Zed's Magic Thread
Re: Zed's Magic Thread
Zed, I love these ideas.
Your decision to make these magic themed reminds me a bit of Warhammer, although with a much less combat-heavy focus.
With your permission I will stole some of these for a game I'm working on.
About "The Easing of Pain" ... I still have to figure how much it will impact on the story. On one hand two Hope points from two different characters are quite the expense. On the other these extra points might save a character life.
Your decision to make these magic themed reminds me a bit of Warhammer, although with a much less combat-heavy focus.
With your permission I will stole some of these for a game I'm working on.
About "The Easing of Pain" ... I still have to figure how much it will impact on the story. On one hand two Hope points from two different characters are quite the expense. On the other these extra points might save a character life.
"What is the point of having free will if one cannot occasionally spit in the eye of destiny?" ("Gentleman" John Marcone)
Re: Zed's Magic Thread
Plus, it explains why Gandalf was always hanging around hobbits...Corvo wrote:I like your rules. You managed to keep things simple. And tying magic to hope is a simple manner to have players use their powers sparingly -like the wizards used to do-
Last edited by zedturtle on Wed May 07, 2014 7:32 pm, edited 1 time in total.
Jacob Rodgers, occasional nitwit.
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Re: Zed's Magic Thread
Since you are working at it, what about something to keep fatigue or desperation at bay?
No about shedding fatigue or shadow points, but something to, say, un-check the "miserable" and "weary" box till next prolonged rest or such.
No about shedding fatigue or shadow points, but something to, say, un-check the "miserable" and "weary" box till next prolonged rest or such.
Re: Zed's Magic Thread
I think that might be a good start for a Lore of Light.Corvo wrote:Since you are working at it, what about something to keep fatigue or desperation at bay?
No about shedding fatigue or shadow points, but something to, say, un-check the "miserable" and "weary" box till next prolonged rest or such.
"What is the point of having free will if one cannot occasionally spit in the eye of destiny?" ("Gentleman" John Marcone)
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Re: Zed's Magic Thread
You definitely worked your magic, zed
I'll borrow some of these great rules for my Woodman player: he wondered if Radagast, his patron, could teach him something more than simple "tricks". Provided he'll earn to be his pupil, this is exactly what I was looking for.
I'll borrow some of these great rules for my Woodman player: he wondered if Radagast, his patron, could teach him something more than simple "tricks". Provided he'll earn to be his pupil, this is exactly what I was looking for.
Re: Zed's Magic Thread
Michebugio wrote:You definitely worked your magic, zed
I'll borrow some of these great rules for my Woodman player: he wondered if Radagast, his patron, could teach him something more than simple "tricks". Provided he'll earn to be his pupil, this is exactly what I was looking for.
Absolutely, anyone and everyone who wants to use them is invited to do so. I would love feedback in any form!Woodclaw wrote:Zed, I love these ideas.
Your decision to make these magic themed reminds me a bit of Warhammer, although with a much less combat-heavy focus.
With your permission I will stole some of these for a game I'm working on.
Last edited by zedturtle on Sun Jan 10, 2016 2:46 pm, edited 1 time in total.
Jacob Rodgers, occasional nitwit.
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Re: Zed's Magic Thread
Corvo, for the axe, you are probably certainly right about it. I was just trying to tie the theme of wood and trees in together, and so I thought it should profit any melee weapon with a wooden haft. Any thoughts on how to make it work better but still preserve the theme? For spears I don't think tn 16 is too frightening for trolls...don't they have like 3-4d favored armor?Corvo wrote:Since you are askingzedturtle wrote:To everyone: please tear into these; I'm most worried about The Easing of Pain but please point out any ways to abuse or break any of these spells.
I'm mulling about "Tree Rooted Weapon": the auto-wound isn't overpowered when combined with bow's injury 14. I'm wary about a great spear injury 16.
Surely I'm worried about Rocmistro's "Tree Rooted Axe": auto wound+injury 20 is a Troll-killer...
By the way, in my opinion Great Size is an important tool to keep things in perspective once the Heroes are really advanced. But maybe it's just me.
Rignuth: Barding Wordweaver Wanderer in Southron Loremaster's game.
Amroth Ol'Hir: High Elf Vengeful Kin Slayer in Zedturtle's game.
Jakk O'Malli: Dwarven Orator Treasure-Hunter in Hermes Serpent's game.
Amroth Ol'Hir: High Elf Vengeful Kin Slayer in Zedturtle's game.
Jakk O'Malli: Dwarven Orator Treasure-Hunter in Hermes Serpent's game.
Re: Zed's Magic Thread
There are two ways that I can see limiting the power... either limit it to basic spears and axes (no great spears, bearded axes, etc.) or limit it to spears only (since I like subtlety in my magic, I like that others might think that the caster is really good at setting a spear, not that there's magic involved).Rocmistro wrote:Corvo, for the axe, you are probably certainly right about it. I was just trying to tie the theme of wood and trees in together, and so I thought it should profit any melee weapon with a wooden haft. Any thoughts on how to make it work better but still preserve the theme? For spears I don't think tn 16 is too frightening for trolls...don't they have like 3-4d favored armor?
The first option is hard to explain in-setting, the second is a bit easier but does allow auto-wounds on a TN 16 weapon. Thoughts?
Jacob Rodgers, occasional nitwit.
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Re: Zed's Magic Thread
Yeah, I've been working on a "good guy" Fire/Light list, some variation on this might well go onto it...Woodclaw wrote:I think that might be a good start for a Lore of Light.Corvo wrote:Since you are working at it, what about something to keep fatigue or desperation at bay?
No about shedding fatigue or shadow points, but something to, say, un-check the "miserable" and "weary" box till next prolonged rest or such.
Jacob Rodgers, occasional nitwit.
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Re: Zed's Magic Thread
My first thought was to limit it simply to smaller weapons. Just spears limits variety somewhat (and I'm all about variety), but is a good option. What about using a hope point and maybe causing a bit of fatigue (equal to weapon enc?), as causing the weapon to automatically pierce (whatever that means thematically in the context of that particular engagement) in addition to generally concentrating on what's going on around them could be taxing on the mind of the caster.zedturtle wrote: There are two ways that I can see limiting the power... either limit it to basic spears and axes (no great spears, bearded axes, etc.) or limit it to spears only (since I like subtlety in my magic, I like that others might think that the caster is really good at setting a spear, not that there's magic involved).
The first option is hard to explain in-setting, the second is a bit easier but does allow auto-wounds on a TN 16 weapon. Thoughts?
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