Return to Cubicle 7 Main Website | Help Search Members Calendar |
Logged in as: Garn ( Log Out ) | My Controls · 0 New Messages · View New Posts · My Assistant |
Venger |
Posted: Aug 23 2011, 03:14 PM
|
Group: Members Posts: 234 Member No.: 1809 Joined: 15-August 11 |
I just read the article in the books about the "Miserable" status and Bouts of madness, Degeneration and Flaws
From experience I know players in my gaming group would object, or at the very least play this grudgingly. I know other gamers (who don't play our MERP sessions) who would get downright angry about it. Not all would be so objectionable mind you. most of my friends are great role players and tend to trust their GM, whether it is I or one of my other friends who are GMing. But to snatch control of their Hero from them at a critical point seems barbaric LOL I tend to like this "Miserable" concept, but I always have the players best interest in mind in the long run and they CAN trust me (but they don't know that). I'm just musing about this game concept. It is unique -------------------- You never know how Bright you are until you have met True Darkness
--------------------------------------------------------------------------------- |
Garbar |
Posted: Aug 23 2011, 03:23 PM
|
||
Group: Members Posts: 407 Member No.: 1772 Joined: 8-August 11 |
It's not that unique. Call of Cthulhu has sanity. Lose too much and you lose control of your character, for a little while (unless you see Nyarlathotep or something and lose that d100). And miserable is a theme in the Hobbit and Lord Of The Rings. Bilbo loses it alone in the dark under the misty mountains. Frodo falls into despair in Mordor and in the end gives up, taking the ring for himself and ironically being saved by Gollums teeth! I am looking forwards to one of my players losing his mind, but I know that they will play the part if I ask them too! |
||
eldath |
Posted: Aug 23 2011, 03:29 PM
|
||
Group: Members Posts: 109 Member No.: 1775 Joined: 8-August 11 |
My favorite example is actually Boromir trying to get the ring from Frodo just before the attack by the Uruk-Hai. E |
||
Venger |
Posted: Aug 23 2011, 03:47 PM
|
||
Group: Members Posts: 234 Member No.: 1809 Joined: 15-August 11 |
That's true I had forgotten about CoC doing that. And yes I agree there are instances where Tolkien's Middle Earth characters sometimes lose it. I think it's an interesting aspect It will be interesting to see this in play. It will be several weeks out yet for me before we throw dice. -------------------- You never know how Bright you are until you have met True Darkness
--------------------------------------------------------------------------------- |
||
Garbar |
Posted: Aug 23 2011, 03:48 PM
|
||
Group: Members Posts: 407 Member No.: 1772 Joined: 8-August 11 |
Another good example... but I prefer Frodo turning on Sam, when he offers to carry the ring for Frodo, although Frodo does recover his senses, fighting off the madness! |
||
Skywalker |
Posted: Aug 23 2011, 05:09 PM
|
Group: Members Posts: 800 Member No.: 46 Joined: 24-September 07 |
Why not let your players play through the dark parts? If they are capable RPGers I am sure they could do so and might enjoy exploring the depths of their PC.
And yeah. This kind of mechanic has been around pretty much since year dot in RPGs and is foun in many RPGs even today. Its not particularly unusual or unique. -------------------- “There is nothing like looking, if you want to find something. ... You certainly usually find something if you look, but it is not always quite the something you were after."
- Thorin Oakenshield |
GhostWolf69 |
Posted: Aug 24 2011, 02:14 AM
|
||
Group: Members Posts: 397 Member No.: 640 Joined: 4-August 09 |
Again, Skywalker speaks, using my words. I was thinking if you and your players trust eachother as well as you say, then you might as well trust them to play out their own madness. If it works it works. No reason for you to force them to turn over their character to you if they can play out a Bout of Madness as well as you... or maybe even better. /wolf -------------------- "Pain, as the billing vouchsafes, is painful..."
|
||
JamesRBrown |
Posted: Aug 24 2011, 05:12 AM
|
Group: TOR index group Posts: 616 Member No.: 1729 Joined: 31-July 11 |
Actually, as I was teaching the players in my last group about Shadow points and becoming Miserable and the stages of their Shadow weakness, they got evil glints in their eyes and imagined succumbing to Corruption just so they COULD play a mad character. I would probably let them.
One of the players (Joe) had Wandering-madness as a Shadow weakness, which lists Idle, Forgetful, Uncaring, and Cowardly. Another player (Andy) had Dragon-sickness, which lists Grasping, Mistrustful, Deceitful, and Thieving. Andy commented as I read through the descriptions for Joe saying things like, "That stinks." But when I read the descriptions for HIS Shadow weakness, he said, "So I just get awesomer and awesomer?!" I had to remind Andy that he was supposed to be a hero... -------------------- Please visit my blog, Advancement Points: The One Ring Files, for my TOR Resources
|
GhostWolf69 |
Posted: Aug 24 2011, 05:43 AM
|
||
Group: Members Posts: 397 Member No.: 640 Joined: 4-August 09 |
LOL Sounds like one of my players.... there's one in every group right? /wolf -------------------- "Pain, as the billing vouchsafes, is painful..."
|
||
Garbar |
Posted: Aug 24 2011, 10:27 AM
|
||||
Group: Members Posts: 407 Member No.: 1772 Joined: 8-August 11 |
That sounds like everyone in my group! |
||||
CRKrueger |
Posted: Aug 24 2011, 11:52 AM
|
Group: Members Posts: 35 Member No.: 1737 Joined: 2-August 11 |
Anthony Hopkins favorite role is Hannibal Lector. Fatally flawed if not outright evil characters are great fun to portray for actors, they get to flex the acting muscles. I always let players play their possessed, dominated or insane characters. As a GM, you'll always try to play fair, a Player will go straight for the jugular.
|