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Maltese Changeling
Posted: Aug 9 2011, 02:14 PM
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I'm sure that Cubicle 7 is keeping their own errata list, but I thought that I'd start one here to keep track of typos and omissions. (Rules clarifications are a different issue and should be taken elsewhere in the forum.)

Loremaster's Book

p. 39 - The description of the journey "From Beorn's House to Rivendell" only has three legs, but the third leg--"to the Last Homely House (Border Land)"--is incorrectly listed as the "Fourth leg."


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Warden
Posted: Aug 9 2011, 03:39 PM
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Page 130 Adventurer's Guide

Elf-lights

"(those standing close to the flare are fight as if Weary for one round of combat)."

The word 'are' is probably redundant.
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annatar777
Posted: Aug 9 2011, 03:45 PM
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In the STANDING table (don't remember the page) the word Sheriffs is written Shiriffs...
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kustenjaeger
Posted: Aug 9 2011, 05:03 PM
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QUOTE (annatar777 @ Aug 9 2011, 07:45 PM)
In the STANDING table (don't remember the page) the word Sheriffs is written Shiriffs...

Greetings

Not a typo - Shirriffs were the Shire police/haywards - see LotR Prologue.

Regards

Edward
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Skywalker
Posted: Aug 9 2011, 05:13 PM
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Amada A has clarified that Encumbrance from Travelling Gear is only added from failed Fatigue Tests and that this extra Fatigue is removed after a Prolonged Rest.

I am trying to get clarification that a Prolonged Rest assumes a night's sleep at a safe and not on the road.


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Amado
Posted: Aug 10 2011, 10:06 AM
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QUOTE (Skywalker @ Aug 9 2011, 09:13 PM)
Amado A has clarified that Encumbrance from Travelling Gear is only added from failed Fatigue Tests and that this extra Fatigue is removed after a Prolonged Rest.

I am trying to get clarification that a Prolonged Rest assumes a night's sleep at a safe and not on the road.

Yes, it assumes a night sleep at a safe (not necessarily a Sanctuary though, just a place where you can properly rest from the toils of traveling and from the burden of gear, equipment, etc).

Amado A.
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Amado
Posted: Aug 10 2011, 10:39 AM
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The Cultural Blessing of the Elves of Mirkwood should be:

FOLK OF THE DUSK: When an Elf of Mirkwood is inside a forest or under the earth, or it is night, his Attribute bonuses are based on his favoured rating in all rolls involving the use of a Common skill.

This was the intent of the rule from the beginning, but we realized the omission too late, when the books were already at the printers.

Amado A.
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Narl
Posted: Aug 10 2011, 12:38 PM
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Francesco mentioned in a thread on rpg.net that dwarves should be able to use both short swords and swords. Of course, I can't find the thread now.
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Amado
Posted: Aug 10 2011, 11:10 PM
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QUOTE (Narl @ Aug 10 2011, 04:38 PM)
Francesco mentioned in a thread on rpg.net that dwarves should be able to use both short swords and swords. Of course, I can't find the thread now.

This is true, the list of weapons available to Dwarf characters (AB, p.76) should include Sword.

Amado A.
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Skywalker
Posted: Aug 10 2011, 11:26 PM
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QUOTE (Narl @ Aug 10 2011, 04:38 PM)
Francesco mentioned in a thread on rpg.net that dwarves should be able to use both short swords and swords. Of course, I can't find the thread now.

They can use short swords. All you need to do is add swords (to cover the Thorin/Orcrist situation).


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Skywalker
Posted: Aug 10 2011, 11:27 PM
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QUOTE (Amado @ Aug 10 2011, 02:39 PM)
The Cultural Blessing of the Elves of Mirkwood should be:

FOLK OF THE DUSK: When an Elf of Mirkwood is inside a forest or under the earth, or it is night, his Attribute bonuses are based on his favoured rating in all rolls involving the use of a Common skill.

This was the intent of the rule from the beginning, but we realized the omission too late, when the books were already at the printers.

Amado A.

