The Lossoth
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The Lossoth
Has anyone worked on or thought about doing a culture for the Lossoth?
Re: The Lossoth
They're somewhat of an edge culture so I haven't seen anything on them.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
Re: The Lossoth
They are talk about by Tolkien only when Arvedui sailed north with a Palantir and where hosted by them before foundering with his ship and the Palantir. Not many source to work with...
Nothing of Worth.
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Re: The Lossoth
Starting skills:
Weather Prediction: 3
Deep Water Salvage: 0
Weather Prediction: 3
Deep Water Salvage: 0
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Re: The Lossoth
Glorelendil wrote:Starting skills:
Weather Prediction: 3
Deep Water Salvage: 0
Jokes aside, that made me think that some Cultures blessings are highly situational (like the Woodmen's one), which would feel unbalanced if you wanted to play that culture out of it's geography. Also the same applies to some Traits, like Anduin Lore and so on. But Traits can be changed via Fellowship Undertakings, so no big problem here.
I might argue that Woodmen are really a culture very attached to their hometowns and surroundings (like the Lossoth and the icy north should), but that could also be said of Hobbits or of Mirkwood Elves, only their Blessings are not useless outside of The Shire or Mirkwood.
No real point for discussing, but just thinking out loud.
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