Powered by Invision Power Board


  Reply to this topicStart new topicStart Poll

> On The Durability Of Trolls, Or: "We're gonna need a bigger spear."
forgottenking
Posted: Jan 16 2012, 10:29 AM
Report PostQuote Post





Group: Members
Posts: 35
Member No.: 2218
Joined: 8-December 11



I started my group's second adventure, last night. It followed on the heels of "The Marsh Bell," with Gloin asking the PHs to deliver the gift to the eagles, as Balin and Oin were in no shape to finish their mission.

The group planned to take the same route as the dwarves, which meant they passed through the Long Marshes again.

First encounter of the adventure: that stone troll that lurks in the stagnant pool. They managed to avoid it, last time, and I thought it would be hungry enough by now to actively come after them.

"A hurt troll," I thought, "they should be able to handle this." During a demo I ran, the PHs finished off a perfectly good stone troll with aplomb. And some skill.

You know that "Great Size" tag?

Yeeeeeah...

The PHs got that SoB down to -130something Endurance before they managed to inflict a single wound. I was ready to have elves show up to feather it with arrows, but they were determined to defeat it themselves.

One PH down with 0 Endurance. One heavily worn down with low Endurance. One heavily worn down and wounded. The hobbit was fine, by the way, thanks for asking. She was in the back. Mind you, 90% of her arrows missed.

Then they hauled its carcass back to Estragoth, rested up, and plan to set out again on their quest.

It was the most ridiculous fight ever.
Mini ProfilePMEmail Poster
Top
Kaneda
Posted: Jan 16 2012, 11:49 AM
Report PostQuote Post





Group: Members
Posts: 33
Member No.: 2124
Joined: 8-November 11



Dice.
You know.
Never able to figure what next they're up to.
But I'm sure it was a good play's night!


--------------------
When winter first begins to bite
and stones crack in the frosty night,
when pools are black and trees are bare,
'tis evil in the Wild to fare.
Mini ProfilePMEmail Poster
Top
Skywalker
Posted: Jan 16 2012, 03:00 PM
Report PostQuote Post





Group: Members
Posts: 800
Member No.: 46
Joined: 24-September 07



Did any of the PCs with bows or spears use Called Shots for the instant Piercing Shot?

FWIW I know that some people have house ruled Great Size, so that if you get the critter to negative its total Endurance, it goes down. Seems sensible to me.


--------------------
“There is nothing like looking, if you want to find something. ... You certainly usually find something if you look, but it is not always quite the something you were after."
- Thorin Oakenshield

Mini ProfilePMEmail Poster
Top
forgottenking
Posted: Jan 16 2012, 04:11 PM
Report PostQuote Post





Group: Members
Posts: 35
Member No.: 2218
Joined: 8-December 11



QUOTE (Skywalker @ Jan 16 2012, 07:00 PM)
Did any of the PCs with bows or spears use Called Shots for the instant Piercing Shot?

The Hobbit wanderer had a bow; she just could not manage to hit.

The player of the Beorning warden lamented afterward that he should have switched from his long-hafted axe to his spear; the Barding wanderer also had a spear, but was using her long sword.

They learned a little lesson, I guess.

biggrin.gif
Mini ProfilePMEmail Poster
Top
Halbarad
Posted: Jan 16 2012, 04:31 PM
Report PostQuote Post





Group: Members
Posts: 641
Member No.: 2053
Joined: 24-October 11



Quick question guys. Do dead Stone Trolls turn to stone in daylight or just live ones?
Mini ProfilePMEmail Poster
Top
Jon Hodgson
Posted: Jan 16 2012, 04:42 PM
Report PostQuote Post


Art Director


Group: Admin
Posts: 466
Member No.: 1787
Joined: 11-August 11



We should make a little book of advice for adventurers which comprises gems of in character wisdom about the rules as seen from a PH's perspective. You could do some lovely characterful stuff - Hobbits give advice in suitably countrified sayings, elves in philosophical rambles, dwarves in aggressive bullet points, or really long repetitive songs.

