Staff of the Eldar

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Glorelendil
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Re: Staff of the Eldar

Post by Glorelendil » Wed Dec 31, 2014 4:41 am

zedturtle wrote:
CorTOR wrote:
zedturtle wrote: Support The wisdom of the First Born is entwined within this staff. When you first receive it, you may automatically gain a bonus (roll two Feat Dice and take the best) to Awe, Awareness, Explore or Lore. Spending one Experience Point and an Undertaking allows you to add another.
Do you mean the support is for one of the skills quoted at no cost and then with experience can be expanded to another one of them (like I understand it for the Hound) or, like your sentences seem to imply, that you get the bonus for any of the quoted skills and can add another to the list with experience spent ?
It's supposed to work just like Hound... I need to reword that, I can see the confusion now.

Let's try this:

The wisdom of the First Born is entwined within this staff. When you first receive it, you may automatically gain a bonus (roll two Feat Dice and take the best) to all rolls for one of the following skills: Awe, Awareness, Explore or Lore. Spending one Experience Point and an Undertaking allows you to add the same bonus to another skill.

Better?
I have trouble connecting Awareness to a staff. Sort of with Explore, too.

Also, as long as you're doing it why not make it 4 skills completely different from the Hound?

How about Lore, Awe, Healing, Insight?
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zedturtle
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Re: Staff of the Eldar

Post by zedturtle » Thu Jan 01, 2015 5:10 pm

Hmmm... my only problem with that is that two of your skills listed are preliminary roll skills... I thought I was pushing the edge by making one of them be for a preliminary roll.
Jacob Rodgers, occasional nitwit.

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Glorelendil
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Re: Staff of the Eldar

Post by Glorelendil » Thu Jan 01, 2015 5:51 pm

zedturtle wrote:Hmmm... my only problem with that is that two of your skills listed are preliminary roll skills... I thought I was pushing the edge by making one of them be for a preliminary roll.
Hmmm, good point. You could explicitly disallow it for Preliminary rolls, but that feels clunky.

Alternately, take advantage of that:
1) Make it apply to Insight, Lore, or Battle
2) Specify that it's only for Preliminary rolls
3) Instead of rolling the feat die twice, increase all successes by 1 step (normal -> Great, Great -> Ext), like the way Natural Watchfulness works.
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zedturtle
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Re: Staff of the Eldar

Post by zedturtle » Thu Jan 01, 2015 9:14 pm

Glorelendil wrote:
zedturtle wrote:Hmmm... my only problem with that is that two of your skills listed are preliminary roll skills... I thought I was pushing the edge by making one of them be for a preliminary roll.
Hmmm, good point. You could explicitly disallow it for Preliminary rolls, but that feels clunky.

Alternately, take advantage of that:
1) Make it apply to Insight, Lore, or Battle
2) Specify that it's only for Preliminary rolls
3) Instead of rolling the feat die twice, increase all successes by 1 step (normal -> Great, Great -> Ext), like the way Natural Watchfulness works.
Hmmm... I think it starts to step on the toes of Noble Armour a little bit (especially since the Staff is much more versatile), but it has possibilities.
Jacob Rodgers, occasional nitwit.

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Glorelendil
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Re: Staff of the Eldar

Post by Glorelendil » Thu Jan 01, 2015 9:36 pm

zedturtle wrote:
Hmmm... I think it starts to step on the toes of Noble Armour a little bit (especially since the Staff is much more versatile), but it has possibilities.
Do you think so? In some circumstances the result is the same, but the way it gets there is different. (And there are only so many mechanics in this game to play with in the first place.)

And the +3 to Tolerance is a far more potent benefit of the Virtue, anyway.
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Robin Smallburrow
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Re: Staff of the Eldar

Post by Robin Smallburrow » Fri Jan 02, 2015 1:40 am

Zedturtle

For your wannabe wizard PC:

Staff of the Magus ( not sure what to call it)

As part of your training to become a Dwimmer-crafter you learn to craft your own staff (or other personal weapon) as an aid to casting spells. Note that the staff itself is not magical ( so is just an ordinary staff to others) but for you it is an aid to focusing, giving you a bonus of 2 to the Fatigue test when spell casting. This Reward can be chosen again for a bonus of 4 to the Fatigue test.

What do u think?
I am still working on my Magic system, hope to complete it soon

Robin S.
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zedturtle
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Re: Staff of the Eldar

Post by zedturtle » Fri Jan 02, 2015 1:57 am

Hmmm... I'd need to reread your system to get a handle on the power.

So far, he hasn't bit in any of my magic virtues, preferring to go with RAW. This modified Hound of Mirkwood is as far as I've been able to lead him astray.
Jacob Rodgers, occasional nitwit.

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Glorelendil
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Re: Staff of the Eldar

Post by Glorelendil » Fri Jan 02, 2015 2:06 am

zedturtle wrote:Hmmm... I'd need to reread your system to get a handle on the power.

So far, he hasn't bit in any of my magic virtues, preferring to go with RAW. This modified Hound of Mirkwood is as far as I've been able to lead him astray.
2 Shadow points for Zed.
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