Page 7 of 7

Re: Endurance vs Hit Points (suggestion for Francesco & co.)

Posted: Fri Jan 23, 2015 7:14 pm
by Stormcrow
It might be munchkinly, but it also fits a traditional character role: strong warrior cares for and protects weak non-warrior. Think Caramon and Raistlin.

Re: Endurance vs Hit Points (suggestion for Francesco & co.)

Posted: Fri Jan 23, 2015 7:25 pm
by Glorelendil
You think?

But I was talking less about creating the tank-like character and more about then making the glass cannon your Fellowship Focus because it's mathematically optimal, as opposed to for real roleplaying reasons.

And yes I know the two aren't mutually exclusive, and yes I know you can even make up a roleplaying reason for doing so. Powergaming and munchkinism must all just be in my head. (Which is comforting, because I succumb to both on a regular basis.)

Whatever.

Re: Endurance vs Hit Points (suggestion for Francesco & co.)

Posted: Fri Jan 23, 2015 9:16 pm
by Stormcrow
There comes a point where you can over-analyze and over-classify something. At a certain point you have to accept that something just is the way it is, and further analysis is just getting in the way of enjoying it.

For instance, I bring up Caramon and Raistlin not to make an analogy to defend a particular min/maxing behavior, but simply because the particular combination reminded me of the archetype. I wasn't arguing a point.