Wait, should I be saying this here, or in a production meeting? biggrin.gif


--------------------
Jon Hodgson
Art Director
Cubicle 7 Entertainment Ltd.
Mini ProfilePMEmail Poster
Top
Francesco
Posted: Jan 16 2012, 04:56 PM
Report PostQuote Post





Group: Playtesters
Posts: 256
Member No.: 864
Joined: 22-January 10



I am thinking about a possible tweak for Great size (in the case it turns out it really needs fixing, that is...).

When a creature with Great size is reduced to zero Endurance or wounded once it becomes weary. Then, the rest is as usual.

This doesn't make the heroes more likely to hit with a Piercing blow, but it makes it likelier that a PB produces a wound.

What do you guys think?

Francesco

Mini ProfilePMEmail Poster
Top
Glorfindel
Posted: Jan 16 2012, 05:08 PM
Report PostQuote Post





Group: Members
Posts: 267
Member No.: 2208
Joined: 6-December 11



QUOTE (Francesco @ Jan 16 2012, 08:56 PM)
When a creature with Great size is reduced to zero Endurance or wounded once it becomes weary. Then, the rest is as usual.

This would work both mechanically and thematically IMO. I might make it an 'official' houserule...

Another tactic would be to intimidate the troll out of hate points, which also makes it weary IIRC. Otherwise use spears and bows to call piecing blows. Splitting axe comes in handy too, especially if the character has made it keen. Front line fighters using swords to disarm it (making it less likely to wound them) and fight in defensive stance to avoid erosion of endurance as much as possible, allowing as many as possible in rearward stance.

In doubt, take inspiration front the books and send your halfling with its barrow-wight sword!
Mini ProfilePMEmail Poster
Top
SquirrelKing
Posted: Jan 16 2012, 07:00 PM
Report PostQuote Post





Group: Members
Posts: 10
Member No.: 2310
Joined: 9-January 12



For my group the troll was first wounded by a called shot by our bow user and subsequently finished off with a spear to the ribs. He went down surprisingly fast, actually!
Mini ProfilePMEmail Poster
Top
Hezekiah
Posted: Jan 16 2012, 07:02 PM
Report PostQuote Post





Group: Members
Posts: 7
Member No.: 2112
Joined: 6-November 11



I've not seen a need for this to be fixed yet after seven sessions - not that the Company have met trolls in every session! But they are VERY wary of them - which is what I want them to be! With two strong fighters in the group plus bows they inflict a lot of endurance damage very quickly when they need to.
Mini ProfilePMEmail Poster
Top
Skywalker
Posted: Jan 16 2012, 07:05 PM
Report PostQuote Post





Group: Members
Posts: 800
Member No.: 46
Joined: 24-September 07



QUOTE (Hezekiah @ Jan 16 2012, 11:02 PM)
I've not seen a need for this to be fixed yet after seven sessions - not that the Company have met trolls in every session! But they are VERY wary of them - which is what I want them to be! With two strong fighters in the group plus bows they inflict a lot of endurance damage very quickly when they need to.

The issue here isnt the Endurance damage, but the need to score at least one Wound. There is little that can be done to encourage Piercing Blows except certain weapon choice and Called Shots with Spears and Bows.


--------------------
“There is nothing like looking, if you want to find something. ... You certainly usually find something if you look, but it is not always quite the something you were after."
- Thorin Oakenshield

Mini ProfilePMEmail Poster
Top
Hezekiah
Posted: Jan 16 2012, 09:02 PM
Report PostQuote Post





Group: Members
Posts: 7
Member No.: 2112
Joined: 6-November 11



Hi Skywalker, yes that's the mechanic I like, the need to wound, rather than just reducing endurance to zero. The ability to roll sixes in my group is uncanny so they are very good at reducing endurance. But, the need to wound as well, the difficulty of getting through that thick troll skin and the terrible uncertainly of it makes the troll a more fearsome opponent. So for now, that's why I like it and it's this random factor that is probably why some may not like it! Of course, the players in my group have now realised the value of the called pierced shot...
Mini ProfilePMEmail Poster
Top
Skywalker
Posted: Jan 16 2012, 09:22 PM
Report PostQuote Post





Group: Members
Posts: 800
Member No.: 46
Joined: 24-September 07



QUOTE (Hezekiah @ Jan 17 2012, 01:02 AM)
Hi Skywalker, yes that's the mechanic I like, the need to wound, rather than just reducing endurance to zero. The ability to roll sixes in my group is uncanny so they are very good at reducing endurance. But, the need to wound as well, the difficulty of getting through that thick troll skin and the terrible uncertainly of it makes the troll a more fearsome opponent. So for now, that's why I like it and it's this random factor that is probably why some may not like it! Of course, the players in my group have now realised the value of the called pierced shot...

