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Robin Smallburrow |
Posted: Mar 28 2013, 08:46 PM
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Group: Members Posts: 151 Member No.: 1930 Joined: 14-September 11 |
Something I think has been neglected so far is introducing some New Specialties & Distinctive Features into TOR, given that Specialties are really just 'special skills' and DF's are just 'personality traits', I have written a quick shortlist but without descriptions at this stage as I am looking for feedback/discussion.
New Specialties Acrobatics/Circus Performer/Jester/Musician Acting/Dancing Administration & Law Alchemy Archer/Marksman Art (Painting etc.) Astrology/Astronomy Beekeeping (especially for Beornings) Camouflage Cartography/Geography Disguise (could be lumped in with acting) Fortune Teller/Foresighted Gamester/Gambling Geology & Mining Heraldry Historian/Scribe Horse Archer (see below re riding) Hypnosis Interrogation/Torturer Linguist (could be with historian) Lip reading Quick Draw Riding (I notice previous treatment has made this a virtue, but in my view s/be a specialty) Sea-craft (sailing etc.) Strategy & tactics (military) Teamster Trapping (this is a specialised skill as distinct from Hunting in general) Unarmed Combat (especially for the monks!) Weather Watching These are the ones I could think of at short notice New Distinctive Features Ambidextrous City Dweller (means not used to rural) Fell-Handed (like Helm the Hammerhand) Flamboyant Hidden Strength Lucky (careful with this one as open to abuse) Phobia (plenty to choose from!) Rustic (not used to towns/cities) Strong Willed Tiresome (tough one to play in a Fellowship) Tolerant Weak-willed Robin S. -------------------- by Robin Smallburrow
TOR documents created by me, you can view and download by clicking these links: Magic in Middle Earth V.2 The Dragon's Ring List of Aids V.2 Fan Supplement V.2 A Kidnapping in Umbar |
SirKicley |
Posted: Mar 29 2013, 12:00 PM
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Group: Members Posts: 608 Member No.: 2191 Joined: 28-November 11 |
I can see you put a lot of thought into these. Some are really good. Many however IMO simply water down the usefulness of others if you flood the market so to speak with too many to choose from - unless you increase the number enough to allow all characters to select one more. I'm not sure if it's a good idea to add negative Distinctive Features such Phobia or Weak Willed. Some I simply fail to see game-relevance - such as Hypnosis, or Quick Draw. Unlike D20 games like D&D, it's not a "game action" to withdraw a weapon for instance. I do believe several deserve a brief write-up and possible integration however. I always felt a trait of "altruism" or "self-sacrificing" "Martyr" or something to that effect that depicts the person as a true genuine lifesaver of sorts. -------------------- Robert
AKA - Shandralyn Shieldmaiden; Warden of Rohan LOTRO - Crickhollow Server Kinleader: Pathfinders of the Rohirrim "All we have to decide is what to do with the time that has been given to us." |
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