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> Recovering From Fatigue, Rules
cooper
Posted: Oct 23 2011, 02:00 PM
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Hello,

I am a bit confused on how you recover from Fatigue due to failed rolls during journeys (especially if you have multiple failed rolls). On page 144 & 145 of the Adventure's book, it does not seem to cover this, only combat related fatigue stuff (I mean, if your fatigue was over your endurance already, then how does it go down from failed journey rolls?)

Any references to page numbers would be greatly appreciated smile.gif

Thanks!
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Skywalker
Posted: Oct 23 2011, 06:03 PM
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This is the main piece of errata to date. You regain the increase in Fatigue from journeys at the rate of 1 per nights rest at a safe . This is normally at journey's end.

I assume the errata is the pile of things that are being prepared for support of TOR like the Gencon demo, GM Screen and dice, but still no sign of any of them sad.gif


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cooper
Posted: Oct 23 2011, 07:46 PM
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Thank you, but I am still a little confused. So, 1 point per night of rest? Wow, it would seem a whole lot of recovery if your endurance was 28 and encumbrance was 21, but failed two fatigue rolls and ended up with 63 on your fatigue score.

I'm I understanding that correctly? I have not run this yet, but I am trying to go back through the rules to make sure I have this down before our first game, so I appreciate you help and patience with me wink.gif
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Attercop
Posted: Oct 23 2011, 08:12 PM
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When you fail a fatigue test, your fatigue is increased by the encumbrance of your travel gear (2 in the winter, 1 any other season) not by the entirety of your encumbrance. 63 Fatigue is pretty hard to get. smile.gif
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cooper
Posted: Oct 23 2011, 08:27 PM
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oh... so if your encumbrance of your gear is 21 and you failed two rolls in winter, then it would be 25?

If so, that makes so much more sense now!
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cooper
Posted: Oct 23 2011, 08:43 PM
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I think my confusion about what encumbrance value to use stems from page 76 of the Adventure's book:

"A hero’s travelling gear includes all the typical belongings
that he carries when travelling, in addition to his weapons
and armour. Players only take into consideration the
Encumbrance rating of their travelling gear when they
are using the rules for resolving a Journey (see Chapter
Five)."


So, the pregens that were included don't put the extra 1 or 2 encumbrance on the fatigued value (it is just the total weight of their weapons and armor).

So, with the above statement from the AB (pg. 76) and the fatigued rules on page 155 of that same book and fatigue rules repeated on pg. 34 of the LMB, it does not seem clear that all you are doing is adding 1 pt. (or 2 if it is winter) to your fatigue value when you fail that roll.
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Skywalker
Posted: Oct 24 2011, 03:20 AM
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You add only 1 or 2 per failed Fatigue roll. Also, you don't add this value to your starting value; only each time you fail the Fatigue roll on the Journey.

As such, the pregens are correct.


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Valarian
Posted: Oct 24 2011, 04:40 AM
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The way I have read the rules is that the fatigue score is a threshold value only, equal to the total encumbrance of equipment. When you fail a fatigue roll, your endurance goes down. When it goes below the fatigue threshold then you are weary. Normal endurance recovery rules apply, ie. Heart score for a good night's rest.


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johnmarron
Posted: Oct 24 2011, 11:53 AM
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QUOTE (Valarian @ Oct 24 2011, 08:40 AM)
The way I have read the rules is that the fatigue score is a threshold value only, equal to the total encumbrance of equipment. When you fail a fatigue roll, your endurance goes down. When it goes below the fatigue threshold then you are weary. Normal endurance recovery rules apply, ie. Heart score for a good night's rest.

I think that is incorrect.

Your base Fatigue value is equal to the total "weight" of your war gear only. When you fail a Fatigue roll while traveling, your Fatigue value goes up temporarily by the "weight" of your travel gear ONLY (1 in warm or 2 in cold seasons). Your Endurance does not go down.

If you lose Endurance during the trip (say, from a hazard or fight), you recover it each night on the trail using the normal endurance recovery rules.

The accrued Fatigue penalties from failed Fatigue rolls are not recovered on the trail. They only go way at the rate of 1 point per night of rest in "good" conditions (bed, hot food, etc.)

That's my understanding of the rules.

John
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Valarian
Posted: Oct 24 2011, 12:16 PM
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Thanks, will have to re-read that bit.


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Current EU RPG Group Games: European FG2 RPG
Friday (8pm to 11pm UK time; Ultimate License) - Classic Traveller
Sunday (8pm to 11pm UK time; Ultimate License) - The One Ring: Adventures over the Edge of the Wild

Using Ultimate FGII and can accept unlicensed player connections on some of the games.
-----------------
LOTRO - Brandywine Server
Halbras - Hobbit Hunter / Jonab - Bree-folk Captain / Ardri - Dwarf Guardian / Halaberiel - Elf Hunter
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cooper
Posted: Oct 24 2011, 01:36 PM
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Okay, that is clear now! Thank you so much to everyone for this help!!!
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