We agree. smile.gif


--------------------
“There is nothing like looking, if you want to find something. ... You certainly usually find something if you look, but it is not always quite the something you were after."
- Thorin Oakenshield

Mini ProfilePMEmail Poster
Top
JamesRBrown
Posted: Jan 17 2012, 04:47 PM
Report PostQuote Post





Group: TOR index group
Posts: 616
Member No.: 1729
Joined: 31-July 11



Even after losing a player-hero to a Troll with zero Endurance that kept making its Protection rolls, I would say "Don't change a thing!" It made the Troll an awesome challenge as it should be. If there had been more heroes in the company (or if they had just run away), no one would have died. More experienced adventurers would have likely hit the Troll more often too, causing more Protection rolls and a greater chance for a wound. These were just beginning adventurers.

What I would like to see is special rules for using bows against large creatures in close combat. How can we re-create Legolas jumping onto the shoulders of a Troll and shooting arrows through its head?


--------------------
Please visit my blog, Advancement Points: The One Ring Files, for my TOR Resources
Mini ProfilePMEmail Poster
Top
Skywalker
Posted: Jan 17 2012, 05:15 PM
Report PostQuote Post





Group: Members
Posts: 800
Member No.: 46
Joined: 24-September 07



QUOTE (JamesRBrown @ Jan 17 2012, 08:47 PM)
What I would like to see is special rules for using bows against large creatures in close combat.  How can we re-create Legolas jumping onto the shoulders of a Troll and shooting arrows through its head?

Given he leaps away straight after whilst other PCs occupy the Troll, I would say he never left Rearward Stance and you could narrate the maneuver as such.


--------------------
“There is nothing like looking, if you want to find something. ... You certainly usually find something if you look, but it is not always quite the something you were after."
- Thorin Oakenshield

Mini ProfilePMEmail Poster
Top
SirKicley
Posted: Jan 17 2012, 08:35 PM
Report PostQuote Post





Group: Members
Posts: 608
Member No.: 2191
Joined: 28-November 11



QUOTE (Skywalker @ Jan 17 2012, 09:15 PM)
QUOTE (JamesRBrown @ Jan 17 2012, 08:47 PM)
What I would like to see is special rules for using bows against large creatures in close combat.  How can we re-create Legolas jumping onto the shoulders of a Troll and shooting arrows through its head?

Given he leaps away straight after whilst other PCs occupy the Troll, I would say he never left Rearward Stance and you could narrate the maneuver as such.

That's pecisely how it went down in my game w/ the same troll.

Connar described his character in the Fwd stance, waiting till the troll slammed his club down at him (which missed); he side-stepped the blow as it crashed into the mud, he ran up the arm of the beast, and to stab it in the neck/shoulder. He rolled an EYE.

On trolls turn I described troll shucking the elf off of his shoulder on to the ground (as a result of the EYE, the elf landed flat on his back staring up at the troll) and the large club was now making a powerful downward swing towards the elf's head. I hit doing endurance dmg - but no wound.

The elf on his turn went to an open stance again and described springing to his feet, tumbling through the legs and attacking the back of the thigh.



There were no rules used other than the printed rules for stances. The rest was just garnish. Since neither side received a benefit or penalty as a result of the narrated events, there was no reason to have rules to govern them (to balance them). Instead the whole table benefited from it, because we were treated to a really good detailed and exciting combat.




--------------------
Robert

AKA - Shandralyn Shieldmaiden; Warden of Rohan
LOTRO - Crickhollow Server
Kinleader: Pathfinders of the Rohirrim


"All we have to decide is what to do with the time that has been given to us."
Mini ProfilePMEmail Poster
Top
Skywalker
Posted: Jan 17 2012, 10:48 PM
Report PostQuote Post





Group: Members
Posts: 800
Member No.: 46
Joined: 24-September 07



I have noticed that a lot of people are equating Stances with movement. Stances are IMO just as much about posture than movement.

