Hello all,
I was just wondering, I have 5 people that will be in my group, with me as the lore master. Two of them would like to be proficient with bows, which originally I thought would be fine. But after finishing the reading, it appears as if that won't be possible, as I would need a sixth player so that four of them could be in close quarters combat. Is there any way around this? Or should I just tell them that one of them will have to change to more of a close combat fighter?
Thanks
Quick Question from a new player
Re: Quick Question from a new player
Warn them that once the two sides engage in melee, any missile-users must each be protected by two close-combat fighters, and that there aren't enough of them to do it. Let them decide what to do.
Meanwhile, remind them that they will often have a chance to let off a volley before the two sides engage.
Meanwhile, remind them that they will often have a chance to let off a volley before the two sides engage.
Re: Quick Question from a new player
There are ways to deal with it, however. The least satisfactory answer is to create a NPC that travels with the group. Better is to use a Virtue like Hound of Mirkwood that is explicitly designed to allow you to 'break' the rules.
Also note that situations can modify the requirement... for example, one of my groups once had three (out of eight folks) in Rearward stance... they were defending a narrow single-file bridge over a chasm. Those that wished to engage in close combat rushed over the bridge, but there was no credible way for the enemy (having no missile weapons) to threaten the three that stood back and I allowed all three of them to shoot.
Also note that situations can modify the requirement... for example, one of my groups once had three (out of eight folks) in Rearward stance... they were defending a narrow single-file bridge over a chasm. Those that wished to engage in close combat rushed over the bridge, but there was no credible way for the enemy (having no missile weapons) to threaten the three that stood back and I allowed all three of them to shoot.
Jacob Rodgers, occasional nitwit.
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Re: Quick Question from a new player
Yeah, if one of them is a Woodman and took the Hound of Mirkwood virtue, then the very first Fellowship Phase where that players has at least 1 XP the Hound can be upgraded to serve that purpose. That's the best option as per RAW, but of course you're free to do whatever you think will make your campaign the most fun.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
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