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Poosticks7 |
Posted: Dec 24 2012, 02:06 PM
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Group: Members Posts: 302 Member No.: 2637 Joined: 30-April 12 |
Hi everyone, I know this is probably a silly time to post this (it being Christmas Eve) but I'm looking for help with some idea for an intro adventure for some new players.
I'm returning to my TOR game in the New Year and I've 1 one player (2 remaining) and gaining 2 new players. Now I'm hoping to start the Tales from Wilderland books with the group, but I thought it might be worth running a simple starting adventure to help the new players get used to the system. I can't use the Marsh Bell adventure because my remaining 2 players have already played it. My campaign is currently in Lake Town and I'm looking for ideas for an adventure to run in and around the Lake Town/Dale/Erebor area - which is not too complicated. I'm also loathe to send them into the long marshes again, as the last two adventures have been set there. Hope folk can help me out. Any ideas people can come up with will be greatly appreciated when I check back in the New Year. -------------------- |
Mythicos74 |
Posted: Dec 24 2012, 04:36 PM
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Group: Members Posts: 16 Member No.: 2481 Joined: 25-February 12 |
Here's the first adventure I ran for my players:
During the fifth anniversary celebrations of the Battle of Five Armies, one of the emissaries sent by Thranduil falls sick. Things are kept quiet but people notice something is going on when the Elven embassy is absent during the opening ceremony. The PCs are approached, because someone is needed to fetch a special herb, or (even better) one of the PCs has traits and / or skills that mark him as a potent healer. Depending on how things go, the PCs might learn that the sick elf is none other than the Thranduil's Heir, Legolas and that furthermore, he's not sick (as anyone with elven lore might have surmised) but poisoned. Things are kept quiet because no one wants to publicly acknowledge that such an important ambassador has been the target of an attack and because although relations have warmed during the recent years between Elves, Dwarves and Humans, should the unthinkable befall Legolas, things could get ugly real fast. The PCs have to find the herb that will act as the antidote. And if a PC is very knowledgeable regarding herbs, he can determine that the poison used is in fact a yeast that's normally used in brewing alcohol by dwarven brew-masters; another important fact to keep from becoming known because of the historical enmity between Elves and Dwarves. This is the basic infos I wrote, in the format used in ToR adventures: Strange Brew - When: In 2946, during the feast celebrating the Free People's victory at the Battle of the Five Armies. Where: The adventure begins in Dale. What: The characters are enjoying the festivities when they are asked to help Gandalf heal a young elvish princeling. The diseased is sick from a yeast used by dwarven master brewers. A plant that might help grows on the small hills east of Erebor. Why: The characters are asked to help because they have knowledge of medicinal plants and they are mostly unknown; it is imperative to keep the princeling's condition under wraps, unless diplomatic mayhem erupts. Who: The companions get to meet Gandalf, the famous wizard who helped the Quest of Erebor succeed and who was no small part in the Free People's victory at the Battle of the Five Armies. The young princeling is none other than Legolas son of Thranduil, who will become famous during the War of the Ring. As you'll notice, I used Gandalf because he was well known by my players and were really thrilled to meet him, and I think brown wizards riding rabbit-driven apparatus is kinda silly |
Poosticks7 |
Posted: Dec 29 2012, 02:51 PM
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Group: Members Posts: 302 Member No.: 2637 Joined: 30-April 12 |
Thanks for the idea Mythicos, though it did get me wondering - can elves be poisoned? Maybe an important Man of Dale or Laketown might work better.
Anyone else got anything? -------------------- |
malkavian87 |
Posted: Dec 30 2012, 03:00 AM
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Group: Members Posts: 13 Member No.: 2514 Joined: 10-March 12 |
They can, one example I'm aware of is Celebrķan; Arwen's mother. She at one time received a poison wound from Orcs. |
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tkdco2 |
Posted: Dec 30 2012, 03:06 AM
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Group: member Posts: 223 Member No.: 2473 Joined: 21-February 12 |
Also, in the Silmarillion, Aredhel died from a poisoned dart thrown by her husband Eol.
-------------------- Riding the cold wind to Valhalla
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Majestic |
Posted: Jan 1 2013, 05:39 PM
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Group: Members Posts: 111 Member No.: 3136 Joined: 26-December 12 |
That's a really cool storyline, Mythicos!
-------------------- Currently running Villains & Vigilantes (campaign is now 22 years old), Star Wars d6, and The One Ring.
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xenophone |
Posted: Jan 1 2013, 09:56 PM
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Group: Members Posts: 14 Member No.: 3056 Joined: 23-November 12 |
If he's going to be running Tales from Wilderland, he'll need his first adventure to take place before The Gathering of Five Armies. I believe that occurs in the 6th adventure in the book.