An elf leaping about the place, even close to a melee, shooting his bow is Rearward Stance IMO. He is moving in such a way that he can't attack or be attacked in melee, yet the spatial distance remains vague.


--------------------
“There is nothing like looking, if you want to find something. ... You certainly usually find something if you look, but it is not always quite the something you were after."
- Thorin Oakenshield

Mini ProfilePMEmail Poster
Top
JamesRBrown
Posted: Jan 18 2012, 12:05 AM
Report PostQuote Post





Group: TOR index group
Posts: 616
Member No.: 1729
Joined: 31-July 11



QUOTE (Skywalker @ Jan 18 2012, 02:48 AM)
I have noticed that a lot of people are equating Stances with movement. Stances are IMO just as much about posture than movement.

An elf leaping about the place, even close to a melee, shooting his bow is Rearward Stance IMO. He is moving in such a way that he can't attack or be attacked in melee, yet the spatial distance remains vague.

I am not sure what you mean by seeing a Stance as movement, but I have definitely equated Stances with proximity to the target. I guess the terms Close Combat and Rearward have contributed to this assumption, as well as p. 158 of the Adventurer's Book, which describes the Rearward stance as, "Staying away from the press, to attack your foes from a distance."

An Elf that jumps onto the shoulders and neck of a Troll is definitely not staying away and attacking from a distance. In fact, I think this would qualify as Forward and his TN should be 6.

Has anyone allowed ranged weapons, such as bows, to be used with a Close Combat stance?


--------------------
Please visit my blog, Advancement Points: The One Ring Files, for my TOR Resources
Mini ProfilePMEmail Poster
Top
SirKicley
Posted: Jan 18 2012, 01:35 AM
Report PostQuote Post





Group: Members
Posts: 608
Member No.: 2191
Joined: 28-November 11



QUOTE (JamesRBrown @ Jan 18 2012, 04:05 AM)
QUOTE (Skywalker @ Jan 18 2012, 02:48 AM)
I have noticed that a lot of people are equating Stances with movement. Stances are IMO just as much about posture than movement.

An elf leaping about the place, even close to a melee, shooting his bow is Rearward Stance IMO. He is moving in such a way that he can't attack or be attacked in melee, yet the spatial distance remains vague.

I am not sure what you mean by seeing a Stance as movement, but I have definitely equated Stances with proximity to the target. I guess the terms Close Combat and Rearward have contributed to this assumption, as well as p. 158 of the Adventurer's Book, which describes the Rearward stance as, "Staying away from the press, to attack your foes from a distance."

An Elf that jumps onto the shoulders and neck of a Troll is definitely not staying away and attacking from a distance. In fact, I think this would qualify as Forward and his TN should be 6.

Has anyone allowed ranged weapons, such as bows, to be used with a Close Combat stance?

I think what Skywalker is saying and to which I do agree is that a "stance" is not just a proximity to one's target. It's a "concept" abstract as you wish it to be.


Someone tumbling about and dodging and avoiding blows getting enough separation to take a shot is a rearward stance; so long as two or more others are non rearward, they work in tandem - the rearward to move away and duck behind, and the non-rearward to move in front of, to be the pick and shield/wall to give them some repreive.


Defensive stance is just as melee (proximity-speaking) as Forward - but the attitude and style of fighting at the moment is different; the former is staying low and protecting oneself, using weapons to parry mostly, and cover themselve waiting for an opening that may or may not present itself (hence the higer TN to hit), while the latter is about charging in, and throwing themself at their opponent recklessly, with all abandon.

Both are melee - threatening reach - just have different approaches to their attacks.



--------------------
Robert

AKA - Shandralyn Shieldmaiden; Warden of Rohan
LOTRO - Crickhollow Server
Kinleader: Pathfinders of the Rohirrim


"All we have to decide is what to do with the time that has been given to us."
Mini ProfilePMEmail Poster
Top
Skywalker
Posted: Jan 18 2012, 02:15 AM
Report PostQuote Post





Group: Members
Posts: 800
Member No.: 46
Joined: 24-September 07



Forward, Open and Defensive are all melee Stances. So except for a very small amount of distance, they are similar. The larger part of these three Stances is your posture, position and fighting strategy.

