Endurance vs Hit Points (suggestion for Francesco & co.)
Posted: Thu Jan 22, 2015 4:15 am
Hi Everyone,
Please forgive me if I'm late to the party here, as I'm new to The One Ring. No doubt stuff like this has already been discussed to death and I just wasn't there for it.
So I was thinking I really like the idea of "endurance" vs. "hit points", with everything it entails - becoming weary, genuine wounds being an entirely different ball game, etc. However, it seems to me that, as the system stands, endurance points really aren't all that distinct from the old D&D hit point system - except for becoming weary.
When I think about becoming weary in combat, especially as it plays out in Tolkien's works, it isn't just getting bashed about that makes you tired; it's the full-out strain of fighting in general. In a fight, you are giving everything you have to stay alive. Just because someone didn't land a blow doesn't mean you're not shoving, swinging, blocking, etc. - doing all you can to prevent it. This also ought to wear you down over time.
My suggestion would be for everyone in a melee stance to lose one endurance point per round, until they reach their fatigue threshold. Once they are weary, I don't want them to fall unconscious if they aren't hit, but they should still slowly become weary even if they manage to parry every single blow. The same should go for the enemies. The guys in rearward stance should be able to last a good deal longer. Drawing a bow is hard work, but nothing like the grit of full-out melee combat.
To me this would make TOR's endurance more truly that, and not just hit points. It would be truer to Tolkien - where Gandalf in Moria was "already weary", though of course no orc had touched him. Perhaps this would unbalance the fine tuning of the system, but it could be offset some by having a number of endurance points given back at the end of combat.
Any thoughts?
Please forgive me if I'm late to the party here, as I'm new to The One Ring. No doubt stuff like this has already been discussed to death and I just wasn't there for it.
So I was thinking I really like the idea of "endurance" vs. "hit points", with everything it entails - becoming weary, genuine wounds being an entirely different ball game, etc. However, it seems to me that, as the system stands, endurance points really aren't all that distinct from the old D&D hit point system - except for becoming weary.
When I think about becoming weary in combat, especially as it plays out in Tolkien's works, it isn't just getting bashed about that makes you tired; it's the full-out strain of fighting in general. In a fight, you are giving everything you have to stay alive. Just because someone didn't land a blow doesn't mean you're not shoving, swinging, blocking, etc. - doing all you can to prevent it. This also ought to wear you down over time.
My suggestion would be for everyone in a melee stance to lose one endurance point per round, until they reach their fatigue threshold. Once they are weary, I don't want them to fall unconscious if they aren't hit, but they should still slowly become weary even if they manage to parry every single blow. The same should go for the enemies. The guys in rearward stance should be able to last a good deal longer. Drawing a bow is hard work, but nothing like the grit of full-out melee combat.
To me this would make TOR's endurance more truly that, and not just hit points. It would be truer to Tolkien - where Gandalf in Moria was "already weary", though of course no orc had touched him. Perhaps this would unbalance the fine tuning of the system, but it could be offset some by having a number of endurance points given back at the end of combat.
Any thoughts?