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> Web Character Builder For Online Play, Another builder... Now in living HTML :D
Throrsgold
Posted: Nov 22 2012, 03:30 AM
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QUOTE (Azrapse @ Nov 13 2012, 10:08 AM)
I have added a donate button to my main home page, that I use as a hub for my different projects (azrapse.es). If anyone wishes to donate something to me as a developer to help me pay for the hosting fees or to be able to draw more time from other projects that I have to do for a living to have more time to spend in these "fun" projects, I will be really really thankful. smile.gif

I just sent a donation. Thank you, Azrapse!


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Azrapse
  Posted: Nov 22 2012, 03:55 AM
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QUOTE (Throrsgold @ Nov 22 2012, 09:30 AM)
QUOTE (Azrapse @ Nov 13 2012, 10:08 AM)
I have added a donate button to my main home page, that I use as a hub for my different projects (azrapse.es). If anyone wishes to donate something to me as a developer to help me pay for the hosting fees or to be able to draw more time from other projects that I have to do for a living to have more time to spend in these "fun" projects, I will be really really thankful. smile.gif

I just sent a donation. Thank you, Azrapse!

Thank you! smile.gif


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miketuholski
Posted: Dec 11 2012, 10:16 AM
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Hey, this is great; really nice job! I'm starting a campaign with my girlfriend, brother, and sister and rather than spending the first night creating characters I was able to just email the link to them and tell them to have fun.

However, we've been having issues with the Save/Load characters option. My brother saved the code of his character and emailed it to me but I have been unable to load it. Hopefully it's an easy fix if other people have been having problems.
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Azrapse
Posted: Dec 11 2012, 10:18 AM
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Hmm, interesting.
What kind of problem you have had with loading the code?
Did he send the code as text or he saved in in the server?


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Valarian
Posted: Dec 11 2012, 10:27 AM
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Probably carriage returns in the email. I've had players send me characters via email and I've had to remove carriage returns and/or spaces in the code.


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Azrapse
Posted: Dec 11 2012, 10:33 AM
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QUOTE (Valarian @ Dec 11 2012, 04:27 PM)
Probably carriage returns in the email. I've had players send me characters via email and I've had to remove carriage returns and/or spaces in the code.

Good hint. The JSON parser in most browsers is the pickiest thing you can ever find. I will add some carriage-return removal to the program when importing from code.

Thanks!


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miketuholski
Posted: Dec 11 2012, 11:09 AM
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QUOTE (Valarian @ Dec 11 2012, 02:27 PM)
Probably carriage returns in the email. I've had players send me characters via email and I've had to remove carriage returns and/or spaces in the code.

Hmm, that could be it. I decided just to make an online group and have them upload their characters that way. Seems simpler than the code option. Thanks!
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Valarian
Posted: Dec 11 2012, 11:20 AM
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The easiest way is to Cut & Paste the code in to Notepad. Save it as a text file, then email the file. This preserves the code as a single text line.


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Current EU RPG Group Games: European FG2 RPG
Friday (8pm to 11pm UK time; Ultimate License) - Classic Traveller
Sunday (8pm to 11pm UK time; Ultimate License) - The One Ring: Adventures over the Edge of the Wild

Using Ultimate FGII and can accept unlicensed player connections on some of the games.
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LOTRO - Brandywine Server
Halbras - Hobbit Hunter / Jonab - Bree-folk Captain / Ardri - Dwarf Guardian / Halaberiel - Elf Hunter
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miketuholski
Posted: Dec 11 2012, 12:38 PM
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I was also thinking: with the new rules from the Lake Town Sourcebook concerning buying equipment with Treasure to give yourself a bonus to skills (e.g buying a lyre for 2 Treasure to give a +1 to Song), it might be nice to indicate that bonus somewhere. There's not much space next to the skills so I'm not sure where you'd put it (or if it's even worth the trouble). Just a thought.
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Azrapse
Posted: Dec 12 2012, 04:04 AM
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QUOTE (miketuholski @ Dec 11 2012, 06:38 PM)
I was also thinking: with the new rules from the Lake Town Sourcebook concerning buying equipment with Treasure to give yourself a bonus to skills (e.g buying a lyre for 2 Treasure to give a +1 to Song), it might be nice to indicate that bonus somewhere. There's not much space next to the skills so I'm not sure where you'd put it (or if it's even worth the trouble). Just a thought.

Interesting... I will try to think on something for that.


