New players in an existing session

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Epic117
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New players in an existing session

Post by Epic117 » Wed Sep 03, 2014 9:59 pm

Hi there,

So as the title states, 2 more players want to join an already running adventure but I have no idea how to introduce them to the existing fellowship without breaking the immersion completely, I am currently running the first adventure from Tales and the fellowship just [spoiler] barely escaped the castle and saved Baldor, [/spoiler] most probably the new characters will be Elves so that should help into their connection with mirkwood, but I just can't think a good way to introduce them, any tips or help would be greatly appreciated!

Hermes Serpent
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Re: New players in an existing session

Post by Hermes Serpent » Wed Sep 03, 2014 10:54 pm

They're Elves, patrolling Thranduil's realm is what they do so getting them in the same location is easy.

Ask the new players what their motivation is for joining a company.
Ask the company why they want extra people.
Role play their interaction and hopefully the two sides will come to mutual solution.
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Epic117
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Re: New players in an existing session

Post by Epic117 » Wed Sep 03, 2014 10:58 pm

Hermes Serpent wrote:They're Elves, patrolling Thranduil's realm is what they do so getting them in the same location is easy.

Ask the new players what their motivation is for joining a company.
Ask the company why they want extra people.
Role play their interaction and hopefully the two sides will come to mutual solution.
Thank's thats what I thought if they will be elves of mirkwood, but in the offset they are not I really can't find a way to introduce them, I mean sure they might be adventurers treading the elf path themselves but I can't find a reason for them to go back from where they came from. Thanks for your tip though!

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zedturtle
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Re: New players in an existing session

Post by zedturtle » Wed Sep 03, 2014 11:53 pm

They could be adventurers who have decided that Two is Not Enough. Sure, they'd love to go on to Laketown, but travelling with a large company (even if it's the "wrong" way) is safer.

Alternately, they are two travellers who started out after the PCs did, but weren't waylaid by the Elves and the spiders. So they are going the same way, after all, and decide to join up for safety.

Or, if the PCs haven't left the Spider Castle yet, they seem two more wriggling bundles. When cut down, they are opened to reveal the new characters.

Lots of options...
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