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daddystabz
Posted: Aug 24 2011, 03:23 PM
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I know in summer months your Travelling is supposed to be 1 enc and during the cold months it is 2.

How does this go into effect? Does it mean all your items you carry or twice as encumbering during the cold months? Or are you supposed to add an encumbrance value for your Travelling Gear when you crate your character?

When I created mine I calculated all his War gear. Do I also need to add Enc for clothes, etc? You can see my character here: Aerandir

Did I do it correct or do I need to add enc for clothes and stuff?
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eldath
Posted: Aug 24 2011, 03:51 PM
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Travelling gear determines the amount of fatigue you take for failed travel rolls. 1 pt for spring/summer or 2 pts for autumn/winter. You do not take your war gear into account at the same time as your armour etc.

Your fatigue level is based purely on Armour, Shield and Weapons.

E
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caul
Posted: Aug 24 2011, 04:57 PM
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For clarification. If your Fatigue begins at 13 for your War Gear, and you fail 2 Traveling rolls during your Journey in the winter, then you begin the next episode with a Fatigue of 17.


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Skywalker
Posted: Aug 24 2011, 05:00 PM
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QUOTE (daddystabz @ Aug 24 2011, 07:23 PM)
How does this go into effect? Does it mean all your items you carry or twice as encumbering during the cold months? Or are you supposed to add an encumbrance value for your Travelling Gear when you crate your character?

When I created mine I calculated all his War gear.  Do I also need to add Enc for clothes, etc? You can see my character here: Aerandir

Did I do it correct or do I need to add enc for clothes and stuff?

You calculate your Fatigue for your gear by adding up encumbrance.

When you journey, you make Fatigue rolls. If you fail one of these, you add 1 or 2 to your Fatigue rating, depending on the season. This is applied at the Journey's end and disappears at the rate of 1 per prolonged rest at your destination.

So, if you have Fatigue of 12 from your gear and you go on a Journey in Winter and fail 2 Fatigue rolls, your Fatigue will be 16 at Jounrey's end. This will take you 4 days to get back to your starting 12.


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GhostWolf69
Posted: Aug 25 2011, 02:40 AM
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I read all this and think... It's still not clear enough. tongue.gif

So here is my way of explaining it.

1. When you first create your character you add up the Encumbrance Value of all your War Gear to get your starting Fatigue Value.

2. Encumbrance from Travelling Gear is NOT included in this Starting Fatigue.

3. For every time you Fail a Fatigue Test during Travel, you ADD the Encumbrance Value of your Travelling Gear to your Fatigue Value at the END of the Journey. (i.e. At the start of the next episode)

4. This "added" Fatigue can only be removed after an Extended Rest at a Safe Location, (i.e. not "on the road") at the rate of 1 Fatigue per full nights rest.

Whether the 1 for Summer and 2 for Winter is due to heavier Clothes etc or poorer Travelling Circumstances is up for debate I guess... I assume it is a combination of both.

/wolf


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Skywalker
Posted: Aug 25 2011, 04:17 AM
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Perfect, though it's worth adding that the Added Fatigue is removed at the rate of 1 per extended rest at a Safe Location.


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GhostWolf69
Posted: Aug 25 2011, 04:23 AM
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QUOTE (Skywalker @ Aug 25 2011, 08:17 AM)
Perfect, though it's worth adding that the Added Fatigue is removed at the rate of 1 per extended rest at a Safe Location.

Added.

/wolf


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daddystabz
Posted: Aug 25 2011, 03:40 PM
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But what constitutes "next episode?" It might not always mean next phase....say like Adventuring Phase. As Bryan Barlow mentioned to me: "Does that mean that it occurs at the VERY end (i.e. when you reach your final destination) or at the end of a leg of a Journey, or when you happen upon a new scene (like a Hazard or something that was planned but unexpected, like ruins that need to be explored)?"