I actually don't think this is a good errata FWIW. I liked the simpler rule that allowed Elves to be more awesome. Seems only right smile.gif


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Warden
Posted: Aug 11 2011, 03:35 AM
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p. 152 Typo
"As explained previously, players involking an Attribute bonus…"

Should be 'invoking'.
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Albertorius
Posted: Aug 11 2011, 04:38 AM
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QUOTE (Skywalker @ Aug 11 2011, 03:27 AM)
QUOTE (Amado @ Aug 10 2011, 02:39 PM)
The Cultural Blessing of the Elves of Mirkwood should be:

FOLK OF THE DUSK: When an Elf of Mirkwood is inside a forest or under the earth, or it is night, his Attribute bonuses are based on his favoured rating in all rolls involving the use of a Common skill.

This was the intent of the rule from the beginning, but we realized the omission too late, when the books were already at the printers.

Amado A.

I actually don't think this is a good errata FWIW. I liked the simpler rule that allowed Elves to be more awesome. Seems only right smile.gif

Agreed, I actually like the un-errataed version better biggrin.gif.
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eldath
Posted: Aug 11 2011, 08:38 AM
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It is only a minor thing but in the prologue of the Adventure book it begins:
"The One Ring is a roleplaying game based on the The Hobbit and The Lord of the Rings".

E
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GhostWolf69
Posted: Aug 11 2011, 09:04 AM
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AB 158
QUOTE
A character is allowed to assume a rearward stance only if there are a least two other characters fighting in a close combat stance (see Ranged Combat Stance: Rearward, below).


Whereas LMB 44
QUOTE
for every character fighting in a rearward stance there must be two other characters fighting in a close combat stance (forward, open or defensive). Moreover, players are not allowed to choose a rearward stance for their characters if the total number of enemies is more than twice the number of characters in the company.


I suspect the LMB is correct. 2 C-C Fighters per Ranged Fighter, and not simply "at least two".

btw a "t" is missing from the AB text it should say "at least two"...

/wolf


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kustenjaeger
Posted: Aug 11 2011, 09:44 AM
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QUOTE (eldath @ Aug 11 2011, 12:38 PM)
It is only a minor thing but in the prologue of the Adventure book it begins:
"The One Ring is a roleplaying game based on the The Hobbit and The Lord of the Rings".

E

Greetings

I don't think there's a problem here as the game is based on the text of both the Hobbit and LotR - it incorporates quite a bit of information from both. Or am I missing the point? wink.gif

Edward
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Warden
Posted: Aug 11 2011, 09:48 AM
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QUOTE (kustenjaeger @ Aug 11 2011, 01:44 PM)
QUOTE (eldath @ Aug 11 2011, 12:38 PM)
It is only a minor thing but in the prologue of the Adventure book it begins:
"The One Ring is a roleplaying game based on the The Hobbit and The Lord of the Rings".

E

Greetings

I don't think there's a problem here as the game is based on the text of both the Hobbit and LotR - it incorporates quite a bit of information from both. Or am I missing the point? wink.gif

Edward

I think he is drawing attention to the double 'The' in the sentence

...'[the] The Hobbit and The Lord of the Rings'.
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kustenjaeger
Posted: Aug 11 2011, 10:22 AM
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QUOTE (Warden @ Aug 11 2011, 01:48 PM)
QUOTE (kustenjaeger @ Aug 11 2011, 01:44 PM)
QUOTE (eldath @ Aug 11 2011, 12:38 PM)
It is only a minor thing but in the prologue of the Adventure book it begins:
"The One Ring is a roleplaying game based on the The Hobbit and The Lord of the Rings".

E

Greetings

I don't think there's a problem here as the game is based on the text of both the Hobbit and LotR - it incorporates quite a bit of information from both. Or am I missing the point? wink.gif

Edward

I think he is drawing attention to the double 'The' in the sentence

...'[the] The Hobbit and The Lord of the Rings'.

Good point - my eyes must have flicked over it.
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Amado
Posted: Aug 11 2011, 11:31 AM
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QUOTE (Amado @ Aug 10 2011, 02:06 PM)
QUOTE (Skywalker @ Aug 9 2011, 09:13 PM)
Amado A has clarified that Encumbrance from Travelling Gear is only added from failed Fatigue Tests and that this extra Fatigue is removed after a Prolonged Rest.

