Hermes Serpent wrote:The end of a leg is usually what makes sense to the LM. It might be arriving at your destination it might be some waypoint or a change of territory.
The revised rulebook gives more explicit details regarding this:
The One Ring Roleplaying Game, p. 159 wrote:A journey may be considered ended when the company reaches its intended destination, when the gameplay definitely leaves narrative time and the players take part in a full-fledged episode, or when some change of plan or unexpected occurrence interrupts the journey to engage the company in a different activity for a significant amount of time.
• As a rule of thumb, any interruption that carries some narrative weight or that is likely to last about three days or more is generally considered significant and thus to have put an end to the journey.
Blubbo Baggins wrote:If you fail a Fatigue test, you don't add the 2 or 3 points of Encumbrance until that leg of the journey is complete!
In the revised rules, this is no longer true.
The One Ring Roleplaying Game, p. 159 wrote:When a player-hero fails a Fatigue test, he immediately increases his Fatigue score by a number equal to the Encumbrance value of his Travelling gear.
Furthermore, it is now made clear that Fatigue Tests aren't made all at once, but interspersed between events:
ibid wrote:In the case of a journey requiring multiple tests, the Loremaster should intersperse the required rolls (and their consequences) across the length of his narrative.