Rearward is different as you must use ranged weapons and cannot be attacked in melee, suggesting distance. But how much distance is simple narrative. You could describe a Rearward PC being pressed behind two other PCs or a good distance away. As such, it suggests to me also that your posture, position and fighting strategy are important.

As such, I don't see an issue with pushing the narrative a little more to model cinematic moments rather than adding more rules. I could see Legolas' stunt being simply narrated used the existing rules using for Rearward Stance. He starts and finishes out of range and moves away so swiftly that the Troll is unable to react in time to hit him in melee. The other PCs are running a melee distraction. He uses a ranged weapon. YMMV


--------------------
“There is nothing like looking, if you want to find something. ... You certainly usually find something if you look, but it is not always quite the something you were after."
- Thorin Oakenshield

Mini ProfilePMEmail Poster
Top
JamesRBrown
Posted: Jan 18 2012, 02:55 AM
Report PostQuote Post





Group: TOR index group
Posts: 616
Member No.: 1729
Joined: 31-July 11



I understand pushing the narrative instead of creating more rules. I like that. But would you still use a TN 12 for an Elf shooting a Troll while standing on his shoulders? And, would you allow ranged weapons in Close combat stances?

The only reason these questions entered my head was because I was thinking of new ways to fell a Troll (or other large creatures). It seems that there could be some mechanism for getting that automatic Wound and not just the Piercing blow. The trouble is the armor rating of the Troll and how often he makes the Protection rolls.


--------------------
Please visit my blog, Advancement Points: The One Ring Files, for my TOR Resources
Mini ProfilePMEmail Poster
Top
Skywalker
Posted: Jan 18 2012, 03:26 AM
Report PostQuote Post





Group: Members
Posts: 800
Member No.: 46
Joined: 24-September 07



QUOTE (JamesRBrown @ Jan 18 2012, 06:55 AM)
I understand pushing the narrative instead of creating more rules.  I like that.  But would you still use a TN 12 for an Elf shooting a Troll while standing on his shoulders?  And, would you allow ranged weapons in Close combat stances?

Well Legolas is jumping onto a Troll, shooting an arrow with unstable footing and then jumping away again. If that didnt amount to a TN of 12+ Parry, I don't know what would smile.gif The higher TN in Rearward does take into account many factors including range, movement of attacker and target and cover. Some of those apply to the example.

I haven't come across a time where I felt I needed to allow ranged combat in Close Stances.

I think it helps to think about the scene in larger terms. I could see modelling a similar stunt with a round of Close Combat. In that case, the Troll could have attacked back too. I would probably encourage Legolas' player to use his melee weapon for simplicity, but at a push it would either be fine with a bow or using his melee weapon stats for his bow attack. But I would be wary of creating a precedent.

However, looking at the specific example you gave, Legolas' whole action seems to be one action sequence. The Troll does react and Legolas is away before we see any other action from anyone. It seems easier just to treat it as one Rearward attack and be done with it. It also makes the game more cinematic.


--------------------
“There is nothing like looking, if you want to find something. ... You certainly usually find something if you look, but it is not always quite the something you were after."
- Thorin Oakenshield

Mini ProfilePMEmail Poster
Top
grandfalloon
Posted: Jan 19 2012, 04:44 AM
Report PostQuote Post





Group: Members
Posts: 21
Member No.: 2093
Joined: 2-November 11



Man, I had the exact opposite "problem" as the OP. My crew slaughtered that troll like a pig. The Woodman and Beorning stepped up, banging on their shields, immediately bringing its Hate down to 0, the Barding and the Dwarf scored at least great successes, while the Hobbit peppered it with arrows. The Troll managed to hit the Dwarf fairly hard, but that was reduced by knockback, then the Barding Disarmed it, and the Hobbit, made a perfect shot that brought it to -2 Endurance and Wounded it. Two combat rounds, about 6 endurance lost, and that Troll was dead as a doornail.

It was humbling. It will take swarms and swarms of bog-people to make me feel better. biggrin.gif
Mini ProfilePMEmail Poster
Top
JamesRBrown
Posted: Jan 19 2012, 12:34 PM
Report PostQuote Post





Group: TOR index group
Posts: 616
Member No.: 1729
Joined: 31-July 11



QUOTE (Skywalker @ Jan 18 2012, 07:26 AM)
Well Legolas is jumping onto a Troll, shooting an arrow with unstable footing and then jumping away again. If that didnt amount to a TN of 12+ Parry, I don't know what would smile.gif The higher TN in Rearward does take into account many factors including range, movement of attacker and target and cover. Some of those apply to the example...

