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> Using Attributes When Making A Test
Khamul
Posted: Apr 2 2013, 09:39 AM
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A question!

To see if a character will get under the influence of an advisary, could I use the WITS Attribute to see if that happens?

Lets say that an advesary wants a Hero to move to it so it can eat it (by a spell or something else) could I use a WITS roll to see if that happens?


e.g. If a Hero has a WITS-Rating of 5-6 (Good equals to 3 Dies + Feat die) is this possible? or do you need to find a skill to do that Test?




/Khamul
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Beleg
Posted: Apr 2 2013, 10:46 AM
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That sounds rather confusing.. and unfair to players who don't have a high Wits, since it isn't possible to increase your Attribute scores beyond their starting values.

From the sounds of it, would it not be easier to just create a Dreadful Spell that requires a Fear or Corruption roll in order to avoid becoming subject to it? Or the creature could roll, I can't remember how Dreadful Spells work of the top of my heaf


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Valarian
Posted: Apr 2 2013, 04:22 PM
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I agree, best to use Wisdom or a skill (Insight?) and allow the attribute bonus if they spend hope.


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Fictionaut
Posted: Apr 2 2013, 04:56 PM
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FWIW I'd agree with Beleg and Valarian that you need to find a skill for the test or make it a Wisdom Test.

Based on what's done in published adventures, spells (i.e. supernatural influences) typically seem to call for a Wisdom (or Corruption) Test. If it's some kind of verbal persuasion or deception, it mostly asks for a Riddle Test to see through it, though Insight is a good call too.



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SirKicley
Posted: Apr 2 2013, 05:11 PM
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Full agreement on Fictionaut here.

Of course you (as LM) have the ultimate leg-up on this test as you set you TN. If you really want the player to fail, you can make the TN impossible. (depending on the style of play you and your players are comfortable with).

If you have access to Tales of the Wild, look at the tentacled horror in the well found in the DONT LEAVE THE PATH adventure. It does this very thing you're speaking of.




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Khamul
Posted: Apr 2 2013, 06:42 PM
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Thanks for the input guys!

btw...I am getting so Frakking tired of this Server busy shit..... mad.gif
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JamesRBrown
Posted: Apr 2 2013, 07:31 PM
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I would add that if you feel Wits is an important factor in escaping your creature's spell, then simply pick an appropriate skill test that Wits can provide an Attribute bonus to (Persuade, Stealth, Search, Hunting, Riddle, or Lore).

In this case, it would seem that a creature spell to draw a character closer that would require Wits to overcome, could possibly use Persuade, Riddle, or Lore. Maybe Persuade to convince himself not to move closer to the creature or to convince the creature to quit casting; Riddle to confuse the creature and disrupt its power; or Lore to use his knowledge of the creature's tactics to escape.


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Khamul
Posted: Apr 3 2013, 04:34 AM
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Thank you James for your input.
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