Pipe making
Posted: Thu Jan 04, 2018 5:27 pm
I was tinkering around with the idea's of things to do while adventuring. Tell me what you guys think of the house rules I created for pipe making.
Pipe Making:
First you have to find a piece of wood or clay to build the pipe (Search or Explore test) TN 14
What is the quality of the wood or clay? Roll the feat die and record the result
1-3 Poor quality. This pipe will have a worth of 1 silver piece
4-6 Good quality. This pipe will have a worth of 5 silver pieces
7-9 Rich quality. This pipe will have a worth of 1 gold piece
Gandalf Rune or Eye of Sauron. Amazing quality. This pipe will have a worth of 3 gold pieces. (It can have 1 enchantment. Choose between Relaxing/Peaceful mind OR Concentrate/Converse
Relaxing – Relaxing gives the companion the ability to lower the traveling fatigue by 1 point on a success, 2 on a great success, and 4 on an extra ordinary success (Must pass a Craft test each day on the current adventure TN 16. The travel fatigue is reset to its original number at the beginning of each day) (TN 18 if companion has 4 in craft skill. TN 20 if 5 or 6)
Peaceful Mind – Gives the companion the ability to lower their temporary shadow point(s) by 1 on a success, 2 on a great success, and 3 on a extra ordinary success. (Must pass a craft test. Can only be used once per every 1 year of adventure TN 16) (TN 18 if companion has 4 in craft skill. TN 20 if 5 or 6)
It also allows the companion to regain their character during a bout of madness, or to shake off the miserable state. This can be done once per adventure by passing a craft test TN 16 (TN 18 if companion has 4 in craft skill. TN 20 if 5 or 6)
Concentrate – Gives the companion the ability to automatically succeed in hunter, guide (direction), lookout, and scout duties once per day while adventuring. Must pass craft test TN 16 (TN 18 if companion has 4 in craft skill. TN 20 if 5 or 6)
Converse – Gives a free attribute bonus during encounters, and conversations once per adventure. Must pass craft test TN 16 (TN 18 if companion has 4 in craft skill. TN 20 if 5 or 6)
Creating your pipe is the only way to enjoy the benefits. You cannot buy a pipe, or trade for a pipe to gain these benefits. Each day the companion is allowed to use one of their 2 task rolls to craft their pipe by rolling a craft test TN 14. If successful, the companion may roll the feat die. Eye of Sauron automatically breaks the wood/clay, and pipe is ruined. The companion must search again for the wood or clay to begin crafting another pipe. Rolling 1-6 means that you are coming along good in your work. Rolling 7-10 means that you are able to finish your pipe on the current adventure. Rolling a Gandalf Rune allows the companion to upgrade the quality of their pipe. If the wood/clay is already of rich quality, the companion is allowed to search for gemstones in local water source, or mine to add them to their pipe. This will raise the worth of the pipe by 10 silver pieces. You MUST roll a Gandalf rune or Eye of Sauron while searching for your materials in order for your pipe to be considered Amazing. This cannot be achieved by upgrading.
Pipe Making:
First you have to find a piece of wood or clay to build the pipe (Search or Explore test) TN 14
What is the quality of the wood or clay? Roll the feat die and record the result
1-3 Poor quality. This pipe will have a worth of 1 silver piece
4-6 Good quality. This pipe will have a worth of 5 silver pieces
7-9 Rich quality. This pipe will have a worth of 1 gold piece
Gandalf Rune or Eye of Sauron. Amazing quality. This pipe will have a worth of 3 gold pieces. (It can have 1 enchantment. Choose between Relaxing/Peaceful mind OR Concentrate/Converse
Relaxing – Relaxing gives the companion the ability to lower the traveling fatigue by 1 point on a success, 2 on a great success, and 4 on an extra ordinary success (Must pass a Craft test each day on the current adventure TN 16. The travel fatigue is reset to its original number at the beginning of each day) (TN 18 if companion has 4 in craft skill. TN 20 if 5 or 6)
Peaceful Mind – Gives the companion the ability to lower their temporary shadow point(s) by 1 on a success, 2 on a great success, and 3 on a extra ordinary success. (Must pass a craft test. Can only be used once per every 1 year of adventure TN 16) (TN 18 if companion has 4 in craft skill. TN 20 if 5 or 6)
It also allows the companion to regain their character during a bout of madness, or to shake off the miserable state. This can be done once per adventure by passing a craft test TN 16 (TN 18 if companion has 4 in craft skill. TN 20 if 5 or 6)
Concentrate – Gives the companion the ability to automatically succeed in hunter, guide (direction), lookout, and scout duties once per day while adventuring. Must pass craft test TN 16 (TN 18 if companion has 4 in craft skill. TN 20 if 5 or 6)
Converse – Gives a free attribute bonus during encounters, and conversations once per adventure. Must pass craft test TN 16 (TN 18 if companion has 4 in craft skill. TN 20 if 5 or 6)
Creating your pipe is the only way to enjoy the benefits. You cannot buy a pipe, or trade for a pipe to gain these benefits. Each day the companion is allowed to use one of their 2 task rolls to craft their pipe by rolling a craft test TN 14. If successful, the companion may roll the feat die. Eye of Sauron automatically breaks the wood/clay, and pipe is ruined. The companion must search again for the wood or clay to begin crafting another pipe. Rolling 1-6 means that you are coming along good in your work. Rolling 7-10 means that you are able to finish your pipe on the current adventure. Rolling a Gandalf Rune allows the companion to upgrade the quality of their pipe. If the wood/clay is already of rich quality, the companion is allowed to search for gemstones in local water source, or mine to add them to their pipe. This will raise the worth of the pipe by 10 silver pieces. You MUST roll a Gandalf rune or Eye of Sauron while searching for your materials in order for your pipe to be considered Amazing. This cannot be achieved by upgrading.