Best Supplements?
Best Supplements?
What are the best supplements for TOR, and which ones are best for a group just stating out with the game?
Re: Best Supplements?
It really depends. If you want to just jump in, go for Tales from Wilderland.
If you like the idea of Wilderland as a setting and feel really comfortable running your own adventures, get Heart of the Wild.
If your players aren't going to get excited about Wilderland, go for Rivendell.
If you're like the rest of us, get them all! Including Darkening and Laketown.
If you like the idea of Wilderland as a setting and feel really comfortable running your own adventures, get Heart of the Wild.
If your players aren't going to get excited about Wilderland, go for Rivendell.
If you're like the rest of us, get them all! Including Darkening and Laketown.
Jacob Rodgers, occasional nitwit.
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Re: Best Supplements?
I agree with Zed, that it mostly depends on what you want the supplement to give you. Tales from Wilderland gives you some adventures you can run immediately, whereas some of the other supplements are more about being able to plan your own adventures or expand on ones C7 has outlined (Darkening of Mirkwood), or meet new cultures (Rivendell). I myself go with "all of them" because each one is so good I can't imagine *not* having it.
On the main Cubicle7 page they also give overviews of all the supplements as well as some previews if you scroll back through their posts. That might be the best way to decide exactly what you want to get next.
Happy reading whichever one you choose!
On the main Cubicle7 page they also give overviews of all the supplements as well as some previews if you scroll back through their posts. That might be the best way to decide exactly what you want to get next.
Happy reading whichever one you choose!
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Re: Best Supplements?
Get Rivendell. Even if you don't use rangers, high elves, or Eriador, you will want the Eye of Mordor and magical treasure rules.
The Munchkin Formerly Known as Elfcrusher
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Re: Best Supplements?
Rivendell is a great stand alone supplement (ie, you don't need other material to play in Eriador). And it got the rules for magical items, the Eye of Sauron, the songs, etc. It's the book that add more rules and options to the basic manuals.
On the other hand, for an expert loremaster, The Darkening of Mirkwood is astounding. One of the best supplements ever published for any rpg. It lose the trophy for "best supplement" just because you need The Heart of the Wild to better use it.
Edit: as I wrote in another forum, while Rivendell is for everyone, the Darkening may have some issue "flavour". Because it's a really hard campaign, where an "happy end" is really unlikely. This is fittin g the source material, imo, but can run contrary to some group's expectations.
On the other hand, for an expert loremaster, The Darkening of Mirkwood is astounding. One of the best supplements ever published for any rpg. It lose the trophy for "best supplement" just because you need The Heart of the Wild to better use it.
Edit: as I wrote in another forum, while Rivendell is for everyone, the Darkening may have some issue "flavour". Because it's a really hard campaign, where an "happy end" is really unlikely. This is fittin g the source material, imo, but can run contrary to some group's expectations.
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Re: Best Supplements?
Rivendell is great, but I wouldn't start with that one. With so many new rules and stuff it feels more of a book for advanced players. I would start with the adventures in Tales of WIlderland and the setting book Heart of the Wild (the descriptions of the regions and the adventure seeds in Heart is also a lot better than those in Rivendell IMO).
Re: Best Supplements?
Thanks for the feedback. I already have Tales from Wilderland and Laketwon. I just wanted to make sure there wasn't something out there that is significantly better quality wise. I will probanly just start with what I have and eventually will pick up the rest.
Re: Best Supplements?
+1 to ALL that. Including the bit about Heart having much better descriptions and adventure seeds than Rivendell.Dunkelbrink wrote:Rivendell is great, but I wouldn't start with that one. With so many new rules and stuff it feels more of a book for advanced players. I would start with the adventures in Tales of WIlderland and the setting book Heart of the Wild (the descriptions of the regions and the adventure seeds in Heart is also a lot better than those in Rivendell IMO).
Every location from Heart makes you think about a new adventure, with very original seeds. In Rivendell all I got to think was "a ruin with a monster guarding some treasure" or "a ruin with so many monsters it would we unrealistic for the heroes to come here and have some adventure".
Re: Best Supplements?
One more for Heart of the Wild. Even though I'm running through Tales at present, I constantly find myself filling in the gaps using Heart. Each region has its own little interesting locales and people that can add immensely to a story. Unless you're totally uncomfortable creating your adventures, I would definitely say Heart if you're only going to choose one book.
Elfcrusher wrote:But maybe the most important difference is that in D&D the goal is to build wtfpwn demi-god characters. In TOR the goal is to stay alive long enough to tell a good story.
Re: Best Supplements?
All of them. Buy them or steal them from the shop, or borrow money in your granpa purse
Rivendell will take sense with the extension in Arnor. Just for beginning, Tales of Wilderland make sense.

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