Sorry for quoting this after posts have left it in the distance, but I do feel the Treasure Points Encumbrance is a fun rule when it brings dilemma to the game (in my case it has been, for example, finding "more treasure that you can carry", so your character must decide what to do, carry just a little bit so as not to be weary, or a fair amount and do the return journey already worn out and hope not to face lethal Hazards... or even to abandon his or her armor so as to rest a bit and lug along a large bag of coins, but face being easily wounded by even a weak enemy along the trek back to a safe place).zedturtle wrote:Yeah, I generally ignore encumbrance for Treasure, although maybe I need to start factoring that in somehow.
Encumbrance/fatigue rules for dummies
Re: Encumbrance/fatigue rules for dummies
Vae victis!
Re: Encumbrance/fatigue rules for dummies
It would be a nice feature as yhe GM can yhink of the descriptionin beteeen the trsvel rolls easier if you know the terrain. At the moment I just wing it and intersperse the rolls along the journey.Elfcrusher wrote:This got me thinking....should I add a visual cue to my journeyometer that shows which hexes the Travel tests would fall on, if they were evenly distributed?
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