Rule sheet
Re: Rule sheet
The idea seems fantastic to me.
Maybe related to the Journeys, I think that the difference between Fatigue (related to Encumbrance) and Endurance (related to Heart) should be explained. It's very common to mix both.
I wouldn't include anything about poneys or boats. Or just say something like "The use of transports can reduce the Travel Fatigue (example: poneys or boats)".
In Combat, maybe tell the difference between Damaging a foe and Wounding a foe.
For Encounter, what I found most difficult to explain is that the group had to introduce themselves before asking or telling anything. The fact that there are two sections to an Encounter is difficult to accept for most.
Haven't you had as LMs the situation where a player goes:
Player: "Hi, Beorn sent us to take some supplies for the winter!"
LM: "Errr... maybe you should introduce yourself, tell the chieftain who you are,..."
Player: "Hi, I'm Borin. Beorn sent us to take some supplies for the winter." Do I roll Persuade?
Maybe related to the Journeys, I think that the difference between Fatigue (related to Encumbrance) and Endurance (related to Heart) should be explained. It's very common to mix both.
I wouldn't include anything about poneys or boats. Or just say something like "The use of transports can reduce the Travel Fatigue (example: poneys or boats)".
In Combat, maybe tell the difference between Damaging a foe and Wounding a foe.
For Encounter, what I found most difficult to explain is that the group had to introduce themselves before asking or telling anything. The fact that there are two sections to an Encounter is difficult to accept for most.
Haven't you had as LMs the situation where a player goes:
Player: "Hi, Beorn sent us to take some supplies for the winter!"
LM: "Errr... maybe you should introduce yourself, tell the chieftain who you are,..."
Player: "Hi, I'm Borin. Beorn sent us to take some supplies for the winter." Do I roll Persuade?
Re: Rule sheet
I get where you are coming from and as I said I'm just a bit wary.Glorelendil wrote:I'm sensitive to this. My goal is to make the summary be effectively useless without the rules. I.e., explaining how common skills are used, but not listing the common skills.Marcus wrote:I'm always a bit wary with fan made rules cheat sheets. Shouldn't it be up to the company how many and what rules they want to see published for free?
Also, the idea is that the LM hands the sheets out to the players, so presumably the LM will have purchased the rules, but it's pretty hard to enforce distribution. On the other hand, I'm going to put some work into this for myself, and it seems a shame to do all that work and not share it.
Any suggestions?
I've seen a lot "players aids" that had all you need to play on it. Quoting/summarizing rules text, abilities, whatever...
'If a man speaks in a forest and there is no woman around to hear him, is he still wrong?'
Kitchen Kill Count: some
Kitchen Kill Count: some
- Robin Smallburrow
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Re: Rule sheet
Personally the whole point of a summary sheet for me is a quick aid reference so neither myself nor my players have to go searching through the rulebook for what we want - otherwise such an aid is pretty useless. So IMHO there should be one for players and one for LM's.
Robin S.
Robin S.
To access all my links for my TOR Resources - please click on this link >> http://bit.ly/1gjXkCo
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Re: Rule sheet
To each his own, I guess.Robin Smallburrow wrote:....otherwise such an aid is pretty useless.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Re: Rule sheet
As long as one kept from outright printing out the entire rules, I don't think there should be an issue. There have been lots of these made for other games and they simply serve to help out players and GMs. If done right, they're not something somebody could use to simply play the game without the rules.
Tale of Years for a second, lower-level group (in the same campaign).
Re: Rule sheet
I agree that a cheat sheet is useful. The idea is not to create a document that would be a substitute for the original source materials, but rather to create a little compilation of the most commonly used rules. Such a document is particularly useful for inexperienced LMs and players (plus, an official document already exists, it's the LM screen!)
We're talking about something even more condensed. And if you have the original, two-books edition, you will know that cheat sheets come in very, very handy.
We're talking about something even more condensed. And if you have the original, two-books edition, you will know that cheat sheets come in very, very handy.
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Re: Rule sheet
Well, I sort of forked this thread, but I was really talking about something specifically to help brand new players get up the steepest part of the cognitive learning curve. I figure the LM will know most of the rules and know what needs to be rolled with what TN, but the players will want to know their options, and how those options influence outcomes.Looping wrote:I agree that a cheat sheet is useful. The idea is not to create a document that would be a substitute for the original source materials, but rather to create a little compilation of the most commonly used rules. Such a document is particularly useful for inexperienced LMs and players (plus, an official document already exists, it's the LM screen!)
We're talking about something even more condensed. And if you have the original, two-books edition, you will know that cheat sheets come in very, very handy.
Again, as an example, I don't think it's at all necessary for a player to understand when or why to roll a Fatigue test, or what the TN is, or even what the penalty is for failing. The LM can fill all that in. But understanding the four travel roles, and how your role matters when you fail a Fatigue test with an Eye of Sauron (and therefore what an Eye of Sauron is) will both help the player participate more in planning/playing, and save the LM a bunch of explanation time.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Re: Rule sheet
Agreed, and such a cheat sheet could also give the basics of things like Preliminary Rolls, just showing/reminding things like that you roll Insight before and Encounter, Lore before Travel, and the like.
Tale of Years for a second, lower-level group (in the same campaign).
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Re: Rule sheet
You raise a good point: if the players know (and remember) some of the easily-forgotten bits, like preliminary rolls, earning AP, getting endurance back after a fight, etc., that can really help the LM. They don't even have to know the exact rules, just that those things happen. If they remind the DM, he/she can provide the mechanics.Majestic wrote:Agreed, and such a cheat sheet could also give the basics of things like Preliminary Rolls, just showing/reminding things like that you roll Insight before and Encounter, Lore before Travel, and the like.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Re: Rule sheet
I don't know who made these little rules compilations, but I picked them up somewhere nearly two years ago.
https://www.dropbox.com/s/4oj7iiye080w6 ... s.pdf?dl=0
I think a few details would need to be updated, but overall this is a great little document (I'd personally rather have it less detailed, perhaps just two pages total).
https://www.dropbox.com/s/4oj7iiye080w6 ... s.pdf?dl=0
I think a few details would need to be updated, but overall this is a great little document (I'd personally rather have it less detailed, perhaps just two pages total).
Tale of Years for a second, lower-level group (in the same campaign).
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