost endurance from a hazard rather than a travel test.


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Garn
Posted: May 21 2012, 08:10 PM
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I believe it would depend on the wording of the Hazard in question then.

A combat encounter remains unchanged, even as a Hazard instead of a preset encounter.

However, if it is a modifying Hazard (takes nth the time / effort / damage / whatever) or is time based (at the end of the Journey) then make the adjustment in accordance to the stated time period or condition. Recovery then becomes dependent on where and when folks rest after this modifier is applied.


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Garn!
I have yet to read the books thoroughly.
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Everjaak
Posted: May 22 2012, 11:22 AM
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I had missed the difference between endurance loss and raising fatigue from travel checks when reading the rules. Thanks a lot for the clarification smile.gif
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