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Trotter |
Posted: Feb 10 2012, 07:43 PM
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![]() Group: Members Posts: 88 Member No.: 1765 Joined: 6-August 11 ![]() |
Azrapse,
Thank you so much for this! I haven't gotten to play the game yet, but any role-player loves making characters. Your sheet makes it very fun! I'm not sure if people min-max this game, but I really like the step by step nature of the sheet that doesn't seem to encourage that. To me, it captures the feel of the game well. Thanks again! Yours in fellowship, Stephen "Trotter" -------------------- | Search the TOR Forums - replace the word "search" with your search term(s).
| Trotter, the Mysterious Wooden-shoed Hobbit | TOR Random Character Generator | email (make it what it says, human! ;) ) Stephen "dot" C "dot" Holland "at" gmail "dot" com | http://gplus.to/SCHolland | I, Stephen "Trotter," am the husband of Heather "Heatherbeer" since may 17, 1997, and father of Saxon Calhoun as of April 20, 2012! ![]() ![]() |
jbuck |
Posted: Feb 10 2012, 08:04 PM
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Group: Members Posts: 43 Member No.: 2371 Joined: 22-January 12 ![]() |
It's not a big deal, but maybe someone can help me out.
I've been using this since the begining, and I love it. But this week it stopped working on my phone (HTC Evo). It still works on my friends phone (exact same phone as I have), and I haven't done anything to my phone's settings (that I am aware of). I've tried clearing the cache, deleting and reloading the page, and other similar things without any luck. Does anyone have an idea as to why it stopped working on my phone or how I might get it to work again? |
Trotter |
Posted: Feb 10 2012, 10:21 PM
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![]() Group: Members Posts: 88 Member No.: 1765 Joined: 6-August 11 ![]() |
My iphone sometimes sets Safari to "Accept Cookies: Never" instead of staying at "From Visited". I doubt it's a cookie problem, but maybe one of your settings got changed without your knowledge or any action on your part. Just a guess.
-------------------- | Search the TOR Forums - replace the word "search" with your search term(s).
| Trotter, the Mysterious Wooden-shoed Hobbit | TOR Random Character Generator | email (make it what it says, human! ;) ) Stephen "dot" C "dot" Holland "at" gmail "dot" com | http://gplus.to/SCHolland | I, Stephen "Trotter," am the husband of Heather "Heatherbeer" since may 17, 1997, and father of Saxon Calhoun as of April 20, 2012! ![]() ![]() |
Garn |
Posted: Feb 16 2012, 10:37 PM
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![]() Group: Members Posts: 938 Member No.: 2432 Joined: 10-February 12 ![]() |
I was just trying out the Builder. I agree with everyone else - it is phenomenal! It does make the character generation process very easy. Much easier than trying to remember what mixtures of races, virtues, etc that sounded appealing while reading through.
While playing around with the Builder, I noticed the following issues:
-------------------- Garn!
I have yet to read the books thoroughly. |
Azrapse |
Posted: Feb 17 2012, 03:25 AM
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![]() Group: Members Posts: 130 Member No.: 1839 Joined: 21-August 11 ![]() |
First, thanks for the reporting of bugs and suggestions. Let's talk about them
Hmm. During character creation, just before spending the initial XP on skills, the character gets a weapon for every non-Cultural weapon skill, and they are displayed on the Weapon Gear section automatically. If they decide they are not carrying one of those weapons, they can remove it. If this is not what you are talking about, can you please explain again?
Where does that appear? I'm looking at the web sheet both in the english and spanish versions and I can see the labels for travel fatigue and total fatigue perfectly. ![]()
True. That was lazy from my part. I'll see it fixed.
... Where? I see them to the left, while Virtues are to the right. I wonder if the character sheet is showing really messed up for you. I'm getting scared. ![]()
You mean the forum export? Okay. I'll try to do that. The problem with the forum export is that I can't easily create a table or a tabbed list for a forum post, so it's hard for me to make nice looking columns of skills. But I'll see what I can do.