I am trying to get clarification that a Prolonged Rest assumes a night's sleep at a safe and not on the road.

Yes, it assumes a night sleep at a safe (not necessarily a Sanctuary though, just a place where you can properly rest from the toils of traveling and from the burden of gear, equipment, etc).

Amado A.

There's a rule in the "Journeys" chapter that seems to have been lost during the design process, precisely the one referring to the recovery of increased Fatigue.

As stated earlier, you increase your Fatigue score by a number of points equal to the Encumbrance of your Travelling gear. This increase is applied at the end of the Journey (i.e. at the beginning of the next Episode).
For every prolonged rest you take at a safe place (i.e. not "on the road"), you lose 1 point of Fatigue increase due to failed Travel rolls.

This will most likely be included in an official errata document.

Amado A.
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Skywalker
Posted: Aug 11 2011, 04:59 PM
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QUOTE (Amado @ Aug 11 2011, 03:31 PM)
As stated earlier, you increase your Fatigue score by a number of points equal to the Encumbrance of your Travelling gear. This increase is applied at the end of the Journey (i.e. at the beginning of the next Episode).
For every prolonged rest you take at a safe place (i.e. not "on the road"), you lose 1 point of Fatigue increase due to failed Travel rolls.

Very good.


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daddystabz
Posted: Aug 14 2011, 07:33 AM
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So if I suffer fatigue while on a Journey I do not apply the effects of the fatigue gain until the end of the Journey going into the next Adventuring Phase?

Also, If I gain a level of Fatigue due to a failed Travel roll while on a Journey and then stop at a safe spot to get a Prolonged Rest, I only get to dump 1 pt only of Fatigue?
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Garbar
Posted: Aug 14 2011, 08:07 AM
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QUOTE (daddystabz @ Aug 14 2011, 11:33 AM)
So if I suffer fatigue while on a Journey I do not apply the effects of the fatigue gain until the end of the Journey going into the next Adventuring Phase?

Also, If I gain a level of Fatigue due to a failed Travel roll while on a Journey and then stop at a safe spot to get a Prolonged Rest, I only get to dump 1 pt only of Fatigue?

Yes, fatigue affects them during the next phase, adventuring or otherwise.

Resting at a safe spot does reduce Fatigue by 1 point night I believe.

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Amado
Posted: Aug 14 2011, 08:21 AM
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QUOTE (Garbar @ Aug 14 2011, 12:07 PM)
QUOTE (daddystabz @ Aug 14 2011, 11:33 AM)
So if I suffer fatigue while on a Journey I do not apply the effects of the fatigue gain until the end of the Journey going into the next Adventuring Phase?

Also, If I gain a level of Fatigue due to a failed Travel roll while on a Journey and then stop at a safe spot to get a Prolonged Rest, I only get to dump 1 pt only of Fatigue?

Yes, fatigue affects them during the next phase, adventuring or otherwise.

Resting at a safe spot does reduce Fatigue by 1 point night I believe.

Right, you reduce this Fatigue increase by one point per prolonged rest at a safe place.

Fatigue increase is applied at the end of the Journey (i.e. at the beginning of the next episode), but this doesn't mean the next phase, it could still be the same adventuring phase.

Amado.
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bbarlow
Posted: Aug 14 2011, 10:00 PM
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QUOTE (Amado @ Aug 14 2011, 12:21 PM)
Fatigue increase is applied at the end of the Journey (i.e. at the beginning of the next episode), but this doesn't mean the next phase, it could still be the same adventuring phase.

So, a quick question about this: if, in the middle of a Journey, after a few failed Travel Tests, when another failed Travel Test results in a Hazard, would the effects of Fatigue from the aforementioned failed Travel Tests be applied during the Hazard or would you wait to apply the Fatigue at the actual end of the Journey?
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daddystabz
Posted: Aug 14 2011, 11:16 PM
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It seems the Fatigue would not apply till the end of the Journey.

