The Lossoth

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
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TheRedWalker
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The Lossoth

Post by TheRedWalker » Thu Jan 08, 2015 10:33 am

Has anyone worked on or thought about doing a culture for the Lossoth?

Rich H
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Re: The Lossoth

Post by Rich H » Thu Jan 08, 2015 12:46 pm

They're somewhat of an edge culture so I haven't seen anything on them.
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Terisonen
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Re: The Lossoth

Post by Terisonen » Thu Jan 08, 2015 3:21 pm

They are talk about by Tolkien only when Arvedui sailed north with a Palantir and where hosted by them before foundering with his ship and the Palantir. Not many source to work with...
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Glorelendil
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Re: The Lossoth

Post by Glorelendil » Thu Jan 08, 2015 3:29 pm

Starting skills:
Weather Prediction: 3
Deep Water Salvage: 0
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Falenthal
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Re: The Lossoth

Post by Falenthal » Thu Jan 08, 2015 10:47 pm

Glorelendil wrote:Starting skills:
Weather Prediction: 3
Deep Water Salvage: 0

Jokes aside, that made me think that some Cultures blessings are highly situational (like the Woodmen's one), which would feel unbalanced if you wanted to play that culture out of it's geography. Also the same applies to some Traits, like Anduin Lore and so on. But Traits can be changed via Fellowship Undertakings, so no big problem here.

I might argue that Woodmen are really a culture very attached to their hometowns and surroundings (like the Lossoth and the icy north should), but that could also be said of Hobbits or of Mirkwood Elves, only their Blessings are not useless outside of The Shire or Mirkwood.

No real point for discussing, but just thinking out loud.

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