I think it helps to think about the scene in larger terms. I could see modelling a similar stunt with a round of Close Combat. In that case, the Troll could have attacked back too. I would probably encourage Legolas' player to use his melee weapon for simplicity, but at a push it would either be fine with a bow or using his melee weapon stats for his bow attack. But I would be wary of creating a precedent.

That makes sense. I think that what you are saying helps to keep players in balance too.

I have players that would probably always ask to jump on the back of a Troll, climb up to its shoulders, and then shoot it in the head. Then, they would want to stay there for as many rounds as it took to kill it with their bow. And yes, they would risk being grabbed or flung to the ground.

To be in Rearward you need other player-heroes in Close combat stances, but this maneuver would not necessarily warrant that, although I think it would be harder to accomplish without the distraction of other targets.


--------------------
Please visit my blog, Advancement Points: The One Ring Files, for my TOR Resources
Mini ProfilePMEmail Poster
Top
Mim
Posted: Jan 19 2012, 01:20 PM
Report PostQuote Post





Group: Members
Posts: 372
Member No.: 2116
Joined: 7-November 11



This is a great story Robert - you guys must have had a blast playing this out.

I agree with James' interpretation in that it sounds as if your Elven hero probably should have been in Forward stance & TN 6 - it's about as up close & personal to that troll as I'm sure he wanted to be tongue.gif.

That said, however, Skywalker makes a valid point concerning the theatrics, & it doesn't hurt once in a blue moon to give your players enough rope to hang themselves (as it were). These types of battles tend to be the most memorable.

In addition - since you've asked - I would hesitate before allowing any of your bowmen to fire during any stances other than Rearward. My guess unsure.gif is that Francesco & his play-testers developed this rule for game balance.

If it's an issue with your player & you haven't already done so, you can always consider rewarding him with Deadly Archery on down the road.
Mini ProfilePMEmail Poster
Top
SirKicley
Posted: Jan 19 2012, 03:53 PM
Report PostQuote Post





Group: Members
Posts: 608
Member No.: 2191
Joined: 28-November 11



QUOTE (Mim @ Jan 19 2012, 05:20 PM)
This is a great story Robert - you guys must have had a blast playing this out.

I agree with James' interpretation in that it sounds as if your Elven hero probably should have been in Forward stance & TN 6 - it's about as up close & personal to that troll as I'm sure he wanted to be tongue.gif.

That said, however, Skywalker makes a valid point concerning the theatrics, & it doesn't hurt once in a blue moon to give your players enough rope to hang themselves (as it were). These types of battles tend to be the most memorable.

It was a blast and we had a lot of fun.

My 11 year old daughter for her first time ever playing a roleplaying game actually made the kill-shot on that troll.

After it was down to about -30 or so encumbrance, she described her character Lillypad (hobbit treasure hunter) waiting till the troll next roared in their direction, lined up her shot and aimed for the back of the throat just after Connar's elf had rolled between it's legs.


She rolled a STAFF RUNE, and it was already weary and I rolled a 3 on the feat die, and the d6s were all low and discounted. (all rolls are done on the table in front of all).

The table erupted in cheers, I described the troll listing slowly backwards and the elf scrambling in the muck to get away just before it splashed into the marsh with a loud splatter. The players were pumped and she got high fives from all my friends like we were at a football game. It was pretty special (From a dad's point of view). Her mom has been a player in my D&D games since 95 and in fact we named our daughter after her favorite D&D character that she played for about 7 years. They played together for the first time - both hobbits. The interaction between the two is a blast and much mirth ensues.


As for the Open vs Fwd stance - I do see your points, and I think mostly it should be, but I can imagine a good arguement for being Open stance while jumping on the shoulder to stab trading a little accuracy for a little concern in being dodgy and ducky from the troll. Afterall, if a rearward archer can do it and remain "rearward" I don't see why Open should be forbidden.