However, one more question about this has arisen within me. On a Journey that has multiple legs it seems that each leg is a small Journey in and of itself. So if I suffer a failed Travel roll while on one leg of the Journey, I do not apply its effects at all until all legs of the Journey are complete? Or after each individual leg?
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Narl
Posted: Aug 17 2011, 04:53 PM
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The sample characters have their Calling Trait listed under Distinctive Features. They should be Specialties.
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GhostWolf69
Posted: Aug 18 2011, 02:54 AM
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QUOTE (Narl @ Aug 17 2011, 08:53 PM)
The sample characters have their Calling Trait listed under Distinctive Features. They should be Specialties.

Sample characters don't have their weapons stated-out and I can't say for sure why... it's just a matter of filling in the blanks isn't it?

/wolf


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Narl
Posted: Aug 21 2011, 01:25 PM
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Loremaster's Book, page 94:

Aragorn's birthday is listed as May 1st. It is March 1st.
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JamesRBrown
Posted: Aug 23 2011, 04:12 AM
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The index in the Adventurer's Book lists Company Objective as being found on p. 107. It is actually found on p. 120.


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Francesco
Posted: Sep 13 2011, 05:55 AM
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I don't know if someone pointed that out already, but background writeup numer three for the Woodmen (Fairy heritage) erroneously has Search as a Favoured skill: it should be Awareness instead.

Francesco
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Warden
Posted: Oct 8 2011, 04:13 AM
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Adventurer's Book

P. 22 An Attribute’s basic rating is recorded in the bigger square box, and the favoured rating is recorded in the smaller circle.

But the basic rating is also recorded in a circle, albeit a bigger circle than the favoured attribute circle.

P. 23 The bigger box is used to record any Experience points received during the current Adventuring phase, while the smaller box is used to keep track of the total Experience received

The smaller box is in fact a circle.

p. 23 The smaller damage box on the character sheet, marked ranged…

The smaller box is in fact a circle.
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Torin Gemcutter
Posted: Dec 7 2011, 03:49 PM
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Loremaster's Book
p.108 - The Narrows of the forest - 6th line (source (*1))
western -> eastern

p.120 - example of Heroic Heritage:
The example distinguishes between
a hero dies ->6pts
a hero succumbs to the shadow ->5pts
a hero retires ->10pts
but the text above states:"
When a hero dies or succumbs to the Shadow, the number of XP passed ... is reduced by the number of permanent Shadow points ...
" & Astrith has accumulated 4 permanent Shadow points



(*1) - from http://www.tuckborough.net/plains.html:
East Bight
Clearing on the eastern edge of southern Mirkwood. The East Bight was a great indentation in the forest, about 50 miles across in both directions. West of the East Bight was the Narrows of Mirkwood where the distance across the forest was shortest. East of the East Bight were wide open plains as far as the Sea of Rhun.
The East Bight was created by the Northmen who inhabited the plains east of Mirkwood. They cut down many trees and built homes and stables for their horses in the clearing.
In 1851 of the Third Age, the Northmen were attacked by the Wainriders from Rhun. After the Battle of the Plains in 1856, the Northmen were enslaved by the Wainriders. In 1899, the Northmen staged a rebellion coordinated with an attack on the Wainriders by King Calimehtar of Gondor. But although Gondor's army defeated the Wainriders, the revolt of the Northmen was unsuccessful and most were killed.
Some Northmen led by Marhwini had escaped after the Battle of the Plains and settled in the Vales of the Anduin west of Mirkwood. They were known as the Eotheod and later became the Rohirrim.
Names & Etymology:
The word bight means a curve or bay in a coastline but here refers to an indentation in the edge of a forest.
Sources:
Unfinished Tales: "Cirion and Eorl," p. 288-91, 298, 310 note 3, 312 note 13
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Torin Gemcutter
Posted: Dec 9 2011, 05:21 PM
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Loremaster's Book
p.128 - The Journey South (2nd column, 3rd paragraph)
...area is a Shadow land ... TN 16 (hard).

but p.34 states Shadow land TN 18 (severe)


I think the 16 is hard enough and well chosen (even if only the first 15miles are no Shadow land), but for an beginner's adventure an short explanation for the lower number would be better.