Hmm, okay. I think once you know how to use it, the dice roller is really easy to use. But before that I agree it looks like a weird doomsday device. I'll try adding a couple of tooltips. Thanks for your suggestions. ![]() -------------------- |
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Garn |
Posted: Feb 17 2012, 08:27 PM
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![]() Group: Members Posts: 938 Member No.: 2432 Joined: 10-February 12 ![]() |
My apologies, originally I had a comment at the start about issues with the English version of the Export Forum Markup function - which I seem to have deleted later on. Without that comment the rest of my suggestions were not clear.
I think it will be easier to show you rather than trying to explain again. So I've included a public character's Markup as an example, anything I have altered is in red. Comparing the Markup to the Character Sheet you can see the points I mentioned in my original post. I have added a few blank lines into the Markup. Mainly to avoid the text looking so heavy in certain areas. Or to make additional manual alteration easier for the user. However I did change the order of the material at the end of the character sheet (all of the stuff in the circles). I placed them in order from top to bottom. Name: Kona <-- newline --> <-- newline --> Culture: Dwarf of the Lonely Mountain Standard of Living: Rich Cultural blessing: Redoubtable Calling: Warden Shadow weakness: Lure of Power Specialties: Smith-craft, Trading, Shadow-lore Distinctive features: Determined, Suspicious Body: 7 Heart: 4 Wits: 5 Body (favoured): 10 Heart (favoured): 6 Wits (favoured): 6 <-- newline --> <-- newline --> -Common Skills-
-Virtues-: Resilience -Gear-
Hope: 9 Starting Hope: 9 Shadow: 0 Permanent Shadow: 0 <-- newline --> <-- newline --> Experience: 0 Total Experience: 20 Valour: 3 Wisdom: 2 <-- changed display order of these lines, added newlines --> Damage: 7 Ranged: 7 Parry: 5 Shield: 0 Armour: 4 Headgear: 1 <-- newline --> Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0 #5 on my old list, should be ignored - I captured something weird (I'll send a copy by PM) and have not otherwise been able to duplicate the error. -------------------- Garn!
I have yet to read the books thoroughly. |
Azrapse |
Posted: Feb 18 2012, 04:17 PM
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![]() Group: Members Posts: 130 Member No.: 1839 Joined: 21-August 11 ![]() |
February 18th, 2012
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Garn |
Posted: Feb 18 2012, 07:47 PM
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![]() Group: Members Posts: 938 Member No.: 2432 Joined: 10-February 12 ![]() |
The Dice Roller instructions are perfect - brief yet clear.
I noticed you changed the font and, to be honest, I have a mixed reaction to it. The font is the same one used in the official Character Sheet, but somehow it makes things look "busy". The smallest size is also difficult to read. I wonder if the iPad users can clearly read the sheet online? Maybe I just need a bit of time getting used to it. :shrug: If you decide to keep the font, I would suggest the changes below. These are all about creating sufficient whitespace around the Character Sheet elements to improve readability.
These are probably things you noticed already and did not have time to correct. Thought I would list them anyway, just in case. ![]() -------------------- Garn!
I have yet to read the books thoroughly. |
Azrapse |
Posted: Feb 19 2012, 04:00 AM
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![]() Group: Members Posts: 130 Member No.: 1839 Joined: 21-August 11 ![]() |
The font change was not made yesterday, actually. It has been then for about two weeks already. However I will try something to increase readability on some devices.
Talking about devices, does anyone have any problem with the latest version of the sheet on mobile devices. After the changes made yesterday, my Android browser seems no to render the page at all. And I don't really know why... -------------------- |
Garn |
Posted: Feb 19 2012, 07:31 AM
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![]() Group: Members Posts: 938 Member No.: 2432 Joined: 10-February 12 ![]() |
Must have been a font substitution issue. I was reading a thread about fonts used in TOR and downloaded them. I guess that caused a change in the page display. I'm still seeing Traits, Attributes, Rewards, Virtues, etc in Times New Roman. Should another font be displayed there? -------------------- Garn!
I have yet to read the books thoroughly. |
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Azrapse |
Posted: Feb 19 2012, 07:43 AM
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![]() Group: Members Posts: 130 Member No.: 1839 Joined: 21-August 11 ![]() |
Hmm. Yes. This is how the character sheet should look like.
