Return to Cubicle 7 Main Website | Help Search Members Calendar |
Logged in as: Garn ( Log Out ) | My Controls · 0 New Messages · View New Posts · My Assistant |
JamesRBrown |
Posted: Aug 23 2011, 05:14 AM
|
Group: TOR index group Posts: 616 Member No.: 1729 Joined: 31-July 11 |
As I was thinking about Hope recovery, I realized that the definition of a session becomes very important. Afterall, the Fellowship pool is replenished after each session and player-heroes recover 1 Hope point if their Fellowship focus has not been wounded or "otherwise harmed" (whatever that means) after each session.
But, as I dig deeper, I also realize that player-heroes are awarded 1-2 Experience points after each session. They can gain even more supplementary Experience points after the entire Adventuring phase is complete (see p. 17 of the Loremaster's Book). So, what is a session? Logically, I think it means the 2-4 hours of gaming we'll have in one night. But, that means every gaming group will recover Hope and award Experience points at wildly differing rates (sometimes we play 6-8 hours!). I am thinking then, perhaps I will define a session, not so much as 2-4 hours of gaming, but more on the lines of Parts of an adventure, correlating with Company Objectives. I actually prefer a faster pace for character advancement and this may help with that. -------------------- Please visit my blog, Advancement Points: The One Ring Files, for my TOR Resources
|
Skywalker |
Posted: Aug 23 2011, 05:41 AM
|
Group: Members Posts: 800 Member No.: 46 Joined: 24-September 07 |
I think you answered your own question
A session is a session of game play. If you have long sessions, then you may want to adjust accordingly by using a 3 to 4 hour denominator. -------------------- “There is nothing like looking, if you want to find something. ... You certainly usually find something if you look, but it is not always quite the something you were after."
- Thorin Oakenshield |
GhostWolf69 |
Posted: Aug 23 2011, 07:36 AM
|
Group: Members Posts: 397 Member No.: 640 Joined: 4-August 09 |
I concur with young Skywalker here.
Normally a Session is 4 hours (give or take) and Things that refresh every session (like Felowship etc) has to be considered when a Session lasts longer or shorter than this standard. /wolf -------------------- "Pain, as the billing vouchsafes, is painful..."
|
eldath |
Posted: Aug 23 2011, 08:32 AM
|
||
Group: Members Posts: 109 Member No.: 1775 Joined: 8-August 11 |
To be honest I can see where you are coming from, I think you just need to keep in mind the length of your session and adjust accordingly. I am not sure it matters too much though, if you go over you can decide to give an extra xp, perhaps refresh the fellowship pool a little early or similar but as to gaming groups recovering hope at different rates or gaining xp I don't think that matters. So long as your group don't feel as if you are being stingy with xp etc and everyone enjoys themselves. It is not like we are in a race My current group tend toward about 3 hours a night most of the time and about 4 on a weekend session. As such I suppose we sit in the average but I would normally base my experience on the amount of time played anyway, so if we end up having a mega session and/or do particularly well I will give large amounts of xp than normal as a matter of course. As to Hope, I am not in the same camp as many people here so I am looking into ways to tweak the hope rules to suit the kind of game I want to run. I am hoping to start a full game of TOR soon with a new group so I will see how it goes. E |
||
annatar777 |
Posted: Aug 23 2011, 03:04 PM
|
Group: Members Posts: 83 Member No.: 1690 Joined: 23-July 11 |
I remember running an Exalted session one friday night few years ago that lasted 14 freaking hours !!
Even though it was incredibly fun I almost had a mental breakdown since I was the Storyteller... |
Garbar |
Posted: Aug 23 2011, 03:16 PM
|
||
Group: Members Posts: 407 Member No.: 1772 Joined: 8-August 11 |
14 hours... That's nothing! Once (and only once admittedly) we played from 2pm Saturday until 11am Sunday! There was a lot of junk food and beer consumed! Oh to be young again! |
||
GhostWolf69 |
Posted: Aug 24 2011, 02:11 AM
|
||||
Group: Members Posts: 397 Member No.: 640 Joined: 4-August 09 |
Yeah those were the days. No job, no family, no money, no sense of self-preservation... no clue. /wolf -------------------- "Pain, as the billing vouchsafes, is painful..."
|
||||
JamesRBrown |
Posted: Aug 24 2011, 04:16 AM
|
||
Group: TOR index group Posts: 616 Member No.: 1729 Joined: 31-July 11 |
I think I would have passed out! I am still seriously considering defining a session as the completion of Part of an adventure. The players should come up with a Company objective based on the information they gather during Part One and set their goals. When they have completed Part One, I will consider that a session, reset their Fellowship points, award Experience points, and allow 1 point of Hope recovery for those whose Fellowship focus was not wounded or harmed (which I interpret as knocked-out). For some reason I feel compelled to tie together the completion of objectives with all the resetting, awarding, and recovering. I must be strange. -------------------- Please visit my blog, Advancement Points: The One Ring Files, for my TOR Resources
|
||
Skywalker |
Posted: Aug 24 2011, 04:27 AM
|
||
Group: Members Posts: 800 Member No.: 46 Joined: 24-September 07 |
Careful. That way madness and D&D4e* lies. *from someone who has a lot of respect for 4e -------------------- “There is nothing like looking, if you want to find something. ... You certainly usually find something if you look, but it is not always quite the something you were after."
- Thorin Oakenshield |
||
JamesRBrown |
Posted: Aug 24 2011, 04:51 AM
|
||||
Group: TOR index group Posts: 616 Member No.: 1729 Joined: 31-July 11 |
I know. I know. Must...resist...Corruption. If I can't go all the way to the crack of Mount Doom, will you carry me Skywalker? For so long, D&D has been the one system to rule them all (and in the darkness bind them). But, here comes TOR. Completely new and without a name. No d6, no d20, nameless. And I love it for that. Although I can't say I ever created anything this good on my own, it reminds me of the homemade roleplaying systems I used to make up as a kid. That was back when the story was the most important thing and not complicated rules. -------------------- Please visit my blog, Advancement Points: The One Ring Files, for my TOR Resources
|
||||