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Logged in as: Garn ( Log Out ) | My Controls · 0 New Messages · View New Posts · My Assistant |
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hoplitenomad |
Posted: Jun 14 2012, 09:59 PM
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![]() Group: Members Posts: 287 Member No.: 356 Joined: 26-March 08 ![]() |
All skills can be important. But with limited points to buy skills starting out, are there some skills that you think might be over or underrated?
I was really worried about travel and healing. But, they don't seems quite as necessary to place a lot of points into. Your thoughts on this or other skills. Thanks, HN -------------------- About Eowyn,
Does anyone know what her alias Dernhelm means? She was kown as dernhelm because of her exclaimation when she realized that the rider's headgear was heavy and obscured her sight. 'Dern Helm" Culled from Entmoot From Kirinski 57 and Wayfarer. |
jbuck |
Posted: Jun 14 2012, 10:21 PM
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Group: Members Posts: 43 Member No.: 2371 Joined: 22-January 12 ![]() |
Travel is critical.
I get a lot of mileage out of Song, Awe, and Hunting. I've never uesed Heal. |
Garn |
Posted: Jun 15 2012, 12:04 AM
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![]() Group: Members Posts: 938 Member No.: 2432 Joined: 10-February 12 ![]() |
I think it is going to depend on the type of campaign being run to some extent. But from what I am seeing, in order of priority:
Travel Courtesy Hunting Song Awe Inspire Healing -------------------- Garn!
I have yet to read the books thoroughly. |
Beleg |
Posted: Jun 15 2012, 12:12 PM
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![]() Group: Members Posts: 314 Member No.: 2548 Joined: 22-March 12 ![]() |
I agree that Travel is really important, however, raising it doesn't counterract the possibility of instigating a hazard. Everybody has a 1 in 12 chance of that happening. So really, it's up to the player whether they raise it drastically. Personally, I think it is more important for somebody with a high base fatigue rating to have better travel, whereas somebody carrying next to nothing really need not worry too much about an extra one or two points added. That's what I've found so far with my group anyway. Also, if somebody has a decent Lore, they can negate the effects of somebody elses poor Travel rating anyway.
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doctheweasel |
Posted: Jun 15 2012, 12:20 PM
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Group: Members Posts: 202 Member No.: 1808 Joined: 15-August 11 ![]() |
I believe that a Hazard occurs when a failed roll produces a Sauron symbol, which makes the skill important. |
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Stubbazubba |
Posted: Jun 15 2012, 12:40 PM
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Group: Members Posts: 15 Member No.: 2650 Joined: 6-May 12 ![]() |
One of my players got rather grumpy when, at the end of the Marsh-bell adventure, the party realized not one of them had a single point in Athletics to climb up the rope used to ring the bell while Mewlips attacked. Instead they had to hole up in the wine cellar and fashion a crude ladder, then sneak out to the bell tower and climb up. So, I wouldn't undervalue Athletics.
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Beleg |
Posted: Jun 15 2012, 04:06 PM
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![]() Group: Members Posts: 314 Member No.: 2548 Joined: 22-March 12 ![]() |
doctheweasel
I see now that you are correct. Thanks for the correction ![]() -------------------- |
alien270 |
Posted: Jun 15 2012, 06:31 PM
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Group: Members Posts: 137 Member No.: 2451 Joined: 14-February 12 ![]() |
Not only does my group tend to use Athletics a lot anyways, but seeing as it's the way that you flee from combat I'd rate it as a pretty high priority.
-------------------- My Blog - Started out exclusively covering D&D, but now I write about TOR as well.
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doctheweasel |
Posted: Jun 15 2012, 07:15 PM
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Group: Members Posts: 202 Member No.: 1808 Joined: 15-August 11 ![]() |
My work here is done. (flies away) |
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Garn |
Posted: Jun 16 2012, 02:20 AM
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![]() Group: Members Posts: 938 Member No.: 2432 Joined: 10-February 12 ![]() |
doctheweasel,
Oh! Who was that... masked... erm... ferret-like... hmm, you know, never mind! I really don't wanna know. ![]() -------------------- Garn!
I have yet to read the books thoroughly. |
Poosticks7 |
Posted: Jun 17 2012, 04:45 PM
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Group: Members Posts: 302 Member No.: 2637 Joined: 30-April 12 ![]() |
I thought people might rate Battle as a pretty good skill to have. Saved one of my players in our game. Having 2 extra bonus dice to use during combat (especially when used to boost a protection roll).
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Evening |
Posted: Jun 19 2012, 09:35 AM
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Group: Members Posts: 122 Member No.: 1801 Joined: 14-August 11 ![]() |
This. |
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