Endurance vs Hit Points (suggestion for Francesco & co.)
Re: Endurance vs Hit Points (suggestion for Francesco & co.)
It might be munchkinly, but it also fits a traditional character role: strong warrior cares for and protects weak non-warrior. Think Caramon and Raistlin.
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Re: Endurance vs Hit Points (suggestion for Francesco & co.)
You think?
But I was talking less about creating the tank-like character and more about then making the glass cannon your Fellowship Focus because it's mathematically optimal, as opposed to for real roleplaying reasons.
And yes I know the two aren't mutually exclusive, and yes I know you can even make up a roleplaying reason for doing so. Powergaming and munchkinism must all just be in my head. (Which is comforting, because I succumb to both on a regular basis.)
Whatever.
But I was talking less about creating the tank-like character and more about then making the glass cannon your Fellowship Focus because it's mathematically optimal, as opposed to for real roleplaying reasons.
And yes I know the two aren't mutually exclusive, and yes I know you can even make up a roleplaying reason for doing so. Powergaming and munchkinism must all just be in my head. (Which is comforting, because I succumb to both on a regular basis.)
Whatever.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Re: Endurance vs Hit Points (suggestion for Francesco & co.)
There comes a point where you can over-analyze and over-classify something. At a certain point you have to accept that something just is the way it is, and further analysis is just getting in the way of enjoying it.
For instance, I bring up Caramon and Raistlin not to make an analogy to defend a particular min/maxing behavior, but simply because the particular combination reminded me of the archetype. I wasn't arguing a point.
For instance, I bring up Caramon and Raistlin not to make an analogy to defend a particular min/maxing behavior, but simply because the particular combination reminded me of the archetype. I wasn't arguing a point.
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