Fan Content: New Enchanted Qualities?
Posted: Tue Aug 05, 2014 5:42 pm
Ok, most of us probably haven't already gotten that lucky dice roll and found a single Famous Weapon or Armour yet, let alone exhausted all the possibilities, but I'm already trying to think of new enchanted qualities. Just because it's fun.
I'll get the ball rolling. (I'm going to keep the language terse and some of the names are placeholders.)
close combat weapons:
"Hope of Valinor": spend a point of Hope to cause your weapon to flare with pure light, causing servants of shadow to despair (cancels their Attribute Level bonus next turn) and(or?) giving all companions attribute bonus on Fear/Corruption checks this turn and next.
"Iron Cleaving": damage is reduced by 1 (2 for 2H weapons), but Injury is increased by 4. Can also be used to cut through metal (bars, chains, and the like; enchanted items immune)
"Flickering Steel": gives a bonus to Parry (2H only?).
"Accuracy": extra die (max 6) added to attack rolls. Maybe Bane only?
"Massive": on a Pierce, opponents of man-sized or smaller are knocked down (regardless of outcome of Protection roll). 2H only.
"Destruction": When Bane targets are killed by a Wound from this weapon, the results are...messy. All Bane creatures who witness this must make a test (Attribute level vs. 14 + Valour?) or lose a point of Hate, or all Hate on a failure with Gandalf. Not applicable vs. mindless adversaries.
"Wounding": (ok, this is straight out of D&D) When a Pierce is rolled the target continues to take damage, regardless of the outcome of the Protection test. If the attack was a normal success the victim loses one additional endurance every round, two on a great success, three on an extraordinary success.
That's my first pass. (We need ideas for curses, too.)
I'll get the ball rolling. (I'm going to keep the language terse and some of the names are placeholders.)
close combat weapons:
"Hope of Valinor": spend a point of Hope to cause your weapon to flare with pure light, causing servants of shadow to despair (cancels their Attribute Level bonus next turn) and(or?) giving all companions attribute bonus on Fear/Corruption checks this turn and next.
"Iron Cleaving": damage is reduced by 1 (2 for 2H weapons), but Injury is increased by 4. Can also be used to cut through metal (bars, chains, and the like; enchanted items immune)
"Flickering Steel": gives a bonus to Parry (2H only?).
"Accuracy": extra die (max 6) added to attack rolls. Maybe Bane only?
"Massive": on a Pierce, opponents of man-sized or smaller are knocked down (regardless of outcome of Protection roll). 2H only.
"Destruction": When Bane targets are killed by a Wound from this weapon, the results are...messy. All Bane creatures who witness this must make a test (Attribute level vs. 14 + Valour?) or lose a point of Hate, or all Hate on a failure with Gandalf. Not applicable vs. mindless adversaries.
"Wounding": (ok, this is straight out of D&D) When a Pierce is rolled the target continues to take damage, regardless of the outcome of the Protection test. If the attack was a normal success the victim loses one additional endurance every round, two on a great success, three on an extraordinary success.
That's my first pass. (We need ideas for curses, too.)