All in all - it's about the narration. I don't let the rules get in the way of the story. If Connar wants to lower to accuracy to hit for an in-game benefit, I'll allow it if a case can be made for it. There are times when descriptions should be relegated to defensive or fwd but for the most part I see Open as a neutral "I'll allow" type of middle-ground. I would not have allowed him to do it Defensive however. Just as I wouldn't allow someone describing himself hiding behind a statue, covering and keeping separation as Fwd stance. But I may allow Open just for a little variance if it can be imagined at all.


--------------------
Robert

AKA - Shandralyn Shieldmaiden; Warden of Rohan
LOTRO - Crickhollow Server
Kinleader: Pathfinders of the Rohirrim


"All we have to decide is what to do with the time that has been given to us."
Mini ProfilePMEmail Poster
Top
SirKicley
Posted: Jan 19 2012, 03:57 PM
Report PostQuote Post





Group: Members
Posts: 608
Member No.: 2191
Joined: 28-November 11



QUOTE (JamesRBrown @ Jan 19 2012, 04:34 PM)

I have players that would probably always ask to jump on the back of a Troll, climb up to its shoulders, and then shoot it in the head. Then, they would want to stay there for as many rounds as it took to kill it with their bow. And yes, they would risk being grabbed or flung to the ground.

I would surmise that if they wish to stay there - they aren't rearward, but a strong case can be argued that one can go there, shoot and tumble back to safety in rearward if the current combat narration seems to have such a maneuver a possibility.

As you stated, since you need others in close-combat stance in order to allow one in rearward, it implies there needs to be other more obvious choices for targets. Even a troll knows an elf standing on his shoulder shooting point blank arrows into its neck is not just an potential target of his ire, but THE ONLY target.


--------------------
Robert

AKA - Shandralyn Shieldmaiden; Warden of Rohan
LOTRO - Crickhollow Server
Kinleader: Pathfinders of the Rohirrim


"All we have to decide is what to do with the time that has been given to us."
Mini ProfilePMEmail Poster
Top
SirKicley
Posted: Jan 19 2012, 03:58 PM
Report PostQuote Post





Group: Members
Posts: 608
Member No.: 2191
Joined: 28-November 11



QUOTE (JamesRBrown @ Jan 18 2012, 06:55 AM)
The only reason these questions entered my head was because I was thinking of new ways to fell a Troll (or other large creatures). It seems that there could be some mechanism for getting that automatic Wound and not just the Piercing blow. The trouble is the armor rating of the Troll and how often he makes the Protection rolls.

well, once you've done some endurance damage and gotten it "weary" that's the time to do the auto-piercing shot - the chance to overcome the piercing blow is significantly hampered in that case.




--------------------
Robert

AKA - Shandralyn Shieldmaiden; Warden of Rohan
LOTRO - Crickhollow Server
Kinleader: Pathfinders of the Rohirrim


"All we have to decide is what to do with the time that has been given to us."
Mini ProfilePMEmail Poster
Top
Halbarad
Posted: Jan 19 2012, 04:34 PM
Report PostQuote Post





Group: Members
Posts: 641
Member No.: 2053
Joined: 24-October 11



Just a quick input regarding my way of dealing with the Legolas syndrome. Running up a Trolls back to shoot arrows into it's head would attract combat complications as per the table on page 48 of the LM book.
Although the character is in rearward stance and is using a missile weapon, I would use the standard modifiers instead of the ranged ones as the character is effectively meleeing with a missile weapon. I would plump for a +2TN.

smile.gif
Mini ProfilePMEmail Poster
Top
BeZurKur
Posted: Jan 19 2012, 06:56 PM
Report PostQuote Post





Group: Members
Posts: 28
Member No.: 2284
Joined: 2-January 12



QUOTE (SirKicley @ Jan 19 2012, 07:58 PM)
well, once you've done some endurance damage and gotten it "weary" that's the time to do the auto-piercing shot - the chance to overcome the piercing blow is significantly hampered in that case.

Getting it "weary" is only a house-rule, still, no? Since I'm working out the numbers, here is the hard data to use/view as you see fit. A stone troll with 3d armor will negate an Injury 14 piercing blow 69% of the time. If using the Weary for Great Size house-rule, it drops to 48%.
Mini ProfilePMEmail Poster
Top
forgottenking
Posted: Jan 19 2012, 07:11 PM
Report PostQuote Post





Group: Members
Posts: 35
Member No.: 2218
Joined: 8-December 11



Yeah, I have to say that I feel no need to change the way trolls/giant size creatures work, after that session. It just amused the heck out of me.

