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LukeZ |
Posted: Sep 3 2011, 08:49 PM
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Group: Members Posts: 69 Member No.: 481 Joined: 8-October 08 |
A Weary character without Armor, with and Helm, with Body 7 and spending a Point of Hope on a Protection roll will roll a Feat die + 4 (Helm) + 7 (Body) to negate the wound?
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Narl |
Posted: Sep 3 2011, 09:14 PM
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Group: Members Posts: 49 Member No.: 1282 Joined: 6-October 10 |
Looks correct to me. You don't need to spend the point of Hope until after you roll though.
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caul |
Posted: Sep 3 2011, 09:59 PM
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Group: Members Posts: 147 Member No.: 518 Joined: 1-January 09 |
Blocking with your head...nice.
Is a G an auto success with Protection rolls...I don't remember... -------------------- "I never ask a man what his business is, for it never interests me. What I ask him about are his thoughts and dreams." H. P. Lovecraft
The Laundry Mission Generator Suite "Faithless is he who says farewell when the road darkens." Gimli, The Fellowship of the Ring TOR Character Builder Assistant | TOR Loremaster Tools |
Skywalker |
Posted: Sep 3 2011, 10:58 PM
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Group: Members Posts: 800 Member No.: 46 Joined: 24-September 07 |
Yep. G is for all rolls. -------------------- “There is nothing like looking, if you want to find something. ... You certainly usually find something if you look, but it is not always quite the something you were after."
- Thorin Oakenshield |
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Wightbred |
Posted: Sep 4 2011, 12:43 AM
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Group: Members Posts: 37 Member No.: 1833 Joined: 19-August 11 |
Interesting idea. I assume no one would actually go sans armour and just a helm given the Hope cost of this approach and lack of fictional sense.
It do agree that the helm bonus being unaffected by being Weary is an interesting feature. I always thought the Fatigue cost of a helm is high per point of protection, but I may have underestimated them. |
LukeZ |
Posted: Sep 4 2011, 06:03 AM
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Group: Members Posts: 69 Member No.: 481 Joined: 8-October 08 |
It seems strange to me that Armors are less efficient if you are Weary, while Helms dont. |
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thriddle |
Posted: Sep 4 2011, 06:56 AM
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Group: Members Posts: 96 Member No.: 1862 Joined: 29-August 11 |
To avoid this effect, I guess you could houserule that a helm adds 1 die of protection rather than 4 pts.
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Garbar |
Posted: Sep 4 2011, 07:25 AM
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Group: Members Posts: 407 Member No.: 1772 Joined: 8-August 11 |
I thought it weird that armour is less effective when weary, but Francesco was quite insistent that it was correct in another thread. The assumption being, that if weary, you are less mobile and easier to hit or you opponent can find a weak spot (the arm pit for example). Although the mobility issue may apply with a helmet, they less vulnerable to weak spots, so I'd leave the rule as it stands... but I might give the character that is a 'deflecting blows with his head' a lot of headaches |
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LukeZ |
Posted: Sep 4 2011, 08:36 AM
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Group: Members Posts: 69 Member No.: 481 Joined: 8-October 08 |
But a weary character with no armor and only an helm has A LOT of weak spots (his entire body)... still his protection roll will not suffer because of this. |
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Doc_Nova |
Posted: Sep 4 2011, 10:00 AM
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Group: Members Posts: 16 Member No.: 1776 Joined: 8-August 11 |
My initial thought on this is that this approach is gaming from a purely mechanistic point-of-view; something I am exceedingly lucky to avoid with my current group who, mostly, plays to story and theme over mechanics. As such, the other players at the table would laugh at the idea.
Futher thought on it, however, and I could see this as an approach, but, when comparing the general weapons and TNs of the Shadow-foe's weapons against the general protection rating provided in this manner, you're going to have (depending, of course, on the amount of combat in your game) a Wounded, Miserable, or Dead character in short order. Granted, others may be Weary, but that, by comparison, is quickly recovered, whereas Wounds persist until fully healed, Hope returns at a very deliberate and slow rate, and dead is, well, dead. So, it is an approach to defense, but not one based on long-term survival. It is also done to avoid one of the easier forms of recoverable "damage". Doc |
thriddle |
Posted: Sep 4 2011, 10:18 AM
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Group: Members Posts: 96 Member No.: 1862 Joined: 29-August 11 |
Having thought about this some more, I still like it, and it seems to meet Luke's objections. Numerically it's almost equivalent - 3.5 vs 4 on average - and it means that helms suffer from Weariness just as mail does. On the other hand, I'm sure this idea must have occurred to the designers. Anyone got any thoughts on why they would have rejected this option? Thoughts from the actual designers welcome, of course |
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LukeZ |
Posted: Sep 4 2011, 10:26 AM
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Group: Members Posts: 69 Member No.: 481 Joined: 8-October 08 |
Mine was an extreme example. The question is: "Why the Protection bonus of an Helm is not affected by Weariness while the Protection bonus of a Leather Shirt is? (and both leave unprotected spots)" It seems strange to me. |
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Blind Guardian |
Posted: Sep 4 2011, 10:37 AM
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Group: Members Posts: 43 Member No.: 1817 Joined: 17-August 11 |
You can(if you like) divide the protection given by a helmet by two if the character is weary... et voila!
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Garbar |
Posted: Sep 4 2011, 12:09 PM
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Group: Members Posts: 407 Member No.: 1772 Joined: 8-August 11 |
The simple answer is this... it's your game, so if you don't like a rule... change it! |
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eldath |
Posted: Sep 4 2011, 12:22 PM
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Group: Members Posts: 109 Member No.: 1775 Joined: 8-August 11 |
Don't forget that this system is not into the detailed rules. A helmet gives you protection, if you are not wearing any other armour then you are guaranteed to fail a protection test as even the lowest injury number is 12, you have just too many unarmoured places to being wounded. You would have to have an attribute of 8 in order to successfully avoid injury. |
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caul |
Posted: Sep 4 2011, 01:16 PM
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Group: Members Posts: 147 Member No.: 518 Joined: 1-January 09 |
Actually this is not correct. You can pass the Protection test caused by any weapon by rolling the G rune. Narratively, I see this as meaning that you don't need armour, but it certainly ups your chances... -------------------- "I never ask a man what his business is, for it never interests me. What I ask him about are his thoughts and dreams." H. P. Lovecraft
The Laundry Mission Generator Suite "Faithless is he who says farewell when the road darkens." Gimli, The Fellowship of the Ring TOR Character Builder Assistant | TOR Loremaster Tools |
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eldath |
Posted: Sep 4 2011, 04:33 PM
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Group: Members Posts: 109 Member No.: 1775 Joined: 8-August 11 |
While it is true enough that the G rune is automatic success, it doesn't mean that you don't need armour. You can't rely on rolling G you are just as likely to roll the eye. That said, it is true enough that you get the feat die result. So, it was a little bit of an exageration that someone only having a helm is guaranteed to fail. E |
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