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> Movement And Dual Wield
Caldarion
Posted: Sep 23 2011, 12:47 AM
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Hi all. I'm really enjoying working through the rules of this game. I play LotR Strategy Battle game, so i have a whole bunch of painted minis....which leads me to this question. There are no character movement rates given, but, with a hexagonal battle mat, with each hex=2 yards, I would have elves and men move 8 hexes, dwarves 6 hexes and hobbits 4 hexes. Most enemies of course would be 8 hexes. A mounted hero would move 10 hexes. What do you think? I know the nature of the game is not to have a lot of strategical movement, but I would like to try it.
For dual wielding, (a lot of elves use this)I was thinking raising the TN to hit their opponent by 2 (so forward stance 8, open stance 11 etc.) and the damage to endurance raised by half. Example, for 2 swords, the damage would be 9 (6+3). Does this over-power the ability do you think?
Would love some feedback on this, thanks all.
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Doc_Nova
Posted: Sep 23 2011, 01:30 AM
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Personally, I would avoid turning combat into a map-oriented environment, as the set-up is intentionally abstract and open enough to allow for more narrative "fluff" on both the part of the players and LM. Again, personally, I cannot think of anything that mapping, hexes, regimented movement, and plotted area of effects would add to TOR. Maps are fine in games designed around their use, but TOR (aside from detailed journeys and general reference for the LM) is not such a game.

As for dual wielding, I put together an option over in this thread that you might find useful.

http://cubicle7.clicdev.com/f/index.php?tr...&showtopic=2290

Doc
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Caldarion
Posted: Sep 23 2011, 01:41 AM
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Thanks Doc. The dual wield you put together looks great. I'll try it out.
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johnmarron
Posted: Sep 23 2011, 11:05 AM
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I agree with Doc Nova about using minis and maps with TOR. Obviously its mostly a matter of taste, but my group are finding TOR a nice change of pace from minis-heavy games. The lack of any physical representation of combats means everything happens in our heads, and its a very different (and for us, good) feeling. I own tons and tons of the pre-painted plastic hex-based minis from the collectible game (which I love - the minis, not the game), and originally planned to use them with TOR, but after playing in the demo at Gencon, I decided to go completely minis-free, and I haven't regretted the decision.

John
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IronWolf
Posted: Sep 23 2011, 11:43 AM
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My group has played without minis for 3.x and Pathfinder games in the lower levels. And the other DM can run without minis at the higher levels as well.

I'm running The One Ring in two weeks as a one-shot for my group. Not sure if we'll use minis or not. Even if I decide to, it will simply be for very loose positioning and we'll not worry about counting hexes and use them just for visual representation. Our group is a trusting group of the GM/LM and vice versa so we should be fine either way we go.


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