Simplifing The One Ring

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
Corvo
Posts: 848
Joined: Fri May 10, 2013 12:02 pm

Re: Simplifing The One Ring

Post by Corvo » Tue Jan 06, 2015 10:06 pm

Glorelendil wrote:
tomfish wrote:IMO, there are some rules you could omit at the beginning of the game and introduce later (some already mentionned above) :....
As long as the goal is to bring them back in after the first session or two I could see that working.

The only one I'll disagree with is Favoured Attributes: You're both gimping some cultures, and making many virtues/rewards pointless and/or confusing.
About excising favored attributes, it's sufficient to substitute them with "you are really good at it. Take a +2 bonus here when you spend hope/parry in the woods/etc".
Many players don't understand what this favored really is, at first :)

I agree with most of Tomfish's points... apart fellowship focus, because I really like the Sam-Frodo dynamic :mrgreen:

Glorelendil
Posts: 5160
Joined: Mon Jan 13, 2014 5:20 pm

Re: Simplifing The One Ring

Post by Glorelendil » Tue Jan 06, 2015 10:18 pm

Corvo wrote: About excising favored attributes, it's sufficient to substitute them with "you are really good at it. Take a +2 bonus here when you spend hope/parry in the woods/etc".
Many players don't understand what this favored really is, at first :)

I agree with most of Tomfish's points... apart fellowship focus, because I really like the Sam-Frodo dynamic :mrgreen:
But that's not getting rid of the rule; it's just not explaining the rule fully. Which I'm fine with.

In general I think the right solution is, "Don't worry about what that means. Just tell me what you want to do and I'll tell you want to roll."
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fjw70
Posts: 225
Joined: Tue Dec 17, 2013 5:10 pm

Re: Simplifing The One Ring

Post by fjw70 » Wed Jan 07, 2015 12:59 am

Glorelendil wrote:Yeah, I would not recommend using 5e in Middle Earth. No matter how you tweak the rules you are going to lose a lot of the flavor of Tolkien's writings.

Unless your players are looking for the movie version of Middle Earth, not the book version. That is, they want to see the places and meet the famous characters and wtfpwn some orcs, but don't really care about the deeper themes. Then 5e is probably fine.
I am more interested in the setting (I.e. People and places) than exploring the themes of the books.

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