They should have been much more explicit in this regard.
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IronWolf
Posted: Aug 25 2011, 04:05 PM
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QUOTE (daddystabz)

But what constitutes "next episode?" It might not always mean next phase....say like Adventuring Phase. As Bryan Barlow mentioned to me: "Does that mean that it occurs at the VERY end (i.e. when you reach your final destination) or at the end of a leg of a Journey, or when you happen upon a new scene (like a Hazard or something that was planned but unexpected, like ruins that need to be explored)?"


Episode is mentioned in the Adventurer's Book as a detailed, focused encounter that requires players to closely interact with the story. (pp.19)

Later on in the Journey section on pp. 152 they state that "a Journey sequence may trigger an unexpected episode if the adventurers fail some travelling tests catastrophically and trigger a Hazard episode."

I read that as if the adventurers fail a fatigue test and then encounter a hazard then the fatigue is applied just before the hazard as it is itself an episode.


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JamesRBrown
Posted: Aug 26 2011, 03:29 AM
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QUOTE (Skywalker @ Aug 25 2011, 08:17 AM)
Perfect, though it's worth adding that the Added Fatigue is removed at the rate of 1 per extended rest at a Safe Location.

Where do you find this rule? Is it official errata? I've searched and searched...please help!


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GhostWolf69
Posted: Aug 26 2011, 03:31 AM
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QUOTE (IronWolf @ Aug 25 2011, 08:05 PM)
QUOTE (daddystabz)

But what constitutes "next episode?" It might not always mean next phase....say like Adventuring Phase. As Bryan Barlow mentioned to me: "Does that mean that it occurs at the VERY end (i.e. when you reach your final destination) or at the end of a leg of a Journey, or when you happen upon a new scene (like a Hazard or something that was planned but unexpected, like ruins that need to be explored)?"


Episode is mentioned in the Adventurer's Book as a detailed, focused encounter that requires players to closely interact with the story. (pp.19)

Later on in the Journey section on pp. 152 they state that "a Journey sequence may trigger an unexpected episode if the adventurers fail some travelling tests catastrophically and trigger a Hazard episode."

I read that as if the adventurers fail a fatigue test and then encounter a hazard then the fatigue is applied just before the hazard as it is itself an episode.

Interesting... This could be a large piece of my Journey Mechanics Puzzle.

However, in the Introductory Adventure in LMB p129 says:

QUOTE
If the gameplay follows the adventure as it is presented here, the Loremaster should probably apply the effects of failed Fatigue rolls right before the third part of the adventure starts.


And part three is BESIDE THE ROTTING RIVER... and there are a lot of Encounters and even Battle (random and planned) before they get that far.

This is exactly the stuff I'm confused about...

/wolf


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GhostWolf69
Posted: Aug 26 2011, 03:32 AM
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QUOTE (JamesRBrown @ Aug 26 2011, 07:29 AM)
QUOTE (Skywalker @ Aug 25 2011, 08:17 AM)
Perfect, though it's worth adding that the Added Fatigue is removed at the rate of 1 per extended rest at a Safe Location.

Where do you find this rule? Is it official errata? I've searched and searched...please help!

It has been answered here on the Forum by C7.

No official Errata yet. But it will be in there when it gets up.

/wolf


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JamesRBrown
Posted: Aug 26 2011, 04:06 AM
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During a leg of a journey, all players make all of their Fatigue rolls at the same time. For every failed roll an individual player makes, they must add their travelling gear's Encumbrance to their Fatigue (this is immediate).

After this is resolved, the Loremaster checks to see if any of those failed rolls also produced an EYE result. For each EYE result, a Hazard episode has been triggered and should now be resolved.

If no Hazard episodes were triggered, the affects of failed Fatigue rolls would literally be applied right before the next regular episode (because they were applied immediately and that was the last thing done).


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Skywalker
Posted: Aug 26 2011, 04:20 AM
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QUOTE (GhostWolf69 @ Aug 26 2011, 07:31 AM)
However, in the Introductory Adventure in LMB p129 says:

QUOTE
If the gameplay follows the adventure as it is presented here, the Loremaster should probably apply the effects of failed Fatigue rolls right before the third part of the adventure starts.


And part three is BESIDE THE ROTTING RIVER... and there are a lot of Encounters and even Battle (random and planned) before they get that far.

