About excising favored attributes, it's sufficient to substitute them with "you are really good at it. Take a +2 bonus here when you spend hope/parry in the woods/etc".Glorelendil wrote:As long as the goal is to bring them back in after the first session or two I could see that working.tomfish wrote:IMO, there are some rules you could omit at the beginning of the game and introduce later (some already mentionned above) :....
The only one I'll disagree with is Favoured Attributes: You're both gimping some cultures, and making many virtues/rewards pointless and/or confusing.
Many players don't understand what this favored really is, at first

I agree with most of Tomfish's points... apart fellowship focus, because I really like the Sam-Frodo dynamic
