Extra Trait

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Pangea
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Extra Trait

Post by Pangea » Sun Aug 31, 2014 8:40 pm

Having not found information on the following, I wished to know if anyone has ideas about the possibility for characters to have an extra trait?
For example, my Hobbit is savvy in Herb-lore and Gardening, but would like to be able to put his homegrown taters in a pot and cook them with the herbs he gathered, and thus add Cooking as a new trait (without switching another out for it).
Have any Loremasters covered such cases, doing it via XP or other?
Thank you for your time
Vae victis!

Hermes Serpent
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Re: Extra Trait

Post by Hermes Serpent » Sun Aug 31, 2014 9:08 pm

The rules only allow switching of Traits and Specialities by replacement and a Hobbit has the advantage of an extra Trait anyway (Two from Specialities and two from background plus Small).

Cooking comes under Craft so he can certainly Cook but cannot get any benefit via the rules above and beyond the Trait rules.

As far as paying XP for it I guess you could I don't remember any previous discussion about that so whatever floats his boat. As it gives an auto-success and can be used to gain AP's I think it should be very costly compared to gaining one rank in a Weapon skill.
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Morgoth
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Re: Extra Trait

Post by Morgoth » Sun Aug 31, 2014 9:26 pm

I know you can gain some traits through adventures. Those Who Tarry No Longer allows players to gain the trait Elf-Friend.
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Hermes Serpent
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Re: Extra Trait

Post by Hermes Serpent » Sun Aug 31, 2014 9:44 pm

Are you sure that's a Trait and not a Title? Ah, just checked it is a Trait awarded for service to Irime

I think you can get the Titles of Burgess from Lake-town and Friend of Elrond in Rivendell with appropriate places to stay in the location after selecting that as an Undertaking. Maybe selecting Study under a Master chef as an Undertaking and spending 1XP could get a Trait of Cooking just like studying under the Lampmaker in HotW.
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Rich H
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Re: Extra Trait

Post by Rich H » Sun Aug 31, 2014 11:20 pm

I allow my players to purchase new traits with XP. Can't remember the exact amounts but I think its 4 XP for a Distinctive Feature and 8 XP for a Speciality. Acquiring the trait has to have an in-game logic to it etc but it's worked okay so far with nothing untoward or game breaking happening.
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Glorelendil
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Re: Extra Trait

Post by Glorelendil » Mon Sep 01, 2014 1:27 am

I'd like to see a list of "other things you can spend xp on" in the adventurer's guide.
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Pangea
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Re: Extra Trait

Post by Pangea » Mon Sep 01, 2014 5:50 pm

Thanks a lot for the helpful input.
Vae victis!

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