Falenthal wrote:I don't think Hope and Hate can be equalled.
Hate is also the way for creatures to get Weary, so it includes something of Encumbrance and Fatigue Threshold.
And Hate isn't necessary to add the attribute level when rolling favorite abilities, whereas Hope is.
It's tempting to say that Hate is the Hope of evil things, but it's not.
The fact that holding a second weapon increases the Fatigue and makes the character closer to being Weary, has some similarities with the effects that spending Hate provokes in the adversaries.
I disagree, not on everything though. There are multiple cases where an NPC uses Hope to fuel monster-like abilities normally fueled by Hate: think about Gerold the Beorning from
The Crossings of Celduin (Tales from the Wilderland, page 116), who uses Horrible Strength by spending Hope. Or Beorn himself, whose abilities are a replica of Hideous Toughness and Horrible Strength. The same abilities can also be used by a character who (*SPOILER*) has taken the curse of the Werewolf of Mirkwood, and of course characters use Hope.
So at least theoretically,
Savage Assault can definitely be considered a Two-Weapon Fighting mechanic as
zedturtle suggests, and it is clear that regarding the Witch-King its purpose is exactly that of replicating a sort of off-hand attack. At least I would use that (or Men of the Lake's
Shield Fighting) as a rule basis if I were to allow my players the use of two weapons.
By the way, if Chapter Eleven of LOTR was titled
"A knife in the off-hand", things could have been much different.