Or is there a mixing-up from
Terrain Difficulty (p.32, pronlongs travel only)
&
Region Table (p. 34, increases Fatigue TN)
?
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Garn
Posted: Mar 19 2012, 05:55 AM
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Just to keep all of the Errata and rules clarification in one topic, to make it easier for future visitors to get up to speed:

Concerning Blighted Places, a clarification on corruption tests

This topic, posted by Francesco himself, clarifies how Corruption Tests are meant to be handled in Blighted s.


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I have yet to read the books thoroughly.
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Gildir
Posted: Apr 28 2012, 01:21 PM
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Adventurer's Book:

p. 30: "...for every Wizard or Noldor or Ranger of the North..." "Noldor" is the plural form; the singular is "Noldo".

p. 58: "Aredhel" is a female name, not a male name. In the First Age it was the name of the sister of Turgon, King of Gondolin.

The name "Caranthir", which TOR uses for its example Elven character (see pp. 182-183), seems problematic to me. In the First Age "Caranthir" was the name of one of the least sympathetic of Fëanor's sons, who shared in the guilt of the first two Kinslayings, in the second of which he was slain. (See The Silmarillion, pp. 112, 236.) I find it difficult to believe that the Elves would reuse his name in later ages.

p. 64: "Shirriff" is misspelled "Sheriff". (The word is spelled correctly on p. 117.)

p. 65: "Elanor", the Elvish name of a flower that grows in Lórien, would not be an ordinary female Hobbit name in Third Age 2946. It would only likely be the name of the daughter of a Hobbit who had traveled beyond the Shire, as was the case with Elanor Gamgee in the early Fourth Age.

p. 132: The Cultural Virtue "Small Folk" gives a Hobbit character the "Small" Trait, for details of which the reader is referred to the Traits chapter -- but no "Small" Trait is listed there (see pp. 102-103). (This erratum has been pointed out previously by another poster in another thread.)

Loremaster's Book:

p. 9: "...for example, The Lord of the Rings can find it difficult to reconcile..." should read "...readers of The Lord of the Rings..."

p. 25: "...picking either a Speciality or one or more Distinctive Features those available to heroes..." should read "...from those available..."

pp. 70-71: The word "Orcish" should always be spelled "Orkish", a spelling that appears in The Lord of the Rings. See Morgoth's Ring, pp. 422-424.

p. 113: "...or at least a companion is a Beorning or Woodman with a Standing score of at least 1." This important sentence is not clearly phrased. From the parallel sentence on p. 116, it presumably should read, "...or if at least one companion is a Beorning or a Woodman with a Standing score of 1 or more."

p. 124: "...Balin, one of the twelve Dwarves that undertook the Quest for Erebor" should read "...thirteen Dwarves..."
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Garbar
Posted: Apr 28 2012, 02:18 PM
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I can understand rules errata, as it's important to be clear on rules...

But it seems rather trivial to worry about a minor grammatical error, or incorrect word spelling.
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Gildir
Posted: Apr 28 2012, 02:33 PM
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I agree, Garbar -- I tried to mention primarily grammatical errors that could impede reader understanding. But things like "Noldor" used as the singular form are probably disproportionately annoying to me as a Tolkien geek... ;-)
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Ashley
Posted: Apr 28 2012, 10:03 PM
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For those that are interested I've updated the errata document I compiled in a previous topic. Its scope is now limited to Collected Rulings.


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Horsa
Posted: Apr 29 2012, 03:36 PM
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Ashley, to your note on Fatigue in the LM book, you might want to emphasize that Hazzards are considered "episodes" and thus Fatigue is applied before the Hazzard is resolved. That is to say a Hazzard "ends" the journey.
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Ovid
Posted: Aug 21 2012, 11:53 AM
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I understand that Travel Fatigue isn't regained until Prolonged Rest at a safe place, but what about Endurance, recovery from Weariness, etc.? My take was that companions can heal on the road, but it's not 100% clear to me.

And I probably missed it, but what's the TN for Ranged Attacks outside of the Combat Stances? 14 + the range modifiers?


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