I'm using several webfonts so maybe that's your problem. I'm adding an option to remove the Tolkien font and using the old one I was using, for better readability. ![]() -------------------- |
Garn |
Posted: Feb 19 2012, 10:51 AM
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![]() Group: Members Posts: 938 Member No.: 2432 Joined: 10-February 12 ![]() |
Yes, the Traits do appear in a different font (Times New Roman instead of Stonehenge / Kelt). Other than that, we seem to be looking at the same things. Here is what I'm seeing on your website:
![]() Additional suggestions: You might want to add an Abort option to creating a new character using two methods. An Abort Button on the Culture screen and pressing the ESC key at any time. The Abort Button would require a change in how the Builder handles CS data. Currently the data is cleared immediately on pressing the Create Character button. I'm suggesting the data gets cleared once the Culture is finalized (ie, Next = clear old data and save new culture) only. Allowing a user to press Abort, instead of Next, which will return the user to the previously existing character. The ESC key would allow a user to leave the Builder at any time, clearing all data - old and new. In some cases a description pop-up cannot display correctly (it "flickers" as it's being redrawn a couple times, then is not displayed at all) because the user is highlighting something in the middle of their screen. Perhaps alter the display function so that it can, on the fly, decrease the width of the pop-up, but increase height, wrapping text accordingly? (I noticed this with Beornings' Virtues and Rewards). I hope that you don't mind that I keep making suggestions. Feel free to ignore, or consider alternatives, however you see fit. Nor am I in any rush to see suggestions implemented. I figure that anything that makes your CSB more user-friendly is a good thing for users and Cublicle7 / TOR. While it might be extra work for you, I appreciate the time and effort you have invested. ![]() -------------------- Garn!
I have yet to read the books thoroughly. |
thriddle |
Posted: Feb 19 2012, 11:21 AM
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![]() Group: Members Posts: 96 Member No.: 1862 Joined: 29-August 11 ![]() |
Hi Azrapse,
Have you altered something recently that would affect the printing? From Chrome, I get a first page that's mostly black, and the second page doesn't print at all. From Firefox, it's better, but doesn't recognise that there should be a page break, so the top of the second page appears at the base of the first. Also, the font doesn't render when printing (though that has never worked for me). Haven't tried IE yet (browser of last resort!). Any thoughts as to what I'm doing wrong? Thanks, Dave |
jbuck |
Posted: Feb 19 2012, 12:07 PM
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Group: Members Posts: 43 Member No.: 2371 Joined: 22-January 12 ![]() |
No idea, mine started to to the same thing about a week and a half ago after working just fine. It's just a blank white screen. If you figure it out, let me know! I'd also echo the request for the return to the more standard/basic font for the skill section. It just seems too busy now. |
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Azrapse |
Posted: Feb 20 2012, 03:34 AM
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![]() Group: Members Posts: 130 Member No.: 1839 Joined: 21-August 11 ![]() |
Okay. I will remove all the fancy fonts if with that I can fix the mobile problem.
Stay tuned... -------------------- |
Azrapse |
Posted: Feb 21 2012, 05:08 AM
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![]() Group: Members Posts: 130 Member No.: 1839 Joined: 21-August 11 ![]() |
Many changes. I hope not many bugs.
![]() Thanks Garn for the many suggestions. February 21th, 2012
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CraftyShafty |
Posted: Feb 21 2012, 04:42 PM
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Group: Members Posts: 179 Member No.: 2195 Joined: 29-November 11 ![]() |
Umm. Thank YOU. I really appreciate all the work you're putting into this. |
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Azrapse |
Posted: Feb 22 2012, 02:38 AM
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![]() Group: Members Posts: 130 Member No.: 1839 Joined: 21-August 11 ![]() |
It's a pleasure. I'm actually using the sheet a lot myself for my online games so I'm really motivated to improve it as much as I can as an useful tool.
Little bugfix report: In my zeal to remap the Backspace key (from the browser's default behavior of going back to the previous address) to the new behavior of being a keymapping for the Previous buttons in the Character Creation wizard, I accidentally also overrode the default behavior of... deleting text backwards. ![]() -------------------- |
cheeplives |
Posted: Feb 22 2012, 11:38 AM
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Group: Members Posts: 15 Member No.: 2029 Joined: 17-October 11 ![]() |
Here's a sizable bug... backspace key doesn't work. Tested and verified on Firefox, Android Browser, Firefox for Android, and iPad Browser. If you want to change any text based fields you have to highlight and retype.
