While it's clear from the rules that a turn does not track individual swings, is there anywhere where it defines a turn as 30 seconds? I just searched through the Revised rules and couldn't find anything specific. It seems it's left fairly vague (on purpose).MasterSmithwise wrote:The 30 second combat turn indeed does not track individual swings.
Dual wielding?
Re: Dual wielding?
Adventure Summaries for my long-running group (currently playing through The Darkening of Mirkwood/Mirkwood Campaign), and the Tale of Years for a second, lower-level group (in the same campaign).
Re: Dual wielding?
For the purpose of performing a non-combat action, "consider a round to be a maximum of 30 seconds long." Revised rule book, p.180.
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Re: Dual wielding?
You assume I didn't read that? I made my original post -- the very first one, without reading other posts because my players told me they did research and found nothing. I then did my own research, and people have since posted the other topics and I've read through a decent amount of it. I didn't like the solutions provided, yours included. My suggestion did however come from reading everyone else's ideas, and I feel it's a perfect solution. *A* perfect solution in a world where there can be many. I don't have to like other solutions for them to work perfectly in other people's games. I think you also assume I don't do research because I accidentally made a comment about headgear adding to parry. I've read the core rulebook cover to cover once, and have read snippets as needed since then. It was a mistake, not laziness.Hermes Serpent wrote:If you had bothered to check I originally proposed the refluff dual wielding a weapon as a buckler way back when this came up a long time ago. I just hate sloppy posters who can't be bothered to research and think their idea is the greatest thing since forever and it's so good that no-one has ever thought of it.
Anyway, I'm not sure why I'm even responding but I suppose being new to the forum I don't want you passing me off to the community as someone who is just going to clog their forums with crap, which simply won't be the case.
"Non-combat". I forgot it specified non combat. However, I can't see how that distinction makes too much of a difference. If 30 seconds is allowed for a non combat action, a 30 second combat action should still be allowed, or there will be a weird gap in time. I really enjoy my players adding to the narrative and using their surroundings to add to combat -- especially when it's a detail I didn't specify. Mmmmm creativity. One of the many reasons I love this game system.Stormcrow wrote:For the purpose of performing a non-combat action, "consider a round to be a maximum of 30 seconds long." Revised rule book, p.180.
Last edited by MasterSmithwise on Wed Feb 04, 2015 10:13 pm, edited 1 time in total.
[Outdated] Exhaustive Undertakings List: https://goo.gl/wYP84K
Re: Dual wielding?
Thanks, Stormcrow. I'd done a search for the term "turn", which seems to be the main nomenclature used. If that hadn't have worked I planned to do "round" next, but figured they wouldn't use both terms.
Adventure Summaries for my long-running group (currently playing through The Darkening of Mirkwood/Mirkwood Campaign), and the Tale of Years for a second, lower-level group (in the same campaign).
Re: Dual wielding?
I didn’t know it is decision by design to omitt dual-wielding from the official rules, so thank you for clarification. I was hoping it might be added later in the future. Probably wrong impression since revised edition didn’t cover the topic.
Not to change the subject, but since dual-wielding isn’t mechanically covered on purpose, what about fighting from horseback? Did I miss any rule covering at least modifiers to that in the books? PM please anyone if there are already threads covering it. Do we wait for Rohan book adjusting that to other cultures?
Not to change the subject, but since dual-wielding isn’t mechanically covered on purpose, what about fighting from horseback? Did I miss any rule covering at least modifiers to that in the books? PM please anyone if there are already threads covering it. Do we wait for Rohan book adjusting that to other cultures?
Re: Dual wielding?
My guess would be that would be covered when we get the Rohan book.
Adventure Summaries for my long-running group (currently playing through The Darkening of Mirkwood/Mirkwood Campaign), and the Tale of Years for a second, lower-level group (in the same campaign).
Re: Dual wielding?
There are some fan made rules and cultures that include fighting from horseback, but for the official ones, you'll have to wait for Riders of Rohan. Which I think is just 2 months ahead.MattG wrote:
Not to change the subject, but since dual-wielding isn’t mechanically covered on purpose, what about fighting from horseback? Did I miss any rule covering at least modifiers to that in the books? PM please anyone if there are already threads covering it. Do we wait for Rohan book adjusting that to other cultures?
Re: Dual wielding?
Mounted combat is covered in Horse-lords of Rohan. It'd be a bit of an oversight if it wasn't, eh?
Speaking of which, this thread is fast becoming ill-tempered so I suggest we all take a step back from it for a while; the last thing any of us wants is for Jon to come back and moderate, when he really should be painting horses.
Speaking of which, this thread is fast becoming ill-tempered so I suggest we all take a step back from it for a while; the last thing any of us wants is for Jon to come back and moderate, when he really should be painting horses.
Re: Dual wielding?
He can paint a dead horse being flogged!
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