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Logged in as: Garn ( Log Out ) | My Controls · 0 New Messages · View New Posts · My Assistant |
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Skywalker |
Posted: Aug 18 2011, 05:11 PM
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![]() Group: Members Posts: 800 Member No.: 46 Joined: 24-September 07 ![]() |
As a GM, I really like TOR's general approach of removing most modifers from the game. It is one task, for one reason or another, that I have come to dislike. Sometimes it is necessary.
Under the Journey rules, you can get a modifer for being familiar with a path equal to the relevant Attribute. Essentially, you get to use the Attribute without spending Hope. Though this is quite a large bonus, I quite like the idea of bringing in the Attributes more, especially given how valuable Hope is. I was wondering whether to use this approach as a deafult one for situations where a PC may have a clear advantage due to some external factor. I wouldn't use it for lesser advantages. To give an example, I was going to have a Lore roll in the Marsh Bell scenario to recall the Mewlips poem. This is a Hobbit poem, so I was going to allow the Hobbit PC to add their Wits Attribute to the roll for free. Thoughts? -------------------- “There is nothing like looking, if you want to find something. ... You certainly usually find something if you look, but it is not always quite the something you were after."
- Thorin Oakenshield |
kneverwinterknight |
Posted: Aug 18 2011, 05:14 PM
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![]() Group: Members Posts: 67 Member No.: 1771 Joined: 8-August 11 ![]() |
I think it works, but ought to be used sparingly. Besides, the players still have to decipher what the poem means
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