Another bug: if you add a weapon skill, there is no way to remove it. |
Garn |
Posted: Feb 22 2012, 11:40 AM
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![]() Group: Members Posts: 938 Member No.: 2432 Joined: 10-February 12 ![]() |
Unfortunately I have also found a couple small bugs.
Note: Retested the Enter button on the Culture screen and seems to be fine now. Maybe it was a cache issue? (Edited to add Note) This post has been edited by Garn on Feb 22 2012, 12:19 PM -------------------- Garn!
I have yet to read the books thoroughly. |
Azrapse |
Posted: Feb 22 2012, 01:13 PM
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![]() Group: Members Posts: 130 Member No.: 1839 Joined: 21-August 11 ![]() |
Are you sure it doesn't still work? Try reloading your page while ignoring your browser's cache (That is, press Ctrl+F5). I just reported of fixing that bug in the post above yours. Please, report if the fix is not working for you... About removing the weapon skill... You are right. I never though that once added anyone would have any way to loose a skill. However it could be added by mistake and then there would not be any way to remove it... I'll try to add the option to remove it.
Hmm, can't replicate here... Cache issue?
You mean in the forum markup? That's easy to solve. Sure.
I know, I know. I've been tracking that weird undefined for some months now. It is doing no harm to anything as far as I know, so I have not given it much focus. But it would be nice to know what's the origin of that.
I have never known what to put there since I first made this character creator back in August... Not even in the paper sheets I used to play once. I guess those cells are meant for the tengwar bonus (Great and Extraordinary Success damage bonus) . In Damage you put the Body attribute value, and for Ranged, the same, and the player has to change it depending on his or her particular set of virtues, weapons and blessings modifying what exact bonus you get with the tengwars. That is my guess. But in any case it's hard to determine, for the program, which exact numbers should be put there. So I decided to leave them blank so that the players fills them up himself.
Hmm, can't replicate here... Cache issue? These things are remembered with a cookie that never expires. If your browser has cookies disabled, or it is configured to delete cookies upon exit of the program, I guess it wont work for you. Just for testing, try tryping something in the Username and Password fields in the Online Character Server window. If after reloading the entire page they are not there, then your browser is deleting the cookie. Thanks for all the reports!!! Please, keep them coming. ![]() -------------------- |
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Garn |
Posted: Feb 22 2012, 02:35 PM
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![]() Group: Members Posts: 938 Member No.: 2432 Joined: 10-February 12 ![]() |
There are still Weapon Gear vs Weapon Skill problems. Specifically:
Add a checkbox next to the weapon's name and it can be used to indicate which weapons the character has in their inventory. So checked weapons are both Skill and Gear. Unchecked weapons are Skills only. Only checked weapons' Encumbrance is added to the Total Encumbrance. Although I say "add a checkbox", it could be anything: a checkmark, bubble, star, etc. Does it even make sense to have Damage and Ranged fields? What I mean is if you add a "mod" field (modifier) which adds in any Rewards (and any other modifiers) to each Weapon Skill line, then these two fields might not be needed. Ok, a bit HERO System here, but does it make more sense to add weapon Rewards, et al, directly to the affected weapon instead of listing them in the Rewards section? Add a text only comment line? (Just thinking out loud.) Keep in mind that I still have not finished reading the rules. ![]() (We've cross-posted. I'll take another look and get back to you shortly.) -------------------- Garn!
I have yet to read the books thoroughly. |
thriddle |
Posted: Feb 22 2012, 02:57 PM
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![]() Group: Members Posts: 96 Member No.: 1862 Joined: 29-August 11 ![]() |
Printing from Chrome still a little odd in places, but the blackness has gone and FF looks perfect! Thanks very much!
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Garn |
Posted: Feb 22 2012, 04:02 PM
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![]() Group: Members Posts: 938 Member No.: 2432 Joined: 10-February 12 ![]() |
First off, I started by using Ctrl+F5 in Firefox 10.0.2 to reload the page. I wanted to make sure it was not my cache before double-checking the stuff below.
