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> Thoughts On Healing In Tor
hoplitenomad
Posted: Jun 18 2012, 09:57 PM
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If I understand the rules properly:


A Wounded hero with an untreated injury recovers one Endurance point.
A Wounded hero with a treated injury recovers two Endurance points.
An uninjured hero recovers two Endurance points, plus a number of points equal to his Heart rating.

What are some of your thoughts about the following.

For each trait ( Leechcraft and Herb Lore) one extra point of endurance is gained if there was also a successful healing roll.

So if a character had both Leechcraft and Herb Lore, the character could heal 4 endurance points if treated.


Thanks,

HN


--------------------
About Eowyn,
Does anyone know what her alias Dernhelm means?

She was kown as dernhelm because of her exclaimation when she realized that the rider's headgear was heavy and obscured her sight.

'Dern Helm"

Culled from Entmoot From Kirinski 57 and Wayfarer.
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hoplitenomad
Posted: Jun 18 2012, 10:01 PM
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Additionally, leech craft and herb lore might allow an unwounded character to use their favored heart to regain endurance.

IMO I think that these ideas ( this one and in the previous post) bring the healer
( healing skill) more to the forefront but still less than vanilla fantasy healing.

Your thoughts again and thank you in advance,
HN


--------------------
About Eowyn,
Does anyone know what her alias Dernhelm means?

She was kown as dernhelm because of her exclaimation when she realized that the rider's headgear was heavy and obscured her sight.

'Dern Helm"

Culled from Entmoot From Kirinski 57 and Wayfarer.
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Beleg
Posted: Jun 19 2012, 02:22 PM
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How do Leechcraft and Herb Lore allow an unwounded character to use their favoured heart rating? Surely if they aren't wounded they don't need healing. Colour me befusled


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hoplitenomad
Posted: Jun 19 2012, 03:13 PM
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My thinking was of massage, muscle relaxant, relieving minor aches and pains, stimulants, etc... for endurance loss.


--------------------
About Eowyn,
Does anyone know what her alias Dernhelm means?

She was kown as dernhelm because of her exclaimation when she realized that the rider's headgear was heavy and obscured her sight.

'Dern Helm"

Culled from Entmoot From Kirinski 57 and Wayfarer.
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Garn
Posted: Jun 19 2012, 03:34 PM
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Hoplitenomad,
Yes, your understanding of the Endurance recovery rates is correct. (Either that or we're both confused!) Regarding your suggestion...

QUOTE
For each trait (Leechcraft and Herb Lore) one extra point of endurance is gained if there was also a successful healing roll.

I'm confused about whom is doing what here. Generally speaking Healing, Leechcraft and Herb Lore when used as medical treatment, are abilities one character has and applies to another character to aid their return to a healthy condition.

I see all three of these skills being different techniques at trauma reduction. The removal of foreign objects from the character's body. Avoid/reduce infection. Draining of fluids. Prevention of inflammation. Isolation of afflicted body parts to prevent and reduce further damage (ie, broken bones, torn ligaments, etc). Application of medicines and medical techniques that will limit the condition from causing further detrimental effects to the patient (fever causing dehydration, muscle spasms leading to further injuries, etc).

Whereas Endurance recovery is an indication of the character's physique's ability to regenerate injured bone, skin, muscle, or organs, in and of their own volition. So it is the body's ability to heal damage to itself.

In your example (from the quote above) who is using Healing? Who has Leechcraft / Herb Lore? At present there is no way to tell if you mean:
  1. If anyone successfully Heals an injured character, who happens to have Herb Lore and/or Leechcraft, then that character should recover 4 Endurance.
  2. Or, if an injured character successfully Heals himself, and also has Herb Lore and/or Leechcraft, then that character recovers 4 Endurance.
  3. Or, if various Company members have these abilities and makes a successful attempt to heal the injured character (who has none of these abilities), that character should recover 4 Endurance.
Assuming you meant #3, that the afflicted character should be able to heal faster than normal... I'm not sure. While appearing to make sense, it ignores the excessive physical abuse and damage inflicted by combat. This might unintentionally promote a "hack-and-slash" mentality among players.

Maybe make it a one-time benefit? So each time a person receives a new Wound, and it is successfully Healed, the treated wound can receive additional recovery if Herb Lore and Leechcraft techniques are also applied, up to a maximum of 4 Endurance recovered for one day only. (Skills can be applied by anyone.)

[And yes, I meant Wounded and not just any injury. This allows some immediate recovery from excessive damage, but just enough to allow a player to stay alive if they're forced into a combat situation and need to withdraw - not enough to warrant them continuing play as a naked, forward stance, fighting with a pointy metal tooth-pick cause I can't really die kinda guy.]

Please note that I would recommend using the RAW though. While Francesco is an established game designer, 1st Editions are somewhat notorious for needing clarifications / expansions. We have no idea what the future of TOR might bring (and no, I don't have any insight to forthcoming material).


Beleg,
I think he meant "injured, but not Wounded". Sometimes the terminology in roleplaying games leads to confusion.


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Garn!
I have yet to read the books thoroughly.
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hoplitenomad
Posted: Jun 19 2012, 03:41 PM
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Sorry, rushed for time. I was thinking of #1. As for the endurance recovery for non-wounded that is just a thought. I



--------------------
About Eowyn,
Does anyone know what her alias Dernhelm means?

She was kown as dernhelm because of her exclaimation when she realized that the rider's headgear was heavy and obscured her sight.

'Dern Helm"

Culled from Entmoot From Kirinski 57 and Wayfarer.
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Poosticks7
Posted: Jun 19 2012, 06:30 PM
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If your characters are getting bashed up a lot then I guess this is a fine idea to give them a little boost in their recovery


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Beleg
Posted: Jun 19 2012, 06:32 PM
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That's because most people aren't having their brain fried by A levels tongue.gif


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Poosticks7
Posted: Jun 19 2012, 06:35 PM
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Sorry Beleg I just modified my post. tongue.gif

For those wondering what he was refering too I commented on the word befusled. tongue.gif

Normal service now resumes.


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Garn
Posted: Jun 19 2012, 07:55 PM
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Hoplitenomad,
Ok, I understand what you wanted.

But if you plan to use this in your campaign, consider #3 because it allows anyone to have the skills and apply them to anyone else - effectively preventing min-maxing. Otherwise you might skew character creation toward any race that provides these trait(s).


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Garn!
I have yet to read the books thoroughly.
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hoplitenomad
Posted: Jun 20 2012, 12:04 PM
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QUOTE (Garn @ Jun 19 2012, 04:55 PM)
Hoplitenomad,
Ok, I understand what you wanted.

But if you plan to use this in your campaign, consider #3 because it allows anyone to have the skills and apply them to anyone else - effectively preventing min-maxing. Otherwise you might skew character creation toward any race that provides these trait(s).

Thanks for the input! smile.gif


--------------------
About Eowyn,
Does anyone know what her alias Dernhelm means?

She was kown as dernhelm because of her exclaimation when she realized that the rider's headgear was heavy and obscured her sight.

'Dern Helm"

Culled from Entmoot From Kirinski 57 and Wayfarer.
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