Treated Wound
Treated Wound
A question came up during our last session:
Let's assume a character receives a wound in a fight, and his companion treats this wound. If he now enters a second fight and receives another wound, does the first wound count normally, thus triggering the unconscious state?
Any clarifications welcome!
Let's assume a character receives a wound in a fight, and his companion treats this wound. If he now enters a second fight and receives another wound, does the first wound count normally, thus triggering the unconscious state?
Any clarifications welcome!
Re: Treated Wound
Yes, Treated Wounds are still Wounds, so the second one would make the hero unconscious or, worse case, kill him outright (if the attack produced a Wound and dropped him to 0 Endurance at the same time). I'm looking at Revised Edition, pages 128-131.
Jacob Rodgers, occasional nitwit.
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Re: Treated Wound
A Treated Wound also means the character is still Weary I guess.
Re: Treated Wound
If their Endurance is below their Fatigue. The two systems are mostly independent. It just that wounded character recover a Endurance slower than unwounded folks.buddhax wrote:A Treated Wound also means the character is still Weary I guess.
Jacob Rodgers, occasional nitwit.
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Re: Treated Wound
Rule state that he is Wounded until recovering all Endurance after a prolonged Rest (ie not on the road I guess)
Nothing of Worth.
Re: Treated Wound
I thought characters with treated wounds recover 1 endurance each day of travel.
Re: Treated Wound
Yeah, this is a new rule for the Revised Edition. Still makes getting to a safe place desirable though.Arkat wrote:I thought characters with treated wounds recover 1 endurance each day of travel.
Jacob Rodgers, occasional nitwit.
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Re: Treated Wound
Thank you. I keep mixing the recovery rates for fatigue and endurance, and I finally thought I had it figured out.
Re: Treated Wound
TOR system is not-so-simple with multiple exception and game mechanic...
Nothing of Worth.
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