Cookies are enabled in FF, but I do not accept 3rd Party cookies. However, I use an add-on to manage cookies (always displayed) and according to it you're not requesting to send me a cookie. However, I am an anonymous user - no account, not logged-in. Which might be the issue. Backspace worked correctly in comment fields. Backspace worked correctly in Character Creation. Removing Weapons: I noticed this as well, but thought since you could add & delete rows that weapons might affect other calculations. I've simply deleted unwanted weapons. Add the row back in to enter a new one. Enter: The Enter button is still clearing the selected Culture. Works fine everywhere else. I know just enough about programming to drive a programmer up a wall.... maybe you haven't defined / set a value until afterwards? JSON: Sorry, I couldn't remember whether I mentioned it. I've had trouble matching it as well when I was comparing them. I did notice that the latest iteration of the CSB does show "undefined" (I think that was the word used) in fields where an entry is pending. So if you're in Calling Dialog, the Calling field on the CS shows "undefined" - but also on the Calling related Specialties. But I only see that word in the fields above Traits. Unless its some intermediate value being generated for Calling skills - before getting to the Common Skill screen - that is not being updated? Buttons: I'm going to have to establish an account. Never did because it was kinda complicated and confusing. I'll get back to you on this one. Fonts are enabled again? I see Stonehenge / Celtic font again as per previously posted image. -------------------- Garn!
I have yet to read the books thoroughly. |
thriddle |
Posted: Feb 22 2012, 04:15 PM
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![]() Group: Members Posts: 96 Member No.: 1862 Joined: 29-August 11 ![]() |
Does anyone know what I have to do to get the Stonehenge font (which I have installed) to print as Stonehenge rather than (I think) Times New Roman? Is it to do with the print CSS?
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Azrapse |
Posted: Feb 22 2012, 05:31 PM
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![]() Group: Members Posts: 130 Member No.: 1839 Joined: 21-August 11 ![]() |
Okay. My fault. I checked the Enter and cookie problem in Chrome and Safari and it worked fine. Of course, it seems to work on all Webkit browsers. I checked afterwards in Firefox and Opera and it behaves as you have been reporting. I'll research what's the problem there... Sorry for misleading you before. The popup and what'snew cookies were incorrectly being created as Session only, instead of never expire. Sigh... Removing weapons is already done in the development server, but it'll have to wait to go to the public one until the rest of the issues are fixed. ![]()
I'm a little bit confused about your comment. The sheet currently has Weapon Skills and Weapon Gear clearly separated. Weapon Skills don't add any Encumbrance. I think the intention of the author is that the listed weapons are the weapons the character is currently carrying. If he doesn't carry a weapon he would delete the row. Of course we may want have a character that owns several weapons but don't have them with him... I think I will do as you propose and add a Carried checkbox to every Weapon Gear row. Maybe also to the Armor Gear rows.
I think I prefer leaving those two cells. They can be useful for someone as a reminder for the modified Body bonus for their particular character. It makes no sense to add a field to every weapon gear row repeating the same value as in this cell. Instead of that, we have that cell already. In respect of the Rewards modifying a weapon, that's what comments are meant for. Add a comment to your Rewards stating which weapon they are attached to. Other than that, it would overcomplicate the sheet too much. I'm not making the new Neverwinter Nights here (so far ![]() About the JSON secret undefined property of mysteries, it's solved. I won't go on details but it was doing no harm other than adding few extra bytes to the JSON representation of the character sheet. The undefined values that temporary appear in the character sheet during creation (as well as the NaN values that appear down in the Hope and Endurance cells) have to do with the program trying to render a complete sheet out from an incomplete set of character selections. Don't pay much attention to them. ![]() About the fonts, both for Garn and Thriddle questions, I'm aware that some of the fonts used in the webpage reject being printed as they are flagged as web-only. The only workaround is me going out and picking other fonts that allow for printing. Printing in Firefox works wonderfully. In Opera it looks uglier, but acceptable. In Chrome it looks awful. Why they look so disparate, I don't know. I guess printing CSS is not my trade, but I'll keep on trying to make it look better in Opera and Chrome. -------------------- |
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Garn |
Posted: Feb 22 2012, 07:27 PM
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![]() Group: Members Posts: 938 Member No.: 2432 Joined: 10-February 12 ![]() |
Azrapse,
Yeah, that Character Server was confusing. I'll post some suggestions once I can think a bit more clearly. ![]()
Greetings thriddle! May I offer you a giggit larvae? Unfortunately it is all that I can do for you. For I am lacking in knowledge of both chrome and CSS. Recent experience can only provide but a drop of wisdom - for I believe NoScript is available for chrome - and therein may you find where your difficult lies if you have made use of it. -------------------- Garn!