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JamesRBrown
Posted: Dec 15 2012, 03:54 PM
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I am using a MacBook. For some reason Preview cannot open the chat log when I download it. The file is named chatlog.html.pdf and my computer is saying that it is either damaged or just unable to open it. I have tried it multiple times and I get the same thing. What do you suggest?

Also, is there any way to reset the chat log or close it and begin a new one? Right now, the log is going to be very long after awhile. If there was a way to have a chat window for each adventure log, that would be cool. Then we could name the chat sessions and go back and look at them particularly, instead of a long string of back-to-back sessions.

I guess the other fix to this would be to start a new chat group for each adventure and name it accordingly. But, then how would you move your character from one adventure group to another?


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Azrapse
Posted: Dec 15 2012, 04:27 PM
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QUOTE (JamesRBrown @ Dec 15 2012, 09:54 PM)
I am using a MacBook. For some reason Preview cannot open the chat log when I download it. The file is named chatlog.html.pdf and my computer is saying that it is either damaged or just unable to open it. I have tried it multiple times and I get the same thing. What do you suggest?

Also, is there any way to reset the chat log or close it and begin a new one? Right now, the log is going to be very long after awhile. If there was a way to have a chat window for each adventure log, that would be cool. Then we could name the chat sessions and go back and look at them particularly, instead of a long string of back-to-back sessions.

I guess the other fix to this would be to start a new chat group for each adventure and name it accordingly. But, then how would you move your character from one adventure group to another?

Hi. The downloaded chatlog is an html file, not a pdf file. Why your browser has added the pdf extension to it, no idea. But try renaming it back to chatlog.html and then opening it with a browser.

In the current state, the concept of session doesn't exist. I could add that concept so that you could label a session and link all written messages to that session, or alternatively group the message by day and let you download/view the messages belonging only to certain day. What sounds better/simpler/easier?

I don't like the idea of a different group per session. There will be tons of dead groups as a consequence. Not the best thing for the hosting space.


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JamesRBrown
Posted: Dec 15 2012, 08:25 PM
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I think I like the idea of labeling sessions. How would that work exactly? Describe the process.

I will try renaming the downloaded chat session to .html and see what I get...

It worked! Great. It's just going to take some editing work to get rid of dates and times, etc. when I want to make a transcript of the session. But, that's no big deal.

I did find another bug earlier. I pressed "Create Group" and then wanted to cancel, but I could not. The window asking for a group name just kept popping back up no matter how many times I pressed cancel. The only way past that was to either create the group or force quit the browser.


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Mordagnir
Posted: Dec 16 2012, 04:06 AM
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Azrapse,

Can you add a protocol that flushes information that isn't updated within thirty days? That would presumably help your hosting space dramatically.
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Azrapse
Posted: Jan 2 2013, 06:32 AM
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I'm working on the requested features. Sorry for not recent updates, but you know, the holidays can be really busy with family stuff.

Happy new year!


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Azrapse
Posted: Mar 1 2013, 04:04 AM
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Greetings!
I'm so sorry for not having updated this since the Lake-men changes in november. Sure these three months have been superbusy.

However, I have been working on the character sheet, optimizing the code for the future plans of making it extensible, adding more fields where you can note down the currency your character has and other items that aren't gear or weapons, mainly for the changes that came with the Lake-Town supplement.

Unfortunately, I have been experimenting also with several approaches to deliver the chat log in a more sensible way other than making you download the whole chat history since you first used the app. I have tried tagging sessions, sorting chat sessions by date, and other stuff, but I have not felt happy with any of them. As a side effect, all of that has delayed the release of the other minor changes without a good reason. I'm sorry for this mistake.

So I have decided to release the optimizations and the currency and inventory changes now, and work on the chat log thing independently until I'm happy with it.
Is anyone using the chat other than for rolling dice?

Well, this is the little changelog. I hope the next one doesn't take so long as this one did.

March 1st, 2013
  • Added Gold, Silver and Copper currency fields.
  • Added Inventory free text fields.
  • Several optimizations to code.

By the way, if at the beginning the page doesn't load properly, press Ctrl+F5 to discard the cached version.


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usgrandprix
Posted: Mar 1 2013, 09:36 AM
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Thanks for the update. I appreciate your work and support for it. It's one of the best RPG tools I've used.
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Imajica
Posted: Mar 1 2013, 11:02 AM
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Working as I am on the Black Books character creator for Pelgrane Press, I have to say this one of yours is a thing of beauty.

The code is clean, tidy HTML... It's lovely.

Hat's off to you, sir.


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Azrapse
Posted: Mar 1 2013, 11:47 AM
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Wow, thanks for the nice words. biggrin.gif


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