I don't think either the fight with the Troll or the meeting with the Elves constitutes an Episode. I think the use of Episode is referring more to a fully fledged adventure on the road like the Goblins of Goblins Gate, the Mirkwood Spiders or the Halls of the Elven Kings from the Hobbit. Essentially a waypoint on the Journey itself where an adventures takes place.

When does a Hazard, Combat or Encounter become an Episode? That would be one of those flexible things again smile.gif I would probably judge it as being an Episode if it advanced the overall story, changed the PCs plans and/or was the focus of a session.

On saying all that, I think judging any Hazard, Combat or Encounter works fine too. It may just be a little more book keeping than needed as many Hazards and Encounters don't use Fatigue.

Also, the Troll fight, being the only event that is likely to arise requires a failed Travel roll with an Eye on the Feat dice. It isn't that likely, so saying probably part three isn't incorrect even with the more strict interpretation of Episode.


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GhostWolf69
Posted: Aug 26 2011, 04:36 AM
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QUOTE (Skywalker @ Aug 26 2011, 08:20 AM)
I don't think either the fight with the Troll or the meeting with the Elves constitutes an Episode. I think the use of Episode is referring more to a fully fledged adventure on the road like the Goblins of Goblins Gate, the Mirkwood Spiders or the Halls of the Elven Kings from the Hobbit. Essentially a waypoint on the Journey itself where an adventures takes place.

When does a Hazard, Combat or Encounter become an Episode? That would be one of those flexible things again smile.gif I would probably judge it as being an Episode if it advanced the overall story, changed the PCs plans and/or was the focus of a session.

I agree with you here Sky-guy. It should be a little more substantial than a simple Hazard or Orc Ambush.

/wolf


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JamesRBrown
Posted: Aug 26 2011, 05:09 AM
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What an episode is defined as really does not matter in regards to the question of when to apply the affects of a failed Fatigue roll.

If they are to be applied before the next episode, I believe it should be immediately. For one may not know when the next "episode" will happen or develop.


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Skywalker
Posted: Aug 26 2011, 05:37 AM
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QUOTE (JamesRBrown @ Aug 26 2011, 09:09 AM)
If they are to be applied before the next episode, I believe it should be immediately. For one may not know when the next "episode" will happen or develop.

That works fine too.


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IronWolf
Posted: Aug 26 2011, 08:39 AM
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QUOTE (Skywalker)

I don't think either the fight with the Troll or the meeting with the Elves constitutes an Episode. I think the use of Episode is referring more to a fully fledged adventure on the road like the Goblins of Goblins Gate, the Mirkwood Spiders or the Halls of the Elven Kings from the Hobbit. Essentially a waypoint on the Journey itself where an adventures takes place.


The beginning of the troll encounter starts with "The Loremaster may use this encounter as a nasty Hazard episode..."

Coupled with the Journey section on pp. 152 that says "a Journey sequence may trigger an unexpected episode if the adventurers fail some travelling tests catastrophically and trigger a Hazard episode."

As for play wise, it seems to me fatigue seems appropriate even before random hazards that are encountered along the journey. It would seem to give to the feel of a Middle Earth game.

But as you've said - the game is flexible. So a LM could easily handle whichever way he felt appropriate in my opinion - either counting hazards as episodes or not. That's one of the great things about loosely defined rules it lets the LM handle things they feel work best for their game.

QUOTE (Skywalker)

Also, the Troll fight, being the only event that is likely to arise requires a failed Travel roll with an Eye on the Feat dice.


The Troll encounter can also be used by LM's wanting to up the danger level of the adventure level as well. Another great case of the flexibility the LM is given in running the game - which is great!


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Skywalker
Posted: Aug 26 2011, 05:31 PM
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QUOTE (IronWolf @ Aug 26 2011, 12:39 PM)
But as you've said - the game is flexible. So a LM could easily handle whichever way he felt appropriate in my opinion - either counting hazards as episodes or not. That's one of the great things about loosely defined rules it lets the LM handle things they feel work best for their game.

Wholeheartedly agree smile.gif


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