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Garn |
Posted: Jan 2 2013, 08:31 AM
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Group: Members Posts: 938 Member No.: 2432 Joined: 10-February 12 |
Poostick7,
Since you've stated this is an introductory adventure of short length to get the new players familiar with the game and it's mechanics - but neither complex or lengthy so as not to bore the established players - it limits things severely. So these are more tasks than adventures, but can include just enough activity to give new players the gist of things. You would have to add some skill checks, perhaps a mini-journey (1 travel check/hr with very minor opponents [things that normally would be narrative]). I realize this isn't accurate, but the idea here is to give them a quick run-through of the game mechanics and general feel for the game. I figure that character generation is done mostly online (Azrapse) with final approval and then this adventure task during the first session. Hopefully the whole thing would be done by the end of the session. You could also do this as a one-off session for the new players before the fully group meets. So here are some adventure seeds:
-------------------- Garn!
I have yet to read the books thoroughly. |
Mim |
Posted: Jan 2 2013, 01:46 PM
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Group: Members Posts: 372 Member No.: 2116 Joined: 7-November 11 |
You've had some great posts on here Garn, but this is one of my fav to date.
You write some intriguing stories & have a knack for merging what might otherwise be considered the mundane (the charcoal burner or errand boy scenarios for example) with some cutting edge ideas |
Garn |
Posted: Jan 3 2013, 07:20 AM
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Group: Members Posts: 938 Member No.: 2432 Joined: 10-February 12 |
Thank you.
-------------------- Garn!
I have yet to read the books thoroughly. |
Garn |
Posted: Jan 3 2013, 09:50 AM
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Group: Members Posts: 938 Member No.: 2432 Joined: 10-February 12 |
I thought of a few more...
-------------------- Garn!
I have yet to read the books thoroughly. |
Poosticks7 |
Posted: Jan 5 2013, 04:05 PM
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Group: Members Posts: 302 Member No.: 2637 Joined: 30-April 12 |
Thank you Garn, just the kind of stuff I was hoping for. Now to merge them into an interesting couple of hours gaming.
I still don't know what kind of characters the new people are going to go with, but I'm going to steer them towards the eastern cultures (as that's where the other characters are at the moment. You've certainly helped get my brain firing again, thanks. -------------------- |
farinal |
Posted: Jan 5 2013, 05:02 PM
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Group: Members Posts: 257 Member No.: 2599 Joined: 14-April 12 |
Great stuff Garn! I loved the Dragon-bone dice idea and will use it in the next session for a new player's introduction to the game before continuing our usual Tales adventures! If a player keeps the dice I will make it so that each time they roll the dice they must pass a shadow test. But I didn't quite understand what did you mean by rolling three times and keeping best three?
-------------------- "Morgoth!" I cried "All hope is gone but I swear revenge! Hear my oath! I will take part in your damned fate!"
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Garn |
Posted: Jan 8 2013, 11:13 PM
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Group: Members Posts: 938 Member No.: 2432 Joined: 10-February 12 |
Sorry about the delayed response.
Poosticks7, I'm glad you found an idea or two of use to you. Post an update with what & how you used the idea(s). I would find it interesting to know. farinal, Assuming the mage really has magical powers, he has enchanted the dice to focus the inherent greed in the bones to constantly try to acquire gold (ie, win). Basically, these are loaded dice. They produce the best outcome for the game played - high, low, specific number, pattern, whatever. The user does not need to do anything special; just pick up the dice and throw. Alternately, if the dice are shared, use an activation word/phrase or gesture/movement. (Oh! Think of the fun you can have if some other PC/NPC manages to mimic the activation movement!) To mimic this greed within game terms, as a sort of mini-game the PCs/NPCs are playing, the user rolls and takes the "best of 3" outcomes (best of 2 might not be greedy enough). So this is an active, but improvised, scene somewhat based on the result of the dice rolls, rather than being completely narrative. Based on the frequency of wins, cheating should be strongly suggested. Leaving the mechanism and proof to be determined by the other players in the dice game. Regardless, their will be hard feelings and repercussions for anyone making use of the dice. For example: Two hobbits having breakfast every morning, each have 2 of 5 (max pan capacity) sausages. But that last sausage... So they roll for it and every morning Smeagol eats 3 sausages, Deagol only 2. Sooner or later, Deagol is going to take umbrage at Smeagol's constant luck. Some morning, perhaps one quite soon, Deagol is going to eat all five sausages. -------------------- Garn!
I have yet to read the books thoroughly. |