I have yet to read the books thoroughly. |
thriddle |
Posted: Feb 22 2012, 07:39 PM
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![]() Group: Members Posts: 96 Member No.: 1862 Joined: 29-August 11 ![]() |
Thanks for the response, Azrapse. I see now what the problem is, and no worries.
Garn, the giggit larva is a very thoughtful gesture. Do be careful though. As I'm sure you're aware, the insidious cleash practically *infest* the East Trinnu Jungle Lands. ![]() |
Chryckan |
Posted: Feb 23 2012, 06:50 AM
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Group: Members Posts: 27 Member No.: 1272 Joined: 2-October 10 ![]() |
First a quick question: Different stat boosts you get from Virtues or Rewards (like for example the +3 Endurance boosts from King's men) doesn't automatically get calculated on the sheet, right?
Just want to make sure because it's easy to get complacent and forget to add those changes yourself. ![]() Secondly a design suggestion: Switch the cancel character creation button to the far left of all the other buttons. There are two reasons for this. The first is since the majority of people in the western world read from left to the right, people instinctively see things on the far right as the next part of a progression. The second is that it is now very easy to miss click the cancel button unintentionally. Both for the above reason and because it's easy to miss the next button and hit cancel when the next button pops up between the previous button and the cancel button. |
Azrapse |
Posted: Feb 23 2012, 06:55 AM
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![]() Group: Members Posts: 130 Member No.: 1839 Joined: 21-August 11 ![]() |
The only thing that automatically affects how the program calculates endurance is the Redoubtable dwarven Cultural Blessing. No Virtues or Rewards are considered by the program. About the buttons, all good points. -------------------- |
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Azrapse |
Posted: Feb 23 2012, 08:47 AM
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![]() Group: Members Posts: 130 Member No.: 1839 Joined: 21-August 11 ![]() |
It seems that Firefox can't just print the fonts if you have not downloaded them first, even those fonts that aren't flagged as webonly. https://bugzilla.mozilla.org/show_bug.cgi?id=468568#c38 I'm using a couple of fonts from Google Web Fonts that don't even seem to be printable by any browser. They are the fonts that I use for the menus and everything. If you have suggestions for alternative fonts, please tell me about them. Otherwise I think I will use fonts as close as possible to those in the book. I like the idea of the web character sheet looking close as the book character sheet does. -------------------- |
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Azrapse |
Posted: Feb 24 2012, 08:22 AM
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![]() Group: Members Posts: 130 Member No.: 1839 Joined: 21-August 11 ![]() |
February 24th, 2012
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JamesRBrown |
Posted: Feb 24 2012, 01:17 PM
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![]() Group: TOR index group Posts: 616 Member No.: 1729 Joined: 31-July 11 ![]() |
VERY NICE! Just when we thought it couldn't get any better
![]() -------------------- Please visit my blog, Advancement Points: The One Ring Files, for my TOR Resources
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thriddle |
Posted: Feb 24 2012, 03:36 PM
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![]() Group: Members Posts: 96 Member No.: 1862 Joined: 29-August 11 ![]() |
Wow. This is fantastic! Thanks so much.
One (maybe final!) request. Could you make the total Encumbrance and total Fatigue fields manually editable, so that we can delete the figures there if the sheets are to be printed out and used manually? Not all the players at my table have iPads, etc., so at the moment I have to print to PDF and then patch the file. But this is wonderful. Thanks again. |
Garn |
Posted: Feb 25 2012, 09:00 PM
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![]() Group: Members Posts: 938 Member No.: 2432 Joined: 10-February 12 ![]() |
Alright, I'm taking a shot at the Character Server.
