Re: Dual wielding?
Posted: Wed Feb 04, 2015 4:41 pm
EoS?Glorelendil wrote:*Alternately, the TN could be the adversary's dice roll...meaning not possible vs an EoS...
EoS?Glorelendil wrote:*Alternately, the TN could be the adversary's dice roll...meaning not possible vs an EoS...
Eye of Sauron. A.k.a. "Gandalf for Bad Guys"Majestic wrote:EoS?Glorelendil wrote:*Alternately, the TN could be the adversary's dice roll...meaning not possible vs an EoS...
It was a deliberate design decision to not put in dual wielding.vilainn6 wrote: I think the easiest solution to end that discussion is to release a rule for dual wielding instead of trying to explain why the game dont have such rule.
Its entirely beside the point, but there was dual wielding in DnD 1e. It was indeed later attached to rangers in 2e.Stormcrow wrote: Actually, rangers using two weapons comes from the Drizzt Do'Urden books and AD&D 2nd Edition, none of which Gygax had any part of. He was ousted from the company long before those.
I'm very glad to see you say that in response. Not necessarily because I think that we shouldn't have dual wielding but that because people suggesting you should put rules in to appease a certain group of people rather than having to explain why it isn't there is, in my opinion, just plain wrong and completely missing the point.Jon Hodgson wrote:It was a deliberate design decision to not put in dual wielding.vilainn6 wrote: I think the easiest solution to end that discussion is to release a rule for dual wielding instead of trying to explain why the game dont have such rule.
Honestly I think the real issue here is the perspective. Change the name to Two-Weapon fighting, stop arguing about a second attack, cause I don't think any sensible person has ever asked for a second attack. The 30 second combat turn indeed does not track individual swings. I made a post discussing the realities of using two weapons at once and it essentially acts as a "berserk" mode, where you have a slightly increased damage bonus, but lose parry. No other mechanics modified. Those who are trying to modify more than that (as in a larger quantity of modifications) are causing the foul taste in people's mouths. Using two weapons is a real thing. It is uncommon, has specific use cases, and has a small presence in the LOTR novels (not legolas in the movies...). But it's a real thing. It definitely doesn't have to be an official rule. House rules exist in just about every game.Stormcrow wrote:This is my problem with it. It's a film device used to make a character look tough, like gangstahs holding their guns sideways.Jon Hodgson wrote:half a step away from shield surfing.
But more than that, it's often used to give players additional rolls. The abstract combat system doesn't track individual swings, so it shouldn't track individual swings on each hand. At most, using two weapons should adjust your attack statistics, as some have suggested.
Besides, the term dual-wielding is just plain uncouth. Tolkien would not have approved.