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Re: Hope and Loot

Posted: Sun Jan 19, 2014 10:30 am
by Rich H
I have my players provide me with a wish list of how they want to spend their XP as it's accrued. Those that list Valour and Wisdom among these increases are providing me with information that allows me to foreshadow and add things into my campaign in advance. Sometimes this may mean that the PC gets a new item (or improvement) to one a little before (or after) they've fully paid for it but that setup and approach works for us and means we can easily weave elements discussed in this thread into our stories as we've had time to plan for them, etc.

Re: Hope and Loot

Posted: Sun Jan 19, 2014 2:48 pm
by Glorelendil
Rich H wrote:I have my players provide me with a wish list of how they want to spend their XP as it's accrued. Those that list Valour and Wisdom among these increases are providing me with information that allows me to foreshadow and add things into my campaign in advance. Sometimes this may mean that the PC gets a new item (or improvement) to one a little before (or after) they've fully paid for it but that setup and approach works for us and means we can easily weave elements discussed in this thread into our stories as we've had time to plan for them, etc.
Oh, yeah, this is good. And by picking from their wish list there's still a little bit of the "Christmas present" aspect to the reward.

Re: Hope and Loot

Posted: Sun Jan 19, 2014 9:00 pm
by Mim
The wish list is another good idea Rich & I'm going to try that. Thanks!

Re: Hope and Loot

Posted: Sun Jan 19, 2014 11:51 pm
by Woodclaw
Rich H wrote:I have my players provide me with a wish list of how they want to spend their XP as it's accrued. Those that list Valour and Wisdom among these increases are providing me with information that allows me to foreshadow and add things into my campaign in advance. Sometimes this may mean that the PC gets a new item (or improvement) to one a little before (or after) they've fully paid for it but that setup and approach works for us and means we can easily weave elements discussed in this thread into our stories as we've had time to plan for them, etc.
I do the same , but usually not from the beginning (one of my players tend to go overboard with planning ahead and tend to hijack the game a bit). When a fellowship phase is imminent, I ask my players to give me a rundown of what are they looking for so that I can arrange things.