Zed's Magic Thread

The unique One Ring rules set invites tinkering and secondary creation. Whilst The One Ring works brilliantly as written, we provide this forum for those who want to make their own home-brewed versions of the rules. Note that none of these should be taken as 'official'.
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Woodclaw
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Re: Zed's Magic Thread

Post by Woodclaw » Wed May 07, 2014 6:08 pm

Zed, I love these ideas.
Your decision to make these magic themed reminds me a bit of Warhammer, although with a much less combat-heavy focus.
With your permission I will stole some of these for a game I'm working on.

About "The Easing of Pain" ... I still have to figure how much it will impact on the story. On one hand two Hope points from two different characters are quite the expense. On the other these extra points might save a character life.
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zedturtle
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Re: Zed's Magic Thread

Post by zedturtle » Wed May 07, 2014 7:18 pm

Corvo wrote:I like your rules. You managed to keep things simple. And tying magic to hope is a simple manner to have players use their powers sparingly -like the wizards used to do-
Plus, it explains why Gandalf was always hanging around hobbits...
Last edited by zedturtle on Wed May 07, 2014 7:32 pm, edited 1 time in total.
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Corvo
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Re: Zed's Magic Thread

Post by Corvo » Wed May 07, 2014 7:24 pm

Since you are working at it, what about something to keep fatigue or desperation at bay?
No about shedding fatigue or shadow points, but something to, say, un-check the "miserable" and "weary" box till next prolonged rest or such.

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Woodclaw
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Re: Zed's Magic Thread

Post by Woodclaw » Wed May 07, 2014 7:39 pm

Corvo wrote:Since you are working at it, what about something to keep fatigue or desperation at bay?
No about shedding fatigue or shadow points, but something to, say, un-check the "miserable" and "weary" box till next prolonged rest or such.
I think that might be a good start for a Lore of Light.
"What is the point of having free will if one cannot occasionally spit in the eye of destiny?" ("Gentleman" John Marcone)

Michebugio
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Re: Zed's Magic Thread

Post by Michebugio » Wed May 07, 2014 7:47 pm

You definitely worked your magic, zed :D

I'll borrow some of these great rules for my Woodman player: he wondered if Radagast, his patron, could teach him something more than simple "tricks". Provided he'll earn to be his pupil, this is exactly what I was looking for.

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zedturtle
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Re: Zed's Magic Thread

Post by zedturtle » Wed May 07, 2014 10:21 pm

Michebugio wrote:You definitely worked your magic, zed :D

I'll borrow some of these great rules for my Woodman player: he wondered if Radagast, his patron, could teach him something more than simple "tricks". Provided he'll earn to be his pupil, this is exactly what I was looking for.
Woodclaw wrote:Zed, I love these ideas.
Your decision to make these magic themed reminds me a bit of Warhammer, although with a much less combat-heavy focus.
With your permission I will stole some of these for a game I'm working on.
Absolutely, anyone and everyone who wants to use them is invited to do so. I would love feedback in any form!
Last edited by zedturtle on Sun Jan 10, 2016 2:46 pm, edited 1 time in total.
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Rocmistro
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Re: Zed's Magic Thread

Post by Rocmistro » Thu May 08, 2014 12:44 am

Corvo wrote:
zedturtle wrote:To everyone: please tear into these; I'm most worried about The Easing of Pain but please point out any ways to abuse or break any of these spells.
Since you are asking :D
I'm mulling about "Tree Rooted Weapon": the auto-wound isn't overpowered when combined with bow's injury 14. I'm wary about a great spear injury 16.
Surely I'm worried about Rocmistro's "Tree Rooted Axe": auto wound+injury 20 is a Troll-killer...
By the way, in my opinion Great Size is an important tool to keep things in perspective once the Heroes are really advanced. But maybe it's just me.
Corvo, for the axe, you are probably certainly right about it. I was just trying to tie the theme of wood and trees in together, and so I thought it should profit any melee weapon with a wooden haft. Any thoughts on how to make it work better but still preserve the theme? For spears I don't think tn 16 is too frightening for trolls...don't they have like 3-4d favored armor?
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zedturtle
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Re: Zed's Magic Thread

Post by zedturtle » Thu May 08, 2014 2:09 am

Rocmistro wrote:Corvo, for the axe, you are probably certainly right about it. I was just trying to tie the theme of wood and trees in together, and so I thought it should profit any melee weapon with a wooden haft. Any thoughts on how to make it work better but still preserve the theme? For spears I don't think tn 16 is too frightening for trolls...don't they have like 3-4d favored armor?
There are two ways that I can see limiting the power... either limit it to basic spears and axes (no great spears, bearded axes, etc.) or limit it to spears only (since I like subtlety in my magic, I like that others might think that the caster is really good at setting a spear, not that there's magic involved).

The first option is hard to explain in-setting, the second is a bit easier but does allow auto-wounds on a TN 16 weapon. Thoughts?
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zedturtle
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Re: Zed's Magic Thread

Post by zedturtle » Thu May 08, 2014 2:10 am

Woodclaw wrote:
Corvo wrote:Since you are working at it, what about something to keep fatigue or desperation at bay?
No about shedding fatigue or shadow points, but something to, say, un-check the "miserable" and "weary" box till next prolonged rest or such.
I think that might be a good start for a Lore of Light.
Yeah, I've been working on a "good guy" Fire/Light list, some variation on this might well go onto it...
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Sprigg
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Re: Zed's Magic Thread

Post by Sprigg » Fri May 09, 2014 4:39 am

zedturtle wrote: There are two ways that I can see limiting the power... either limit it to basic spears and axes (no great spears, bearded axes, etc.) or limit it to spears only (since I like subtlety in my magic, I like that others might think that the caster is really good at setting a spear, not that there's magic involved).

The first option is hard to explain in-setting, the second is a bit easier but does allow auto-wounds on a TN 16 weapon. Thoughts?
My first thought was to limit it simply to smaller weapons. Just spears limits variety somewhat (and I'm all about variety), but is a good option. What about using a hope point and maybe causing a bit of fatigue (equal to weapon enc?), as causing the weapon to automatically pierce (whatever that means thematically in the context of that particular engagement) in addition to generally concentrating on what's going on around them could be taxing on the mind of the caster.

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