First impressions count - unfortunately mine was confused and overwhelmed. I only mention this so you understand my approach to these suggestions - which can be summarized as "start from scratch". Here is a mock-up of what I imagine: ![]() The Character Server dialog is trying to provide access to lots of dis-similar tasks all at once. Resulting in a confused user. The boxes, around sections of the dialog as well as the buttons, are not helping since they're making things look busy. So in my mock-up I've tried to limit the number of boxes. I moved all of the buttons to the right side of the dialog to mimic the menu on the right of the CSB. The buttons might still be an issue, but at least they are better organized with text headings so users can immediately understand their functions. I placed the Instruction button in the upper right, easily seen and colored a very pale green. Notice it is set roughly equal to the height of the intro text on the left. Too high and the button is competing with the dialog name, too low and it may not be as noticeable. To keep the Instructions really obvious, I left space between the Instructions vs the Create Group button. The Character and Gaming related buttons are next to the window. (I should mention that I have not used any of the chat related features so perhaps my interpretation is not correct or appropriate.) The Close button should probably be moved downward. But after moving stuff around on a per pixel basis, I said the heck with it! ![]() Getting back to the dialog name, I colored the background brown and used white text. This should let users know where they are in the website but more importantly to distinguish between the dialog's name and the buttons. (Yes, the first time I was playing with the CSB portion of the site I did click on the title.) I chose a medium brown to pick up the logo color. Whatever you do here, you might want to repeat in the CSB. There is one major catch to this layout. It assumes that you can re-use the window to display both the characters and the instructions, as needed. BTW, why is the Group Characters button blue? -------------------- Garn!
I have yet to read the books thoroughly. |
Azrapse |
Posted: Feb 26 2012, 06:53 AM
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![]() Group: Members Posts: 130 Member No.: 1839 Joined: 21-August 11 ![]() |
You are right. The Online window does a lot of different stuff. I added more and more controls to it as I was adding features. I admit it was in need of a total overhaul of its layout.
The Group Characters button is blue because of a mistake I made. I will fix that in next version. I like your layout. A lot of thanks for the mockup of it and the suggestions. You are contributing a lot to improve this program. ![]() -------------------- |
Garn |
Posted: Feb 26 2012, 05:34 PM
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![]() Group: Members Posts: 938 Member No.: 2432 Joined: 10-February 12 ![]() |
You're welcome, I actually enjoy doing end-user testing and documentation at my own discretion. But far more importantly, Thank You for all your hard work. I've been looking at the actual text Instructions and trying to come up with viable, brief and thorough content. Challenging comes to mind. ![]() I was also thinking about instructions for the CSB. Basically a more gentle way of getting into and using the website without creating a sprawling mess of pages / dialogs. The only thing I could come up with was something like the following web page design idea (no idea how viable the programming would be)
And then adding a button to the top of the menu which causes the Instructions to be re-displayed as the user desires. This would provide users with instructions the first time they visit, but allow returning users to build characters instantly - without extra action on their part. All of the above raises the idea about creating a one time "Register" function. Basically you would separate the Group Name, Group Password and Create Group programming functions to a separate dialog which is used once to set the user's cookie. You might want to add a Change Password function. This would appear below the Instruction button, in the menu on the right, with a small gap and then the Create Character button, etc. Wow this was, originally, such a short post. I've got to remember not to think while posting. -------------------- Garn!
I have yet to read the books thoroughly. |
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Azrapse |
Posted: Feb 28 2012, 07:31 AM
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![]() Group: Members Posts: 130 Member No.: 1839 Joined: 21-August 11 ![]() |
February 28th, 2012
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thriddle |
Posted: Feb 28 2012, 02:51 PM
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![]() Group: Members Posts: 96 Member No.: 1862 Joined: 29-August 11 ![]() |
Ah, that's a cunning idea. Thanks very much! |
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cheeplives |
Posted: Mar 1 2012, 01:00 PM
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Group: Members Posts: 15 Member No.: 2029 Joined: 17-October 11 ![]() |
So, my friend uses his iPad when we play and he's having quite a bit of trouble with the current fontset, it seems. This is the "better" of the two, from his perspective.
Here's a screencap of what he sees on the site as of 2/29/2012 ![]() |
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