It also, I think, made them very, very wary of trolls, which I like. In Decipher's Lord of the Rings RPG, they waltzed merrily through them.

I prefer the "oh... dear..." looks on their faces in TOR.
Mini ProfilePMEmail Poster
Top
SirKicley
Posted: Jan 19 2012, 08:07 PM
Report PostQuote Post





Group: Members
Posts: 608
Member No.: 2191
Joined: 28-November 11



QUOTE (BeZurKur @ Jan 19 2012, 10:56 PM)
QUOTE (SirKicley @ Jan 19 2012, 07:58 PM)
well, once you've done some endurance damage and gotten it "weary" that's the time to do the auto-piercing shot - the chance to overcome the piercing blow is significantly hampered in that case.

Getting it "weary" is only a house-rule, still, no? Since I'm working out the numbers, here is the hard data to use/view as you see fit. A stone troll with 3d armor will negate an Injury 14 piercing blow 69% of the time. If using the Weary for Great Size house-rule, it drops to 48%.

I guess it is. I didn't realize what I was saying (exactly) when I posted this.

You know now that you mention it, it never dawned on me that 'monsters' don't become weary. I read the rules on pg 64 in the LM book that says "encumbrance rules do not apply to monsters" but it never clicked this also means that they don't get Weary - which is it's own rule - but indeed piggybacks on the encumbrance mechanic - by way of Fatigue score.


I wondered why I didn't see a fatigue score for the listed stats in the back of the book in the adventure. I just took a SWAG at what it was based on the description of armor that it wore (light clothes/armor). So he took a lot of Endurance dmg before I ever applied the Weary. wow, I can't believe I totally didn't get the inference by the rules on Endurance. Still, it would be nicer to see it spelled out a little more obviously.

In my case, it would have failed the protection check anyways due to rolling only a three on the feat die and nothing higher than a 3 on the 3d6; it was ugly. So no harm no foul; but I can't imagine how much harder it could have been if weary never applied.


I think the suggested houserule on this thread that Great Strength trait allows the creature to be Weary when reduced to 0 Endurance is a fair idea.


Although the notion of nigh-unkillable trolls is intriguing - as they are always hard to kill by D&D standard (at least when not using fire).

In the end, I apologize for throwing you off there.


--------------------
Robert

AKA - Shandralyn Shieldmaiden; Warden of Rohan
LOTRO - Crickhollow Server
Kinleader: Pathfinders of the Rohirrim


"All we have to decide is what to do with the time that has been given to us."
Mini ProfilePMEmail Poster
Top
mhertogh
Posted: Jan 19 2012, 11:29 PM
Report PostQuote Post





Group: Members
Posts: 8
Member No.: 2296
Joined: 6-January 12



A monster that starts a round with zero hate becomes weary. So drop their endurance to zero, then intimidate him, then bring out the spears. Or perhaps intimidate first.
Mini ProfilePMEmail Poster
Top
BeZurKur
Posted: Jan 21 2012, 01:42 PM
Report PostQuote Post





Group: Members
Posts: 28
Member No.: 2284
Joined: 2-January 12



QUOTE (mhertogh @ Jan 20 2012, 03:29 AM)
A monster that starts a round with zero hate becomes weary. So drop their endurance to zero, then intimidate him, then bring out the spears. Or perhaps intimidate first.

Probably Intimidate first to impact the combat more immediately.

I must confess, however, I'm not too keen on the "best" method of participating in combat. I wish the game would have continued the abstraction of combat to it's weapons, maneuvers, and some skills, rather than listing specific combat effects. I'm thinking something like FATE where maneuvers can be anything.
Mini ProfilePMEmail Poster
Top
1 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
1 Members: Garn

Topic Options Reply to this topicStart new topicStart Poll

 


Google
 
Web cubicle7.clicdev.com


[ Script Execution time: 5.2686 ]   [ 15 queries used ]   [ GZIP Enabled ]   [ Server Load: 16.00 ]

Web Statistics