Powered by Invision Power Board


Pages: (2) 1 [2]   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

> Two-weapons Fighting, (because it's bound to be asked for...)
Glorfindel
Posted: Dec 15 2011, 02:21 PM
Report PostQuote Post





Group: Members
Posts: 267
Member No.: 2208
Joined: 6-December 11



Franscesco if you're reading this, I'd like to know if the question of two-weapon fighting came-up during the development stage of the game.

I can understand from a thematic perspective why it wasn't included in the rules, but I'd like to know your thoughts on the matter of wielding two weapons in combat.

Glorfindel
Mini ProfilePMEmail Poster
Top
thriddle
Posted: Dec 15 2011, 05:45 PM
Report PostQuote Post





Group: Members
Posts: 96
Member No.: 1862
Joined: 29-August 11



I've also thought a bit more about this, particularly from Halbarad's perspective of "what is the player looking for?" If we ignore those who are just looking for a cheap +1 of some kind, it seems to me that the answer is "an awesome two-weapon fighter, full of tricks and amazing speed".

Obviously, you can only get that by investing in it, as nobody is awesome right off the bat. So maybe this need is best met by an appropriate Mastery. That way, the other PCs are investing in other things, as the TWF builds in ability, which is fair and balanced.

Something on the lines of:

Master of Two Weapons

You have learned the craft of using a short blade or small axe in your off hand to defend and attack, baffling your foes while minimising your war gear. It's assumed that you will always have at least a dagger on hand for this purpose, unless circumstances clearly dictate otherwise.

The first time you take this Mastery, raise your Parry rating without a shield by +1. The second time, reduce the Edge of your primary weapon by 1 (again, so long as you're not using a shield). The third time, raise your Parry again, the fourth, reduce Edge, and so on.
Mini ProfilePMEmail Poster
Top
Halbarad
Posted: Dec 15 2011, 05:58 PM
Report PostQuote Post





Group: Members
Posts: 641
Member No.: 2053
Joined: 24-October 11



You know Thriddle, that's not bad at all. I would probably go for the -1 edge adjustment as being the normal effect of TWF but also include the Mastery- parry idea for players prepared to invest more in that style of fighting. smile.gif
Mini ProfilePMEmail Poster
Top
SirKicley
Posted: Dec 15 2011, 06:47 PM
Report PostQuote Post





Group: Members
Posts: 608
Member No.: 2191
Joined: 28-November 11



QUOTE (thriddle @ Dec 15 2011, 09:45 PM)
. So maybe this need is best met by an appropriate Mastery. That way, the other PCs are investing in other things, as the TWF builds in ability, which is fair and balanced.

Something on the lines of:

Master of Two Weapons

You have learned the craft of using a short blade or small axe in your off hand to defend and attack, baffling your foes while minimising your war gear. It's assumed that you will always have at least a dagger on hand for this purpose, unless circumstances clearly dictate otherwise.

The first time you take this Mastery, raise your Parry rating without a shield by +1. The second time, reduce the Edge of your primary weapon by 1 (again, so long as you're not using a shield). The third time, raise your Parry again, the fourth, reduce Edge, and so on.

This is a brilliant idea overall.

Forgive me if I seem dense on this - but why would I spend a mastery to get a +1 parry with an off-hand weapon if I can already achieve this (and better) by using a shield?

Also instead relegating it to only dagger/axe/short sword, I feel that it's prudent to add language that opens the idea up to grabbing a makeshift weapon (such as a femur, a torch etc) for desperate times - such as you shield was just shattered.


If not - no big deal, I don't need to die on that hill.

Cheers,
Robert


--------------------
Robert

AKA - Shandralyn Shieldmaiden; Warden of Rohan
LOTRO - Crickhollow Server
Kinleader: Pathfinders of the Rohirrim


"All we have to decide is what to do with the time that has been given to us."
Mini ProfilePMEmail Poster
Top
Telcontar
Posted: Dec 15 2011, 07:03 PM
Report PostQuote Post





Group: TOR index group
Posts: 140
Member No.: 1767
Joined: 7-August 11



The dagger has no encumberance but the shield does. Also if you took multiple uses, if i am reading this correctly, the bonus would increase over time.
Mini ProfilePMEmail Poster
Top
SirKicley
Posted: Dec 15 2011, 07:24 PM
Report PostQuote Post





Group: Members
Posts: 608
Member No.: 2191
Joined: 28-November 11



QUOTE (Telcontar @ Dec 15 2011, 11:03 PM)
The dagger has no encumberance but the shield does.

Yeah - that's probably enough of a trade-off for the first mastery.

I think I with Glorfindel, the -1 edge might be best for the first such expenditure of mastery; for me I'll probably go with a -1 to TN when attacking.

But different strokes for different folks. YMMV,

Robert


--------------------
Robert

AKA - Shandralyn Shieldmaiden; Warden of Rohan
LOTRO - Crickhollow Server
Kinleader: Pathfinders of the Rohirrim


"All we have to decide is what to do with the time that has been given to us."
Mini ProfilePMEmail Poster
Top
thriddle
Posted: Dec 15 2011, 09:54 PM
Report PostQuote Post





Group: Members
Posts: 96
Member No.: 1862
Joined: 29-August 11



Yes, Telcontar has the idea.

Also, although the initial +1 Parry isn't that good, as you say, the -1 Edge seems better than most Masteries (+1 damage, for example), so you're partly investing to get the Edge reward later.

By all means tweak it to suit your own ends though - it was just meant as an illustration of how such a thing might be done.
Mini ProfilePMEmail Poster
Top
1 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
1 Members: Garn

Topic Options Pages: (2) 1 [2]  Reply to this topicStart new topicStart Poll

 


Google
 
Web cubicle7.clicdev.com


[ Script Execution time: 0.2321 ]   [ 15 queries used ]   [ GZIP Enabled ]   [ Server Load: 12.93 ]

Web Statistics