Cultural enchanted weapons and armour

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
bluejay
Posts: 430
Joined: Tue Jul 23, 2013 9:41 am
Location: Reading, United Kingdom

Re: Cultural enchanted weapons and armour

Post by bluejay » Mon Dec 15, 2014 3:53 pm

I'm definitely sympathise with you there Arkat. I know RPGs are not books but The One Ring does a great job of emulating the setting so well in most of the other rules. Let's be honest the chances of the three main characters in your team ALL finding magic weapons in a troll horde is pretty low but is a pivotal moment in The Hobbit. At times I think it might be better to just hand them out and get them to cash in their existing rewards for them.

Having said that, once you get these magical weapons and armour they seem incredibly powerful.
James Semple, occasional composer of role playing music

bluejay
Posts: 430
Joined: Tue Jul 23, 2013 9:41 am
Location: Reading, United Kingdom

Re: Cultural enchanted weapons and armour

Post by bluejay » Mon Dec 15, 2014 3:58 pm

Perhaps there's a way of doing this with XP ... pay 5-10XP to unlock the enchanted weapon/armour?
James Semple, occasional composer of role playing music

zedturtle
Posts: 3289
Joined: Sat Mar 22, 2014 12:03 am

Re: Cultural enchanted weapons and armour

Post by zedturtle » Mon Dec 15, 2014 4:20 pm

I don't know. I guess if I went this route, maybe I'd have each player make a "wish list" of three or so items and then charge them a reward slot and the max XP wager for them to get one of those items instead of "normal" magical item. Or, if something needs to be in the game, just make it he found, without any rolling at all.
Jacob Rodgers, occasional nitwit.

This space intentionally blank.

Rich H
Posts: 4154
Joined: Wed May 08, 2013 8:19 pm
Location: Sheffield, UK

Re: Cultural enchanted weapons and armour

Post by Rich H » Mon Dec 15, 2014 8:26 pm

... For me, it was far more important that the rules were expanded with mechanics for magic items. The method of delivery is entirely secondary as this can easily be decided upon by each LM when considering their own groups personal tastes and campaign idiosyncrasies.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

bluejay
Posts: 430
Joined: Tue Jul 23, 2013 9:41 am
Location: Reading, United Kingdom

Re: Cultural enchanted weapons and armour

Post by bluejay » Mon Dec 15, 2014 9:06 pm

Absolutely Rich and aren't they just fantastic?

Every supplement released just makes this game better and better!
James Semple, occasional composer of role playing music

bluejay
Posts: 430
Joined: Tue Jul 23, 2013 9:41 am
Location: Reading, United Kingdom

Re: Cultural enchanted weapons and armour

Post by bluejay » Sun Jan 04, 2015 6:21 pm

Oh just found something interesting here...

Darkening of Mirkwood mild spoiler below...



A character is carrying The Bow of Sudden Fury (see sidebar on Darkening Of Mirkwood page 18) which has an edge of 8 and is a woodland bow. This feels like a magic item with superior keen and yet also has a cultural reward. I can't see any problem combining them like this.
James Semple, occasional composer of role playing music

Glorelendil
Posts: 5160
Joined: Mon Jan 13, 2014 5:20 pm

Re: Cultural enchanted weapons and armour

Post by Glorelendil » Sun Jan 04, 2015 6:26 pm

bluejay wrote:Oh just found something interesting here...

Darkening of Mirkwood mild spoiler below...



A character is carrying The Bow of Sudden Fury (see sidebar on Darkening Of Mirkwood page 18) which has an edge of 8 and is a woodland bow. This feels like a magic item with superior keen and yet also has a cultural reward. I can't see any problem combining them like this.
I put together some additional enchanted qualities to use, and about half of them are taken from cultural rewards. I put a few suggested "rules" at the beginning to keep players from feeling like "their" cultural reward got hijacked.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator

Post Reply

Who is online

Users browsing this forum: Google [Bot] and 1 guest