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Stormcrow |
Posted: Aug 21 2012, 06:33 PM
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Group: Members Posts: 137 Member No.: 2108 Joined: 4-November 11 |
Recovering Endurance and removing Weariness do not require safe places.
Shooting at something outside of combat is a standard task with a difficulty assigned by the Loremaster. |
Milo |
Posted: Oct 21 2012, 05:02 AM
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Group: Members Posts: 10 Member No.: 2920 Joined: 5-September 12 |
I'm not sure if this should be here but it seems such a small (and probably stupid) questión to open a whole new thread for it...
In short I was wondering if monsters (and other npcs) benefit from the rule "Knockback" (I'm referring to the posibility of avoiding half the damage from a blow by losing your next action, since I have the spanish version of the rules I'm only guessing that "Knockback" is the original name for it). |
trystero |
Posted: Oct 21 2012, 10:32 AM
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Group: Members Posts: 31 Member No.: 2916 Joined: 4-September 12 |
That rule is called "Knockback" in the English rules, so your translation is spot-on. I don't see anything that specifically limits use of that rule to heroes: the English rules say it can be used by "characters", and there's no mention of it (allowed or disallowed) in the Adversaries section. Personally, I wouldn't use it for all adversaries, but it's a nice way to shake things up, especially when enemies outnumber the company (so that a knocked-back foe isn't doomed by taking the extra action to regain footing). -------------------- "Self-discipline isn't everything; look at Pol Pot." —Helen Fielding, Bridget Jones: The Edge of Reason
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GhostWolf69 |
Posted: Oct 22 2012, 09:49 AM
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Group: Members Posts: 397 Member No.: 640 Joined: 4-August 09 |
But it does say that the Character cannot change his Stance if he takes the Knockback option. Monsters don't use Stance. So... maybe it's a Hero-thing only? /wolf -------------------- "Pain, as the billing vouchsafes, is painful..."
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trystero |
Posted: Oct 22 2012, 09:55 AM
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Group: Members Posts: 31 Member No.: 2916 Joined: 4-September 12 |
That's a fair point, but the Knockback rule also notes that you lose your next action recovering your footing, and that is a penalty that could be applied to Adversaries. As I say, I wouldn't use it all the time (too much complexity), but it might be fun to have an occasional battle where the opposition uses that rule to stay in the fight longer (or to escape). -------------------- "Self-discipline isn't everything; look at Pol Pot." —Helen Fielding, Bridget Jones: The Edge of Reason
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Yusei |
Posted: Oct 22 2012, 09:57 AM
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Group: Members Posts: 97 Member No.: 2792 Joined: 11-July 12 |
I think we could allow (some) monsters to use knockback at the expense of a Hate point, much like Snake-like Speed is used. I would at least allow it for human adversaries.
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GhostWolf69 |
Posted: Oct 22 2012, 10:44 AM
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Group: Members Posts: 397 Member No.: 640 Joined: 4-August 09 |
Agreed. It's probably not going to ruin your game or anything. So use it however you like.
But when it comes to "vague" areas like this I'm in the "Rules State what you CAN do" corner. So if the Rule doesn't say a monster CAN do this... that means it CAN'T. Writing Rules to list everything you CANNOT do is never going to work, and I personally, as an LM, would never buy that "it doesn't say I can't do it" argument from my players. So to me... since I'm like that... My players would have me for breakfast if I tried to pull this out of my bag-of-tricks during a big fight. You know... I have to keep consistency in my own interpretation of the rules. And they would hate me for arguing one way myself when never allowing them to do the same. /wolf -------------------- "Pain, as the billing vouchsafes, is painful..."
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King Kull |
Posted: Oct 23 2012, 09:52 AM
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Group: Members Posts: 26 Member No.: 2955 Joined: 24-September 12 |
On page 65 of the Loremaster's Handbook:
"...and neither can they opt to be knocked back to reduce the severity of a loss of Endurance." Therefore, as the rule are written, adversaries can't choose to be Knockbacked. And I follow this rule, 'cause combat in TOR is quite dangerous and I think that the players need a way to cut their Endurance losses. |
Milo |
Posted: Oct 23 2012, 10:47 AM
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Group: Members Posts: 10 Member No.: 2920 Joined: 5-September 12 |
That sounds quite definite. Thanks everybody for your answers and your time! |
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trystero |
Posted: Oct 23 2012, 11:21 AM
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Group: Members Posts: 31 Member No.: 2916 Joined: 4-September 12 |
Excellent catch. I'd (obviously) completely missed that point. Thanks for the correction. -------------------- "Self-discipline isn't everything; look at Pol Pot." —Helen Fielding, Bridget Jones: The Edge of Reason
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hoplitenomad |
Posted: Nov 26 2012, 07:52 PM
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Group: Members Posts: 287 Member No.: 356 Joined: 26-March 08 |
Has anyone made a pdf of this yet?
HN -------------------- About Eowyn,
Does anyone know what her alias Dernhelm means? She was kown as dernhelm because of her exclaimation when she realized that the rider's headgear was heavy and obscured her sight. 'Dern Helm" Culled from Entmoot From Kirinski 57 and Wayfarer. |
hoplitenomad |
Posted: Nov 28 2012, 10:08 AM
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Group: Members Posts: 287 Member No.: 356 Joined: 26-March 08 |
The three big ones for me:
The Cultural Blessing of the Elves of Mirkwood should be: FOLK OF THE DUSK: When an Elf of Mirkwood is inside a forest or under the earth, or it is night, his Attribute bonuses are based on his favoured rating in all rolls involving the use of a Common skill. Francesco mentioned in a thread on rpg.net that dwarves should be able to use both short swords and swords. For every prolonged rest you take at a safe place (i.e. not "on the road"), you lose 1 point of Fatigue increase due to failed Travel rolls. -------------------- About Eowyn,
Does anyone know what her alias Dernhelm means? She was kown as dernhelm because of her exclaimation when she realized that the rider's headgear was heavy and obscured her sight. 'Dern Helm" Culled from Entmoot From Kirinski 57 and Wayfarer. |
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