I'm definitely sympathise with you there Arkat. I know RPGs are not books but The One Ring does a great job of emulating the setting so well in most of the other rules. Let's be honest the chances of the three main characters in your team ALL finding magic weapons in a troll horde is pretty low but is a pivotal moment in The Hobbit. At times I think it might be better to just hand them out and get them to cash in their existing rewards for them.
Having said that, once you get these magical weapons and armour they seem incredibly powerful.
Cultural enchanted weapons and armour
Re: Cultural enchanted weapons and armour
James Semple, occasional composer of role playing music
Re: Cultural enchanted weapons and armour
Perhaps there's a way of doing this with XP ... pay 5-10XP to unlock the enchanted weapon/armour?
James Semple, occasional composer of role playing music
Re: Cultural enchanted weapons and armour
I don't know. I guess if I went this route, maybe I'd have each player make a "wish list" of three or so items and then charge them a reward slot and the max XP wager for them to get one of those items instead of "normal" magical item. Or, if something needs to be in the game, just make it he found, without any rolling at all.
Jacob Rodgers, occasional nitwit.
This space intentionally blank.
This space intentionally blank.
Re: Cultural enchanted weapons and armour
... For me, it was far more important that the rules were expanded with mechanics for magic items. The method of delivery is entirely secondary as this can easily be decided upon by each LM when considering their own groups personal tastes and campaign idiosyncrasies.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
Re: Cultural enchanted weapons and armour
Absolutely Rich and aren't they just fantastic?
Every supplement released just makes this game better and better!
Every supplement released just makes this game better and better!
James Semple, occasional composer of role playing music
Re: Cultural enchanted weapons and armour
Oh just found something interesting here...
Darkening of Mirkwood mild spoiler below...
A character is carrying The Bow of Sudden Fury (see sidebar on Darkening Of Mirkwood page 18) which has an edge of 8 and is a woodland bow. This feels like a magic item with superior keen and yet also has a cultural reward. I can't see any problem combining them like this.
Darkening of Mirkwood mild spoiler below...
A character is carrying The Bow of Sudden Fury (see sidebar on Darkening Of Mirkwood page 18) which has an edge of 8 and is a woodland bow. This feels like a magic item with superior keen and yet also has a cultural reward. I can't see any problem combining them like this.
James Semple, occasional composer of role playing music
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Re: Cultural enchanted weapons and armour
I put together some additional enchanted qualities to use, and about half of them are taken from cultural rewards. I put a few suggested "rules" at the beginning to keep players from feeling like "their" cultural reward got hijacked.bluejay wrote:Oh just found something interesting here...
Darkening of Mirkwood mild spoiler below...
A character is carrying The Bow of Sudden Fury (see sidebar on Darkening Of Mirkwood page 18) which has an edge of 8 and is a woodland bow. This feels like a magic item with superior keen and yet also has a cultural reward. I can't see any problem combining them like this.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
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