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Logged in as: Garn ( Log Out ) | My Controls · 0 New Messages · View New Posts · My Assistant |
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mhertogh |
Posted: Jan 11 2012, 12:33 PM
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Group: Members Posts: 8 Member No.: 2296 Joined: 6-January 12 ![]() |
Currently my consistent game group is made up of 3 people (me and two others). It seems that this game assumes more people in the fellowship in several area's (assignments during journeys, the ability to be in a rearward stance, etc..)
Any tips for making this game work better with so few players? |
Stormcrow |
Posted: Jan 11 2012, 12:40 PM
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Group: Members Posts: 137 Member No.: 2108 Joined: 4-November 11 ![]() |
Lots of people have been known to travel the Wild alone. Take the Rangers, for instance, or the Wizards.
It is certainly more dangerous, but there is no need to change the rules of the game. Either take along some bodyguards or rely on your own skills. |
jrrtalking |
Posted: Jan 11 2012, 03:05 PM
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Group: Members Posts: 58 Member No.: 2123 Joined: 8-November 11 ![]() |
should work fine
i run to 2 to 5 players, and it all works fine |
Bleddyn |
Posted: Jan 11 2012, 03:30 PM
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![]() Group: Members Posts: 53 Member No.: 2270 Joined: 28-December 11 ![]() |
![]() The travel is conditional if I get the wife (household 6) approval for TDY. -------------------- "The soldier knows little of philosophers but in him and in his deeds life expresses itself more profoundly than any book can"
- Ernst Junger |
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jrrtalking |
Posted: Jan 11 2012, 04:50 PM
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Group: Members Posts: 58 Member No.: 2123 Joined: 8-November 11 ![]() |
The companions travel 72 miles by horse, over Moderate terrain, through wild lands in the spring. The journey takes 3 days. Each companion must make 1 Fatigue test at TN 16. If the journey takes the companions into blighted lands, each must make a Corruption test once every 7 days at TN 14. couldnt resist |
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Bleddyn |
Posted: Jan 11 2012, 05:26 PM
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![]() Group: Members Posts: 53 Member No.: 2270 Joined: 28-December 11 ![]() |
![]() -------------------- "The soldier knows little of philosophers but in him and in his deeds life expresses itself more profoundly than any book can"
- Ernst Junger |
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Curufin |
Posted: Jan 11 2012, 05:32 PM
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Group: Members Posts: 6 Member No.: 2307 Joined: 9-January 12 ![]() |
I don't know about your wife, but I tend to rely on hope and a high favourite heart score. This is one tough TN imo. ![]() |
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doctheweasel |
Posted: Jan 11 2012, 05:53 PM
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Group: Members Posts: 202 Member No.: 1808 Joined: 15-August 11 ![]() |
Merely asking garners you a Corruption point ... and perhaps a wound. |
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Bleddyn |
Posted: Jan 11 2012, 06:00 PM
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![]() Group: Members Posts: 53 Member No.: 2270 Joined: 28-December 11 ![]() |
Yeah she is the dark lord spouseron, somehow my ring doesn't give me any powers. Invisibility would be nice and an "off" button would be nice. Or the black breath to make my kids go to sleep at a decent hour. -------------------- "The soldier knows little of philosophers but in him and in his deeds life expresses itself more profoundly than any book can"
- Ernst Junger |
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Halbarad |
Posted: Jan 11 2012, 07:37 PM
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Group: Members Posts: 641 Member No.: 2053 Joined: 24-October 11 ![]() |
The only thing that you might need to review would be the rules for rearward stance.
I am in the same situation regarding players for the short term. One of the pcs is a Barding Bowman. So that he doesn't get a bum deal until our third player becomes available, I intend to start some combat encounters at a greater distance and allow two or sometimes three opening volleys before melee commences. Of course, it won't work if the players have been ambushed and the number of opening volleys will depend on terrain and other situational considerations. Also, if there are only one or two opponents you could rule that Rearward stance is used as normal as long as the second character is in any other stance. |
Glorfindel |
Posted: Jan 12 2012, 12:17 AM
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Group: Members Posts: 267 Member No.: 2208 Joined: 6-December 11 ![]() |
Yes, I was considering this as well. The 'fix' that immediately comes into mind would be trading combat advantage dice against rounds of reward stances, or something of the sort. That or you play it by RaW and accept that reward stance isn't something that is going to happen unless under very special circumstances. That doesn't leave archery out completely, but it means it becomes a fight or flight game (which is kinda fun IMO). |
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Curufin |
Posted: Jan 12 2012, 04:44 AM
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Group: Members Posts: 6 Member No.: 2307 Joined: 9-January 12 ![]() |
I do like the idea of trading combat advantage against rounds in rearward stance. It isn't overly complex and suits the abstract nature of the rules quite well.
A more role-playing oriented approach would be to simply ask the player to describe how his character avoids being drawn into close combat - allowing good ideas he does come up with to substitute for combat advantages. I admit this works only for a style of play that is somewhat descriptive. If I needed a rule to fall back on, I would probably use the "trade CA vs. RS" rule. Sounds fine to me. The thing I really like about the rule is that there is still a value in having a third companion but it allows the bowman to at least get some shots on the opposition. |
Jon Hodgson |
Posted: Jan 12 2012, 05:47 AM
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![]() Art Director Group: Admin Posts: 466 Member No.: 1787 Joined: 11-August 11 ![]() |
It could indeed be a very nice touch to stress that when you have a very small group of adventurers they need to be that much more attentive to terrain in order to get those opportunities to use rearward stance. Which seems appropriate. This could appeal to both those players who enjoy tactical play, and those who like to tell a tale.
I guess as LM you'd need to be mindful of presenting the opportunities. Things as simple as being up on a big rock, or behind a fallen tree seem like they could work, right? -------------------- Jon Hodgson
Art Director Cubicle 7 Entertainment Ltd. |
Mim |
Posted: Jan 12 2012, 09:33 AM
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Group: Members Posts: 372 Member No.: 2116 Joined: 7-November 11 ![]() |
Just a quick comment concerning Bleddyn's traveling & your wife's permission: A sense of a humor is a good thing - you've all given me a quick chuckle.
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Bleddyn |
Posted: Jan 12 2012, 10:30 AM
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![]() Group: Members Posts: 53 Member No.: 2270 Joined: 28-December 11 ![]() |
Yeah the brief thread hijack was worth it. -------------------- "The soldier knows little of philosophers but in him and in his deeds life expresses itself more profoundly than any book can"
- Ernst Junger |
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