Rules for Skirmishes
Posted: Tue Apr 17, 2018 10:14 am
The Harrowing of the Vales
The Harrowing of the Vales assumes the year 2946 following the guidance given in The One Ring: Adventures over the Edge of the Wild. The material presented in this supplement covers small engagements and conflicts.
As you would expect in the Vales of Anduin, these small conflicts include border skirmishes between Beornings and their rival Northmen, the Viglunds. Goblin-raiders from the Misty Mountains occasionally descend on Mountain Hall, and Woodmen mountain-fighters hunt the mountain crevasses for Goblin bolt-holes in retaliation. Warg-packs let loose from Werewolf Hallow often hunt the Upper West Vales, and in turn the free cottars respond to the Black's Call for a weapon-take.
Not all the battles in the Wild find the free Folk on the defensive. In the Western Eaves, Woodmen warbands still hunt spiders in force in an attempt to thin out colonies. When the foemen of the North threaten the Old Ford or the High Pass, Beornings muster under the local chieftain and move in force against the threat.
Nonetheless, a Loremaster should always keep in mind that a 'move in force' is not the fielding of an army. Battles that deploy large numbers of troops on multiple fronts (areas of engagement) lie many years off. Sieges are no different. The conflicts of the Vales remain disorganized and small in comparison to what happens south of the Wild and west of the Misty Mountains.
Read on and enjoy! http://bit.ly/THotV
Using narrative time, this supplement breaks down a battle into a number of elements. These elements provide an easy structure for Loremasters to narrate the high drama and tragic consequences of conflict in Wilderland. They provide the same sort of 'break' in the narrative as journeys, but with an enhanced dramatic content. Based on the Battles and Siege System James Brown and I developed, Harrowing grew out of the conflicts that challenged my player-heroes in our campaign, Departures and Homecoming. (The One Ring General discussion contains some of my posts on and background for the campaign.) My group had a pretty good time playing out small engagements, so I thought to share this "battles supplement" with the wider forum.
Comments and feedback always welcome. If you're familiar with our Mythic Battles, then this will be familiar. The same "system" for battles underlies both.
The Harrowing of the Vales assumes the year 2946 following the guidance given in The One Ring: Adventures over the Edge of the Wild. The material presented in this supplement covers small engagements and conflicts.
As you would expect in the Vales of Anduin, these small conflicts include border skirmishes between Beornings and their rival Northmen, the Viglunds. Goblin-raiders from the Misty Mountains occasionally descend on Mountain Hall, and Woodmen mountain-fighters hunt the mountain crevasses for Goblin bolt-holes in retaliation. Warg-packs let loose from Werewolf Hallow often hunt the Upper West Vales, and in turn the free cottars respond to the Black's Call for a weapon-take.
Not all the battles in the Wild find the free Folk on the defensive. In the Western Eaves, Woodmen warbands still hunt spiders in force in an attempt to thin out colonies. When the foemen of the North threaten the Old Ford or the High Pass, Beornings muster under the local chieftain and move in force against the threat.
Nonetheless, a Loremaster should always keep in mind that a 'move in force' is not the fielding of an army. Battles that deploy large numbers of troops on multiple fronts (areas of engagement) lie many years off. Sieges are no different. The conflicts of the Vales remain disorganized and small in comparison to what happens south of the Wild and west of the Misty Mountains.
Read on and enjoy! http://bit.ly/THotV
Using narrative time, this supplement breaks down a battle into a number of elements. These elements provide an easy structure for Loremasters to narrate the high drama and tragic consequences of conflict in Wilderland. They provide the same sort of 'break' in the narrative as journeys, but with an enhanced dramatic content. Based on the Battles and Siege System James Brown and I developed, Harrowing grew out of the conflicts that challenged my player-heroes in our campaign, Departures and Homecoming. (The One Ring General discussion contains some of my posts on and background for the campaign.) My group had a pretty good time playing out small engagements, so I thought to share this "battles supplement" with the wider forum.
Comments and feedback always welcome. If you're familiar with our Mythic Battles, then this will be familiar. The same "system" for battles underlies both.