I'm working on writing an adventure in which a Loremaster Character is initially an ally of the heroes, and may even assist them in journeys or other tasks, but will eventually betray them. However, it is unlikely they will actually fight him, although it's possible. More relevant will be his common skills.
How should I treat his stat block, for the LM?
1) Like an adversary, with ratings for common skill groups rather than individual skills, plus hate, special abilities, endurance, etc.
2) Like a friendly LM Character, with traits and relevant skills but little else?
I'm thinking start with #2, and include a couple of mechanical ways that his presence helps (sort of like how Baldor hinders the thugs without making his own attack rolls.).
The, later in the adventure after he betrays them, I can include an adversary stat block.
What do you think? Does having two different stat blocks, representing his two sides, make sense?
If so, let's say he's got Lore: 4 but Battle: 0. What do I give the adversary version for Vocation? (It's unlikely to matter, but I like to get these things right...)
Stat Blocs for Frenemies
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Stat Blocs for Frenemies
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Re: Stat Blocs for Frenemies
I would look at Gerald et al from Tales. And detail as much as needed.
Jacob Rodgers, occasional nitwit.
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Re: Stat Blocs for Frenemies
Write up whatever stats you need to play the character; ignore whatever you don't need. You don't have to put characters in classifying boxes, neither do you have to follow a format used by Cubicle7.
For Loremaster characters who aren't going to fight, it's more important to make note of their personalities and motivations than any game stats.
For Loremaster characters who aren't going to fight, it's more important to make note of their personalities and motivations than any game stats.
Re: Stat Blocs for Frenemies
I think that the best possible model are Beorn stats from the Loremaster Book. Pretty much that was the model I used when I had to stat my combat support NPCs.
"What is the point of having free will if one cannot occasionally spit in the eye of destiny?" ("Gentleman" John Marcone)
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