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Venger |
Posted: Sep 8 2011, 11:49 AM
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Group: Members Posts: 234 Member No.: 1809 Joined: 15-August 11 |
Hello
Looking at the chart on p115 it states the various ranges for ranged weapons as using BODY in the calculation. Should this be just the base BODY score or should you include the Attribute bonus adjustment? I'm not sure at this point what other things factor in to the Body score like virtues/masteries etc and should those be added too if they are involved? Thanks -------------------- You never know how Bright you are until you have met True Darkness
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Amado |
Posted: Sep 8 2011, 02:18 PM
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Group: Members Posts: 26 Member No.: 1781 Joined: 10-August 11 |
By Attribute bonus adjustment you mean the favoured rating? You use your Basic BODY rating for calculating the range of a weapon, according to the table in p. 115. Amado. |
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Venger |
Posted: Sep 8 2011, 02:21 PM
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Group: Members Posts: 234 Member No.: 1809 Joined: 15-August 11 |
Yes, my mistake... I meant the favored attribute Ok thanks! -------------------- You never know how Bright you are until you have met True Darkness
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Venger |
Posted: Sep 8 2011, 03:08 PM
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Group: Members Posts: 234 Member No.: 1809 Joined: 15-August 11 |
I know it doesn't state it on the charts but my players will be asking this..
Can a Dagger be used as a ranged/thrown weapon, and could the "Dour Handed" virtue be used? -------------------- You never know how Bright you are until you have met True Darkness
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Wightbred |
Posted: Sep 10 2011, 01:04 AM
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Group: Members Posts: 37 Member No.: 1833 Joined: 19-August 11 |
I'd be tempted to take it as written that you can't throw a dagger. But that is because I like to keep the choices hard on whether to take weapons because of fatigue, and a dagger is a far lighter than any thrown weapon option. The in fiction to back this up is that they aren't balanced right for throwing.
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caul |
Posted: Sep 10 2011, 10:02 AM
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Group: Members Posts: 147 Member No.: 518 Joined: 1-January 09 |
As written you can absolutely throw a dagger, or a stone, or some other object not designed for throwing. You use the Dagger skill and deal 1 point of damage (adding your Damage bonus normal with a Great/Extraordinary success) with no possibility of a Piercing strike.
-------------------- "I never ask a man what his business is, for it never interests me. What I ask him about are his thoughts and dreams." H. P. Lovecraft
The Laundry Mission Generator Suite "Faithless is he who says farewell when the road darkens." Gimli, The Fellowship of the Ring TOR Character Builder Assistant | TOR Loremaster Tools |
Venger |
Posted: Sep 10 2011, 12:00 PM
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Group: Members Posts: 234 Member No.: 1809 Joined: 15-August 11 |
Thanks for the replies.
So, Caul I am not sure if your answer was exclusive of Dour Handed. if Dagger can be used in a thrown attack, could one use their Dour Handed Virtue to add 1 to the damage rating? -------------------- You never know how Bright you are until you have met True Darkness
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caul |
Posted: Sep 10 2011, 12:43 PM
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Group: Members Posts: 147 Member No.: 518 Joined: 1-January 09 |
I would rule that Dour Handed does in fact increase the Damage rating of any thrown weapon, so using the not normally thrown weapon rules. Thus you would still use the Dagger skill, but now any thrown weapon will have a Damage Rating of 2 rather than 1 with Dour Handed.
-------------------- "I never ask a man what his business is, for it never interests me. What I ask him about are his thoughts and dreams." H. P. Lovecraft
The Laundry Mission Generator Suite "Faithless is he who says farewell when the road darkens." Gimli, The Fellowship of the Ring TOR Character Builder Assistant | TOR Loremaster Tools |
Wightbred |
Posted: Sep 10 2011, 07:41 PM
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Group: Members Posts: 37 Member No.: 1833 Joined: 19-August 11 |
Good call, and a nice way to handle it. |
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Amado |
Posted: Sep 11 2011, 04:22 AM
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Group: Members Posts: 26 Member No.: 1781 Joined: 10-August 11 |
Remember that "Dour-handed" increases your character's ranged Damage rating by one, not your weapon's. Amado. |
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caul |
Posted: Sep 11 2011, 04:36 AM
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Group: Members Posts: 147 Member No.: 518 Joined: 1-January 09 |
Oops, yeah, just reread that, so Dour Handed would only come into play if you got a Great or Extraordinary Success.
-------------------- "I never ask a man what his business is, for it never interests me. What I ask him about are his thoughts and dreams." H. P. Lovecraft
The Laundry Mission Generator Suite "Faithless is he who says farewell when the road darkens." Gimli, The Fellowship of the Ring TOR Character Builder Assistant | TOR Loremaster Tools |
Venger |
Posted: Sep 12 2011, 08:31 AM
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Group: Members Posts: 234 Member No.: 1809 Joined: 15-August 11 |
Thanks for the replies.
-------------------- You never know how Bright you are until you have met True Darkness
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Azrapse |
Posted: Sep 12 2011, 09:17 AM
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Group: Members Posts: 130 Member No.: 1839 Joined: 21-August 11 |
Talking of that... I don't have very clear what you put on the Ranged and Damage squares in the character sheet. Is it the damage of the weapon currently used? Or is it the damage bonus added (usually Body attribute score) in case of Great success? And, sorry for the little offtopic, where would you note down the stats of your weapon, let say an Short Bow, if you chose a weapon skill pack whose main skill is a cultural weapon skill such as (Bows)? Noting down the Short Bow's stats in the (Bows) row would make it look like all bow-skills share same stats, and that's not true... -------------------- |
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Garbar |
Posted: Sep 12 2011, 10:19 AM
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Group: Members Posts: 407 Member No.: 1772 Joined: 8-August 11 |
The damage area on the character sheet is for the body rating (modified by virtues if necessary) of the character.
Normal damage is determined by weapon type with great success adding the body rating (or double that for extraordinary) of the character. As for cultural groups... if the character has more than one weapon of the type, I'd put each weapon on a separate row and put it in brackets as a reminder that it is cultural. |